Gambits are awesome, but, as I pointed out on the previous page, they can be declined; no one has to take them up.
Played one recently that was declined, for instance:
[WhiteElo "1895"]
[BlackElo "1900"]
[PlyCount "22"]
1. e4 {[%emt 0:0:5]} e5 {[%emt 0:0:1]} 2. Nf3 {[%emt 0:0:3]} f5 {[%emt 0:0:1]} 3. Nc3 {[%emt 0:0:5]} Bb4 {[%emt 0:0:4]} 4. a3 {[%emt 0:0:17]} Bxc3 {[%emt 0:0:3]} 5. bxc3 {[%emt 0:0:2]} fxe4 {[%emt 0:0:1]} 6. Nxe5 {[%emt 0:0:5]} Nf6 {[%emt 0:0:2]} 7. Bc4 {[%emt 0:0:14]} d5 {[%emt 0:0:5]} 8. Bxd5 {[%emt 0:0:9]} Qxd5 {[%emt 0:0:6]} 9. Ng4 {[%emt 0:0:14]} Bxg4 {[%emt 0:0:3]} 10. f3 {[%emt 0:0:3]} exf3 {[%emt 0:0:8]} 11. gxf3 {[%emt 0:0:3]} Bxf3 {[%emt 0:0:9]} 0-1
The game shown above was short enough to justify taking the time to edit out the time stamps to get a clean log of the moves, which are as follows:
[WhiteElo "1895"]
[BlackElo "1900"]
[PlyCount "22"]
1. e4 e5
2. Nf3 f5
3. Nc3 Bb4
4. a3 Bxc3
5. bxc3 fxe4
6. Nxe5 Nf6
7. Bc4 d5
8. Bxd5 Qxd5
9. Ng4 Bxg4
10. f3 exf3
11. gxf3 Bxf3
0-1
I'm minded to do a notation-image breakdown.
I don't know if this game is QUITE short enough for such to be effective.
KMC typically formats these "long" images into columns 2 images wide.
So I could probably text out and then snapshot "1. e4" for instance, with what that looks like on a board immediately to the right of that.
Snapshot of the algebra, snapshot of the move itself.
That might help beginners new to "reading" these logs the best.
For the game above, general summary of points of interest for me, paragraph-form:
I'm playing as black (orientation-flip) and my opening is the Latvian Gambit, shown in the first scan, which is summarily, effectively, ignored.
I try some action on the Queenside of the board, but it's largely meaningless in terms of real action. I post my knight to the square f6 and resolutely keep it there the whole game. It's pretty much the key to the game, because it prevents his white queen from swooping down to h5 and then, protected by his white knight at e5, swiftly checkmating me in one move. My opponent uses a brazen attack with his bishop to try to trick me into taking with my knight and thus moving from defense of that vital White-queen-blocking square. When that stratagem fails, my opponent panics and his game unravels.
But it was a really clever try on his part.