Magneto
Powers
Magneto is a mutant.
Uncanny X-Men Vol 1 521 TextlessThe Master of Magnetism
Artful DodgerAdded by Artful Dodger
Magnetokinesis: Magneto has comprehensive control over all forms of magnetism and utilizes that control to manipulate ferrous metals and achieve a variety of effects. He recently proved able to effectively hold together the headless form of a Celestial [20]. Magneto can manipulate an entire planet's electromagnetic field though this is a task that requires great effort on his part. Magneto has harnessed magnetism to stop armies, raise islands from ocean floors, move mountains, change the course of rivers, and threaten to devastate the world with apocalyptic floods and continent shaking earthquakes. Magneto once blanketed the entire globe with a self-generated electromagnetic pulse that caused widespread devastation. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. It is unclear whether Magneto's power is psionic or purely physiological in nature.
Magnetic Force-Fields: Magneto usually protects himself with a personal force field that he can quickly expand to protect large areas. His force field has withstood the effects of multiple nuclear weapons, volcanic eruptions, the depths of space and attacks from multiple Avengers or X-Men, including Phoenix, Thor, and even Galactus. Magneto can also use his force fields to hit or trap an enemy.
Magnetic Flight: Magneto is also capable of sustaining flight for very long distances and at varying speeds. He apparently has several means by which he achieves flight, one of which is by riding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thus. However, in order to travel in space, Magneto requires and is limited by the interior capacity of his force field to breathe.
Geomagnetic Link: Magneto is tied very closely to Earth's EM Field. As it is effected, so is he. He knows instinctively all that happens to it.
Metal Manipulation: Magneto is able to manipulate even organic metals at the atomic level for a number of purposes[21]. He is limited to metallic substances, though he can and has used electromagnetically generated force fields to manipulate other substances, through shaping, holding them aloft and so forth. Some have mistaken this for an ability to manipulate non-metallic objects.[22].
Metallic Bonding: Magneto has recently presented the power to atomically bond metallic substances to any designated surface material. This newly developed technique allows Magneto to blend metallic alloys with earth, water, and air (HoM).
Organic Iron Manipulation: Magneto can control the traces of iron within organic matter and can manipulate the iron-enriched blood-flow to one's brain to potentially induce limited effects. There are only 2.5 grams of iron in the bloodstream of a healthy human body and perhaps a gram at most in the rest of the body. As a reference, a penny weighs 2.5 grams. Magneto has used his magnetic abilities to extract the Adamantium bonded to Wolverine's skeletal structure.
Electromagnetic Sight: By concentrating, Magneto can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural electromagnetic auras given off by living beings.
Superhuman Strength: Under normal conditions, Magneto possesses the physical strength of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of potentially granting himself superhuman strength.[citation needed]
Superhuman Stamina: As a result of increasing his strength, he dramatically increases the overall efficiency of his musculature. While magnetically enhanced, his muscles produce considerably less fatigue toxins during physical activity than the musculature of a normal human. Magneto can exert himself physically for some time before the build up of fatigue toxins in his blood starts to impair him.[citation needed]
Superhuman Durability: Under normal conditions, Magneto possesses the physical durability of a well-conditioned athlete. However, he can channel amounts of magnetic energy through his body for the purpose of granting himself some degree of enhanced durability, to the point that he can resist punches from superhumanly strong foes such as Namor or Colossus and remain conscious[23] though in both cases it is more likely that he managed to keep at least a weak variant of his force field in place.
Superhuman Reflexes: He naturally possesses enhanced reflexes. He can further enhance this reflexes with magnetic energy, to the point that he can perceive and strike back even at those normally far faster than he.[citation needed]
Superhuman Speed[citation needed]
Electromagnetic Spectrum Manipulation: Although Magneto's primary power is magnetism, he can also project or manipulate any form of energy within the electromagnetic spectrum, though this is extremely tiring for him so he primarily sticks to magnetism. He can potentially fire and absorb bolts of electricity and other forms of electromagnetic radiation or energy, create enough intense heat as infrared radiation to level a city, and become invisible by deflecting visible light around his body. Infrared radiation is part of the electromagnetic spectrum, which also includes visible light, radio waves, ultraviolet light, gamma rays, and x-rays -- Magneto can project any of these, though doing so would dramatically tire him. Magneto has demonstrated the capacity to produce a wormhole, and to safely teleport himself and others through this means.
Astral Projection (Possibly Formerly): Magneto has occasionally been said to be able to manifest an astral projection of himself[24]. However, like all formerly attributed psychic powers, this has been retconned out of existence at least once [25], and hasn't been used by Magneto since the "Silver Age" (chronologically speaking), possibly implying any such abilities were lost during his regression to childhood by Mutant Alpha[citation needed].
Telepathic Resistance: Magneto has trained himself extensively for fighting telepaths, and is resistant to telepathic attack. This training is similar to that given to the X-Men and New Mutants by Professor X, although the effects are further augmented with the aid of his helmet (see below), his strong will and his own electromagnetic powers.
Abilities
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Genius-level Intellect: A mastermind, Magneto is a genius in various scientific fields. He is an expert in genetic engineering and mutation, with knowledge easily on par with contemporary experts in the same fields. He has created artificial living beings, mutated humans in order to give them superhuman powers, instilled genetic mind-control, created adult clones of human beings and manipulated the genetic structures of those clones during their development. His discoveries in particle physics would revolutionize the field and place him among the giants of scientific history if they were to be revealed. He has designed magnetically-powered aircraft and spacecraft, space stations, an underground complex said to be a masterpiece of automated technology that would do Tony Stark or Reed Richards proud, complex robots and computers, magnetically-powered generators, and machines capable of nullifying mutant powers within a radius of several miles.
Military Training: Magneto has more than a rudimentary knowledge of hand-to-hand combat.
Excellent Strategist: Magneto is an excellent strategist, tactician, and skilled leader.
Multilingual: Magneto is fluent in English, French, Polish, Russian, Hebrew, Arabic, Ukrainian[26], German[27], and Yiddish[28][29].
Power Grids
Official Ratings[30]
Intelligence
5
Strength
2
Speed
5
Durability
2
Energy Projection
6
Fighting Skills
4
Fan Ratings
Intelligence
6
Strength
2
Speed
4
Durability
6
Energy Projection
6
Fighting Skills
3
Weaknesses
Physical Condition: Magneto's ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating magnetic energy. When his powers are not at their peak, he also appears to have greater difficulty utilizing his magnetism for great feats. Magneto also is limited by the fact that he needs food, water and oxygen in order to survive and must sleep. He is also susceptible to physical and mental fatigue that can ultimately affect his ability to adequately use his powers, especially if he overuses or extends them in a short amount of time.
Equipment
Magneto's Helmet
Magneto's Helmet: Magneto's helmet is built to shield his mind from psychic probes and manipulation.
Armour: The costume that Magneto wears is actually a type of armor that he has created through the use of his magnetic powers. The costume is actually an amalgam of various lightweight, but highly durable, metallic alloys that further protect him from physical injury.
Transportation
Capable of flying under his own power (which he tends to do most of the time), X-Men Blackbird, Magik, formerly various exotic aerial vehicles
Weapons
Magneto relies primarily on his natural powers, although he has occasionally used magnetically-powered devices he invented, such as his machine for inducing earthquakes and volcanic eruptions from afar. Magneto used to employ mechanisms for magnifying his own powers, but, since his rejuvenation, he no longer needs them.