Resident Evil 4 on Ps2

Started by Alpha Centauri22 pages
Originally posted by JToTheP
We tried that originally, than I come back to the thread after a few days and see AC has dissected the game.

Exactly. You were scared to reply, as you have been here.

Seriously, why? I ask you questions, you dodge them and start getting pissy.

It's all you and your support team.

Go back, answer my questions or I'll post it again.

-AC

Originally posted by powerfulone1987
I thought the game was out already, especially with the strong passion that everybody has been using to talk about the game.

Oh well.

Is it comprehensible.....

Different release dates in different countries.

Originally posted by JToTheP
We tried that originally, than I come back to the thread after a few days and see AC has dissected the game.

So his opinion of it's different than yours, how does that affect being able to discuss the game?

For over the fifth time, and for the sake of topic:

Why treat this as though it's a BETTER game when it has WORSE graphics and doesn't add anything to the story, just "fun" additions? Why does that make it a better OVERALL game instead of you calling it the same game with a few things added on? Which is what it is.

^^^Answer this J.

-AC

Originally posted by Lana
Different release dates in different countries.

Well what country do yall live in?

is it comprehenisble.....

Originally posted by Alpha Centauri
For over the fifth time, and for the sake of topic:

Why treat this as though it's a BETTER game when it has WORSE graphics and doesn't add anything to the story, just "fun" additions? Why does that make it a better OVERALL game instead of you calling it the same game with a few things added on? Which is what it is.

^^^Answer this J.

-AC

Separate WAYS adds to the overall story of the game, and shows that Wesker is going to re-establish Umbrella. If you'd stop being a prick you'd see this. Stop saying 'worse' graphics, you are a complete fool, nearly identical is the proper term to describe this game. If you didn't buy it on GC than you are going to feel like you have the "complete" package with the additional extras and features.

Bullshit and continue all you want, cuz I know you aren't done, you haven't finished your whining.

Originally posted by powerfulone1987
Well what country do yall live in?

is it comprehenisble.....

I live in US, it came out Oct. 27th

I knew it was out already over here.

is it comprehensible.....

Originally posted by JToTheP
Separate WAYS adds to the overall story of the game, and shows that Wesker is going to re-establish Umbrella. If you'd stop being a prick you'd see this.

That's already been shown in Assignment Ada. As I said before, as you clearly ignored and chose to throw insults when your argument was smashed. It doesn't add to the story. So we move on:

Originally posted by JToTheP
Stop saying 'worse' graphics, you are a complete fool, nearly identical is the proper term to describe this game. If you didn't buy it on GC than you are going to feel like you have the "complete" package with the additional extras and features.

The graphics are not as good. Are they? Answer me that question. However slight, the graphics are NOT as good, are they?

Try replying without insults.

-AC

I can't believe that there's such a vehement argument over this...

Personally, I agree with AC, and I wouldn't mind if someone answered his question, which is entirely civil and valid.

Look at it logically. Obviously, even Capcom themselves didn't think the port to PS2 would be as good. Why else would an already five-star/ten-out-of-ten game need a bunch of new features?

Well his questions have been answered and he doesn't agree with the answers so he is trying to get people to answer the way he wants them to and nobody owes him an answer anyway.

The GC version did so good that they decided to bring it over to the PS2 so people without a GC and with a ps2 could play it.
I think that's a good enough reason to bring it over and what's the harm in also adding new features. It just makes it better if nothing else and it couldn't. either way they were going to bring it over to the ps2 so why not something new.

is it comprehensible.....

No, my questions haven't been answered. Hence the problem. If you're making claims, telling me I'm wrong, then yes you owe me an answer.

I asked a question to J, which I will now reiterate:

"The graphics are not as good. Are they? Answer me that question. However slight, the graphics are NOT as good, are they?"

He can answer how he wants, as long as he answers and does so civilly.

To you: You said it makes it better, these features.

How?

