The 2,000,000th post game

Started by bluewaterrider52,234 pages

Gambit can control the flow of even gravity so maybe you should put your king behind your knight. Then when he falls of the horse you can stay away from his queen.

Gambits are awesome, but, as I pointed out on the previous page, they can be declined; no one has to take them up.

Played one recently that was declined, for instance:

[WhiteElo "1895"]
[BlackElo "1900"]
[PlyCount "22"]

1. e4 {[%emt 0:0:5]} e5 {[%emt 0:0:1]} 2. Nf3 {[%emt 0:0:3]} f5 {[%emt 0:0:1]} 3. Nc3 {[%emt 0:0:5]} Bb4 {[%emt 0:0:4]} 4. a3 {[%emt 0:0:17]} Bxc3 {[%emt 0:0:3]} 5. bxc3 {[%emt 0:0:2]} fxe4 {[%emt 0:0:1]} 6. Nxe5 {[%emt 0:0:5]} Nf6 {[%emt 0:0:2]} 7. Bc4 {[%emt 0:0:14]} d5 {[%emt 0:0:5]} 8. Bxd5 {[%emt 0:0:9]} Qxd5 {[%emt 0:0:6]} 9. Ng4 {[%emt 0:0:14]} Bxg4 {[%emt 0:0:3]} 10. f3 {[%emt 0:0:3]} exf3 {[%emt 0:0:8]} 11. gxf3 {[%emt 0:0:3]} Bxf3 {[%emt 0:0:9]} 0-1

The game shown above was short enough to justify taking the time to edit out the time stamps to get a clean log of the moves, which are as follows:

[WhiteElo "1895"]
[BlackElo "1900"]
[PlyCount "22"]

1. e4 e5

2. Nf3 f5

3. Nc3 Bb4

4. a3 Bxc3

5. bxc3 fxe4

6. Nxe5 Nf6

7. Bc4 d5

8. Bxd5 Qxd5

9. Ng4 Bxg4

10. f3 exf3

11. gxf3 Bxf3

0-1

Phone is either damaged or too old to hold a charge for long.
On a time limit; my power is disappearing like dew, but, so I have a quick summary sketch, one, the final result:

... two, a 2-part 12 image set of select moves from the game.

Here's the first 6 of 12 images:

... and here's the second set of 6 of 12 images.

I'm minded to do a notation-image breakdown.

I don't know if this game is QUITE short enough for such to be effective.

KMC typically formats these "long" images into columns 2 images wide.

So I could probably text out and then snapshot "1. e4" for instance, with what that looks like on a board immediately to the right of that.
Snapshot of the algebra, snapshot of the move itself.
That might help beginners new to "reading" these logs the best.

For the game above, general summary of points of interest for me, paragraph-form:

I'm playing as black (orientation-flip) and my opening is the Latvian Gambit, shown in the first scan, which is summarily, effectively, ignored.
I try some action on the Queenside of the board, but it's largely meaningless in terms of real action. I post my knight to the square f6 and resolutely keep it there the whole game. It's pretty much the key to the game, because it prevents his white queen from swooping down to h5 and then, protected by his white knight at e5, swiftly checkmating me in one move. My opponent uses a brazen attack with his bishop to try to trick me into taking with my knight and thus moving from defense of that vital White-queen-blocking square. When that stratagem fails, my opponent panics and his game unravels.

But it was a really clever try on his part.

THE BISHOP

The Bishop moves diagonally any number of squares, forwards or backwards.

The diagram below shows all the possible squares to which the bishop may move.

Each side has two bishops; one bishop moves along the light coloured squares and the other bishop moves along the dark coloured squares.

The Bishop's path can be blocked by other pieces on the chessboard.

In the diagram below the Bishop now has less choice of squares to which it can move because the other White pieces block its path.

In the diagram below the White Bishop is able to capture the Rook. She does this by removing the Rook from the board and placing her Bishop in its place.

This diagram shows the position after the Bishop has captured the Rook.