The 2,000,000th post game

Started by bluewaterrider52,234 pages

Game played against a surprisingly adept lower-ranked.

He missed the FULL ramifications of his very last move, but genuinely impressed me with what that move set up just prior to my own ...

[WhiteElo "1731"]
[BlackElo "2000"]
[PlyCount "44"]

1. d4 {[%emt 0:0:4]} e5 {[%emt 0:0:3]} 2. dxe5 {[%emt 0:0:11]} f6 {[%emt 0:0:2]} 3. e4 {[%emt 0:0:8]} Nc6 {[%emt 0:0:6]} 4. exf6 {[%emt 0:0:9]} Nxf6 {[%emt 0:0:2]} 5. Bg5 {[%emt 0:0:8]} Bc5 {[%emt 0:0:13]} 6. Nc3 {[%emt 0:0:9]} 0-0 {[%emt 0:0:11]} 7. Bxf6 {[%emt 0:0:10]} Bxf2+ {[%emt 0:0:19]} 8. Kxf2 {[%emt 0:0:8]} Qxf6+ {[%emt 0:0:2]} 9. Nf3 {[%emt 0:0:8]} d6 {[%emt 0:0:11]} 10. Kg1 {[%emt 0:0:9]} Bg4 {[%emt 0:0:3]} 11. Qd5+ {[%emt 0:0:10]} Kh8 {[%emt 0:0:52]} 12. Be2 {[%emt 0:0:8]} Nb4 {[%emt 0:0:16]} 13. Qd2 {[%emt 0:0:16]} Bxf3 {[%emt 0:0:12]} 14. Bxf3 {[%emt 0:0:11]} Nc6 {[%emt 0:0:13]} 15. Nd5 {[%emt 0:0:20]} Qxb2 {[%emt 0:0:14]} 16. Qc3 {[%emt 0:0:20]} Qxc3 {[%emt 0:0:34]} 17. Nxc3 {[%emt 0:0:7]} Nd4 {[%emt 0:0:3]} 18. Nd5 {[%emt 0:0:56]} c6 {[%emt 0:0:14]} 19. Nc7 {[%emt 0:0:7]} Rac8 {[%emt 0:0:11]} 20. Ne6 {[%emt 0:0:6]} Nxe6 {[%emt 0:0:3]} 21. Bg4 {[%emt 0:0:1]} Nd4 {[%emt 0:0:9]} 22. Bxc8 {[%emt 0:0:2]} Ne2# {[%emt 0:0:2]Mate} 0-1

Darn.

The webpage with this game was gone less than 2 minutes after I posted the above (which is the exact same move set being shown below; don't be confused).

Disappointed that I cannot immediately give the pictorial log I'm wont to, as on so many previous pages.

Well, perhaps I can use the opportunity to decipher some of this gobbledygook for people, at least insofar as I myself understand it ...

As stated before, in logs like the one below, the part that says {[%emt 0:0:4]}, or whatever similar call, is a time stamp. It doesn't record when something took place like noon, or midnight, or 3:15 in the afternoon, rather it records how long a move took to make either after the start of the game, or after the player's opponent took his or her turn. In fact, as nearly as I can make out, it stands for "percent (%) of estimated time (emt) taken in hour/minute/second ( 0:0:4) format".

I suppose, given that I'm playing this type of game on a blitz (relatively fast-paced) chess website, this is potentially to help real race-the-clock people see how much they need to increase their speed.

It may or may not be sound, but I generally regard it as a measure of how much thought a person put into a given move, or even an overall plan lasting several moves. An "emt 0:0:56", for instance, suggests a person took about a minute (60 seconds) to decide their move or course of moves, whereas "emt 0:0:4", seen at the beginning of this game, suggests not much time was spent pondering an action (and for the very first move of a chess game, there probably SHOULDN'T be a whole lot of time taken thinking about what to do; just get going!).

1. d4 {[%emt 0:0:4]} e5 {[%emt 0:0:3]} 2. dxe5 {[%emt 0:0:11]} f6 {[%emt 0:0:2]} 3. e4 {[%emt 0:0:8]} Nc6 {[%emt 0:0:6]} 4. exf6 {[%emt 0:0:9]} Nxf6 {[%emt 0:0:2]} 5. Bg5 {[%emt 0:0:8]} Bc5 {[%emt 0:0:13]} 6. Nc3 {[%emt 0:0:9]} 0-0 {[%emt 0:0:11]} 7. Bxf6 {[%emt 0:0:10]} Bxf2+ {[%emt 0:0:19]} 8. Kxf2 {[%emt 0:0:8]} Qxf6+ {[%emt 0:0:2]} 9. Nf3 {[%emt 0:0:8]} d6 {[%emt 0:0:11]} 10. Kg1 {[%emt 0:0:9]} Bg4 {[%emt 0:0:3]} 11. Qd5+ {[%emt 0:0:10]} Kh8 {[%emt 0:0:52]} 12. Be2 {[%emt 0:0:8]} Nb4 {[%emt 0:0:16]} 13. Qd2 {[%emt 0:0:16]} Bxf3 {[%emt 0:0:12]} 14. Bxf3 {[%emt 0:0:11]} Nc6 {[%emt 0:0:13]} 15. Nd5 {[%emt 0:0:20]} Qxb2 {[%emt 0:0:14]} 16. Qc3 {[%emt 0:0:20]} Qxc3 {[%emt 0:0:34]} 17. Nxc3 {[%emt 0:0:7]} Nd4 {[%emt 0:0:3]} 18. Nd5 {[%emt 0:0:56]} c6 {[%emt 0:0:14]} 19. Nc7 {[%emt 0:0:7]} Rac8 {[%emt 0:0:11]} 20. Ne6 {[%emt 0:0:6]} Nxe6 {[%emt 0:0:3]} 21. Bg4 {[%emt 0:0:1]} Nd4 {[%emt 0:0:9]} 22. Bxc8 {[%emt 0:0:2]} Ne2# {[%emt 0:0:2]Mate} 0-1