-AC

Well, they brought it over to the PS2 because of the enormous fan outcry of PS2 owners who felt that Capcom was betraying them. Porting over after a big, attention-grabbing outcry is plain good business.

And what's the harm in adding new features? Well, from a technical standpoint, the harm is a hell of a lot of sudden work for people who had thought they were finally done with designing/scripting/debugging the damned thing. You just don't do a bunch of extra work on an already excellent game unless the company thinks it's necessary.

New death animations? Forgive me for scoffing at that being anything resembling a valid reason. New weapons? You can get them by earning them in RE 4. The problem with RE 3 was all the easy weaponry. It's repeating the same mistake. Not to mention that it's just an addition to suck people into buying it.

Valid reason for what? New death animations would be a novelty, an addition that improves the visual variety the game has to offer. Nothing more. I can see new weapons being a problem if they're overly powerful and trivialize the game and easy to obtain, then that will be committing the flaw you brought up. Is this the case? I haven't really been following the PS2 release. If the guns are balanced then they certainly won't take anything away from the game.

It's an annoyance more than anything. It doesn't feel, in any of those games, like a fearful concept. It's more like a trouble. Like the "realism" of having two guns in Halo. It just became an annoyance and you continually find yourself saying "I want more guns." Just like I know I will personally find myself saying "Why couldn't they have just left it the hell alone?"

You'll pull your torch out and go "OH THERE'S THE MONSTER!" put it away and shoot it. You already knew it was there, you're not any MORE scared for having to do that. It's pointless.

I don't agree with this at all. The scarce lighting in Doom 3 and Silent Hill increase the fear factor ten fold for me. Increasing the probability of not seeing something until it's an actual danger is more frightening then seeing it across the screen and just pointing and calmly shooting at it knowing you're in no real danger. It adds a certain danger element that wouldn't be there otherwise. Of course it would be a problem if it went overboard, but from the sounds of it, it won't.

I don't see a resemblance between a darker, more sinister and vulnerable atmosphere that actually can increase the tension and difficulty of the game and holding two guns in Halo 2. One actually affects the game-play and can increase the difficulty, the other affects the players options of how to dispatch enemies.

Yeah. Those who are slaves to the corporate scheme, which is why we're discussing this. People will say that makes the GAME better. When it doesn't.

This would depend on what you mean by "better". If by "better" you mean by relating to the actual plot or game-play, then you're right, it won't have any impact on that. But it is a fun little novelty that some people will enjoy toying with.

Five's story will clearly benefit from the installing of this feature. I'm sure the ending will also be significantly changed as a result (it won't).

Never said it would. In fact, I don't think anyone has said that the changes are anything more then a fun novelty; trivial changes that won't alter the actual story or feel of the game.

As I said prior, I don't think any of these changes are reasons to buy the game if you already own it for the GC. But if you have both systems, and you haven't bougt the GC version for whatever reason, then the PS2 version's new special features could certainly sway people into buying that version over the GC version. Also it is a nice justification and reward for PS2 owners who don't own a GC and have had to wait almost a year for the game, at least they're getting SOMETHING new that may make the wait feel a bit more worthwhile.

Originally posted by BackFire
Valid reason for what? New death animations would be a novelty, an addition that improves the visual variety the game has to offer. Nothing more. I can see new weapons being a problem if they're overly powerful and trivialize the game and easy to obtain, then that will be committing the flaw you brought up. Is this the case? I haven't really been following the PS2 release. If the guns are balanced then they certainly won't take anything away from the game.

I don't agree with this at all. The scarce lighting in Doom 3 and Silent Hill increase the fear factor ten fold for me. Increasing the probability of not seeing something until it's an actual danger is more frightening then seeing it across the screen and just pointing and calmly shooting at it knowing you're in no real danger. It adds a certain danger element that wouldn't be there otherwise. Of course it would be a problem if it went overboard, but from the sounds of it, it won't.

I don't see a resemblance between a darker, more sinister and vulnerable atmosphere that actually can increase the tension and difficulty of the game and holding two guns in Halo 2. One actually affects the game-play and can increase the difficulty, the other affects the players options of how to dispatch enemies.

This would depend on what you mean by "better". If by "better" you mean by relating to the actual plot or game-play, then you're right, it won't have any impact on that. But it is a fun little novelty that some people will enjoy toying with.

Never said it would. In fact, I don't think anyone has said that the changes are anything more then a fun novelty; trivial changes that won't alter the actual story or feel of the game.

As I said prior, I don't think any of these changes are reasons to buy the game if you already own it for the GC. But if you have both systems, and you haven't bougt the GC version for whatever reason, then the PS2 version's new special features could certainly sway people into buying that version over the GC version. Also it is a nice justification and reward for PS2 owners who don't own a GC and have had to wait almost a year for the game, at least they're getting SOMETHING new that may make the wait feel a bit more worthwhile.

oh yeah!!!

is it comprehensible.....

Originally posted by BackFire
Valid reason for what? New death animations would be a novelty, an addition that improves the visual variety the game has to offer. Nothing more. I can see new weapons being a problem if they're overly powerful and trivialize the game and easy to obtain, then that will be committing the flaw you brought up. Is this the case? I haven't really been following the PS2 release. If the guns are balanced then they certainly won't take anything away from the game.

The guns won't give anything to the game either, in the grand scheme of things. In the story scheme of things.

Secondly, death animations. Come on man. The WAY in which a sprite moves when it dies? You're saying THAT makes the GAME better overall? You could see Leon, I dunno, impaled. This, to you, makes it BETTER than the GC version? Just because he can be impaled?

Originally posted by BackFire
I don't agree with this at all. The scarce lighting in Doom 3 and Silent Hill increase the fear factor ten fold for me. Increasing the probability of not seeing something until it's an actual danger is more frightening then seeing it across the screen and just pointing and calmly shooting at it knowing you're in no real danger. It adds a certain danger element that wouldn't be there otherwise. Of course it would be a problem if it went overboard, but from the sounds of it, it won't.

So you shine a torch on an enemy you know is there, that you NOW know won't reach you. Where has the flashlight shown it's worth? It does absolutely nothing. Why? Because it's been ADDED. If it had STARTED as part of the game, yes. Maybe. But you know the game. I've completed it 5 times. Flashlight or not, there's no difference.

Originally posted by BackFire
I don't see a resemblance between a darker, more sinister and vulnerable atmosphere that actually can increase the tension and difficulty of the game and holding two guns in Halo 2. One actually affects the game-play and can increase the difficulty, the other affects the players options of how to dispatch enemies.

You now have to use a lighting tool where there's dark areas. Surely not having that lighting in dark areas (original GC version) is better, no? "Oh we made it darker." Yeah, you also gave me more light. I'm not seeing the attraction.

Originally posted by BackFire
This would depend on what you mean by "better". If by "better" you mean by relating to the actual plot or game-play, then you're right, it won't have any impact on that. But it is a fun little novelty that some people will enjoy toying with.

Yes, but my question (so far dodged) has been "Why do people believe it will make the game better?". Because some people do believe the GAME is a better game, rather than the GC game with add ons.

Originally posted by BackFire
Never said it would. In fact, I don't think anyone has said that the changes are anything more then a fun novelty; trivial changes that won't alter the actual story or feel of the game.

J has, but then he continually throws tantrums whenever my questions are inescapable.

Originally posted by BackFire
Also it is a nice justification and reward for PS2 owners who don't own a GC and have had to wait almost a year for the game, at least they're getting SOMETHING new that may make the wait feel a bit more worthwhile.

Well if loads of GC owners are telling them that it's quite bs, and they still don't feel ripped off.

J already believes that knowing Wesker plans to revive is exclusive to PS2. When it's not. So either they're too stupid to know they're being lied to, too dumb to care or too ignorant to admit it, that's what's happening.

Originally posted by powerfulone1987
oh yeah!!!

is it comprehensible.....

Ever watched Bring it on? You REALLY should have auditioned.

Also, stop PMing me.

-AC

The Ps2 always robs the GC's esclusives...like vietiful joe..capcom screws niontendo witg lies.

Don't know if anyone has read this, but it's a section of the Gamespot review that compared both the GC and the PS2 version....

"If you're already familiar with Resident Evil 4, chances are you just want to know how the PS2 version stacks up to the original. The good news is it stacks up remarkably well, resulting in one of the best-looking, most atmospheric PS2 games to date. Having played the original, you'd find no signs that the PS2 got the short end of the stick, even though this version was announced only at about the same time as production on the original was wrapping up. The game controls just as well on the PS2 as it does on the GameCube, and it boasts support for Pro Logic II-equipped sound systems and widescreen high-definition displays (and this is true widescreen support, whereas the GameCube game is letterboxed even if you play it on a widescreen TV).

The content of the GameCube version is all intact here, but in addition to that, some key extras have been added. Chiefly among them is a side story called Separate Ways, which lets you play as the elegant, enigmatic spy Ada Wong as she finds herself in the same place at the same time as Leon, the hero of the story. In addition to featuring some slick new cutscenes and more than a few more hours of great gameplay, Separate Ways sheds new light onto some aspects of the storyline and explains why some of the things that happen to Leon are more than just happy coincidences. The difficulty in Separate Ways picks up at about where Resident Evil 4 leaves off, so Ada will have a tough fight ahead of her and will likely need to avoid as many enemies as she has to kill. As such, the feel of the action in this episode is different from the parts of Resident Evil 4 during which it takes place, even though Ada plays pretty much the same as Leon (though she's a little faster and gets to use a cool grapple gun). Overall, Separate Ways is a well produced and exciting bonus.

A few additional weapons and unlockable costumes are also new to this version, but it's not necessarily worth getting a second copy of Resident Evil 4 just for this extra content, especially since none of it is available up front. Besides, while Resident Evil 4 looks incredible on the PS2, it doesn't look quite as good as on the GameCube, where it has richer colors, sharper-looking environments, and nicer lighting effects. Larger foes also look better on the GameCube (while smaller foes melt away faster when killed), and the earlier version's loading times are also shorter. Pauses during the interactive cutscenes are also longer by an instant on the PS2, making the interactivity feel a bit less seamless. So, since the underlying gameplay is exactly the same, the slightly but noticeably better-looking GameCube original ultimately still has the edge. That about covers the differences how Resident Evil 4 compares between the PS2 and GameCube, but if you're unfamiliar with what makes the game itself so good, keep going."

Yes, but my question (so far dodged) has been "Why do people believe it will make the game better?". Because some people do believe the GAME is a better game, rather than the GC game with add ons.

3 words, my friend - More is better - Too many people, this is true. You get the same game that was on the GC, with slightly worse graphics, plus you get some fun little extras. To some, that makes the game as a whole better, if you include the extra features. Though it makes no difference to the main game itself.

Originally posted by Alpha Centauri
The guns won't give anything to the game either, in the grand scheme of things. In the story scheme of things.

Secondly, death animations. Come on man. The WAY in which a sprite moves when it dies? You're saying THAT makes the GAME better overall? You could see Leon, I dunno, impaled. This, to you, makes it BETTER than the GC version? Just because he can be impaled?

So you shine a torch on an enemy you know is there, that you NOW know won't reach you. Where has the flashlight shown it's worth? It does absolutely nothing. Why? Because it's been ADDED. If it had STARTED as part of the game, yes. Maybe. But you know the game. I've completed it 5 times. Flashlight or not, there's no difference.

You now have to use a lighting tool where there's dark areas. Surely not having that lighting in dark areas (original GC version) is better, no? "Oh we made it darker." Yeah, you also gave me more light. I'm not seeing the attraction.

Yes, but my question (so far dodged) has been "Why do people believe it will make the game better?". Because some people do believe the GAME is a better game, rather than the GC game with add ons.

J has, but then he continually throws tantrums whenever my questions are inescapable.

Well if loads of GC owners are telling them that it's quite bs, and they still don't feel ripped off.

J already believes that knowing Wesker plans to revive is exclusive to PS2. When it's not. So either they're too stupid to know they're being lied to, too dumb to care or too ignorant to admit it, that's what's happening.

Ever watched Bring it on? You REALLY should have auditioned.

Also, stop PMing me.

-AC

I never pmed you, I don't know what you're talking about.
And I did audition, but I didn't make it, so I am here sharing my talent.

And do you realized throughout that whole last post, you slung J's name around. Why? He had nothing to do with that post. It was between you and backfire.

The game is on the ps2 with new features, that's not gonna change, no matter how much "people" don't see the point.
There is a point. So ps2 gamers can play this game.
is it comprehensible.....

Originally posted by BackFire
Don't know if anyone has read this, but it's a section of the Gamespot review that compared both the GC and the PS2 version....

"If you're already familiar with Resident Evil 4, chances are you just want to know how the PS2 version stacks up to the original. The good news is it stacks up remarkably well, resulting in one of the best-looking, most atmospheric PS2 games to date. Having played the original, you'd find no signs that the PS2 got the short end of the stick, even though this version was announced only at about the same time as production on the original was wrapping up. The game controls just as well on the PS2 as it does on the GameCube, and it boasts support for Pro Logic II-equipped sound systems and widescreen high-definition displays (and this is true widescreen support, whereas the GameCube game is letterboxed even if you play it on a widescreen TV).

The content of the GameCube version is all intact here, but in addition to that, some key extras have been added. Chiefly among them is a side story called Separate Ways, which lets you play as the elegant, enigmatic spy Ada Wong as she finds herself in the same place at the same time as Leon, the hero of the story. In addition to featuring some slick new cutscenes and more than a few more hours of great gameplay, Separate Ways sheds new light onto some aspects of the storyline and explains why some of the things that happen to Leon are more than just happy coincidences. The difficulty in Separate Ways picks up at about where Resident Evil 4 leaves off, so Ada will have a tough fight ahead of her and will likely need to avoid as many enemies as she has to kill. As such, the feel of the action in this episode is different from the parts of Resident Evil 4 during which it takes place, even though Ada plays pretty much the same as Leon (though she's a little faster and gets to use a cool grapple gun). Overall, Separate Ways is a well produced and exciting bonus.

A few additional weapons and unlockable costumes are also new to this version, but it's not necessarily worth getting a second copy of Resident Evil 4 just for this extra content, especially since none of it is available up front. Besides, while Resident Evil 4 looks incredible on the PS2, it doesn't look quite as good as on the GameCube, where it has richer colors, sharper-looking environments, and nicer lighting effects. Larger foes also look better on the GameCube (while smaller foes melt away faster when killed), and the earlier version's loading times are also shorter. Pauses during the interactive cutscenes are also longer by an instant on the PS2, making the interactivity feel a bit less seamless. So, since the underlying gameplay is exactly the same, the slightly but noticeably better-looking GameCube original ultimately still has the edge. That about covers the differences how Resident Evil 4 compares between the PS2 and GameCube, but if you're unfamiliar with what makes the game itself so good, keep going."

3 words, my friend - More is better - Too many people, this is true. You get the same game that was on the GC, with slightly worse graphics, plus you get some fun little extras. To some, that makes the game as a whole better, if you include the extra features. Though it makes no difference to the main game itself.

Read that already. Proves everything I've said and more. Aids me, infact. Especially in the area of it not looking as good. Which JP continually dodged.

As for the last part, you said more is better. If people prefer it because it has irrelevant and pointless features that add nothing to the main game, fine. I'm asking why certain people feel that this makes it a superior game.

So far, dodged.

-AC