Suffice to say, the time spent on Move #18 by my opponent suggests he spent a lot of time thinking up what might colloquially be called an "X-Ray" in Chess.
This is generally where a bishop "pins" a minor piece by targeting a major piece behind it. The idea is that the opponent won't move the minor piece because they know the more valuable piece behind it will be taken if they move.
(If that other valuable piece is the king, the rules of chess say the minor piece CANNOT move.)
This usually results in the winning (capture) of the minor piece by the opponent making this attack.

In this game, toward the end, that was my opponent's bishop seeking to take my knight by "x-raying" my rook. Even in the garble of letters, numbers, and time stamps below it's possible to see. Note that capital "B" stands for "bishop", capital "N" stands for "kNight", and capital "R" stands for "Rook". (Relevant moves bolded.)

1. d4 {[%emt 0:0:4]} e5 {[%emt 0:0:3]} 2. dxe5 {[%emt 0:0:11]} f6 {[%emt 0:0:2]} 3. e4 {[%emt 0:0:8]} Nc6 {[%emt 0:0:6]} 4. exf6 {[%emt 0:0:9]} Nxf6 {[%emt 0:0:2]} 5. Bg5 {[%emt 0:0:8]} Bc5 {[%emt 0:0:13]} 6. Nc3 {[%emt 0:0:9]} 0-0 {[%emt 0:0:11]} 7. Bxf6 {[%emt 0:0:10]} Bxf2+ {[%emt 0:0:19]} 8. Kxf2 {[%emt 0:0:8]} Qxf6+ {[%emt 0:0:2]} 9. Nf3 {[%emt 0:0:8]} d6 {[%emt 0:0:11]} 10. Kg1 {[%emt 0:0:9]} Bg4 {[%emt 0:0:3]} 11. Qd5+ {[%emt 0:0:10]} Kh8 {[%emt 0:0:52]} 12. Be2 {[%emt 0:0:8]} Nb4 {[%emt 0:0:16]} 13. Qd2 {[%emt 0:0:16]} Bxf3 {[%emt 0:0:12]} 14. Bxf3 {[%emt 0:0:11]} Nc6 {[%emt 0:0:13]} 15. Nd5 {[%emt 0:0:20]} Qxb2 {[%emt 0:0:14]} 16. Qc3 {[%emt 0:0:20]} Qxc3 {[%emt 0:0:34]} 17. Nxc3 {[%emt 0:0:7]} Nd4 {[%emt 0:0:3]} 18. Nd5 {[%emt 0:0:56]} c6 {[%emt 0:0:14]} 19. Nc7 {[%emt 0:0:7]} Rac8 {[%emt 0:0:11]} 20. Ne6 {[%emt 0:0:6]} Nxe6 {[%emt 0:0:3]} 21. Bg4 {[%emt 0:0:1]} Nd4 {[%emt 0:0:9]} 22. Bxc8 {[%emt 0:0:2]} Ne2# {[%emt 0:0:2]Mate} 0-1

Now, there's a problem here. You might note that my rook was on c8 (bolded above).
In which case you'll realize my ROOK gets taken by his bishop (22. Bxc8).

Didn't I just say the purpose was to pin and/or win the minor piece?
Did I not see my rook would be forfeit if I made my knight move?

The answer is "yes, of course", and this will be a lot more evident if I actually manage to reproduce the game and present the visual scans you're used to.
To almost anyone who has even a week's experience in seeing how a bishop moves, the warning that my rook would be taken, was as evident as the prints a doctor might show a patient from an ACTUAL X-Ray machine.

So ... why move my minor piece (the knight) and allow my major piece (rook) to be captured ??

[WhiteElo "1731"]
[BlackElo "2000"]
[PlyCount "44"]

1. d4 {[%emt 0:0:4]} e5 {[%emt 0:0:3]}
2. dxe5 {[%emt 0:0:11]} f6 {[%emt 0:0:2]}
3. e4 {[%emt 0:0:8]} Nc6 {[%emt 0:0:6]}
4. exf6 {[%emt 0:0:9]} Nxf6 {[%emt 0:0:2]}
5. Bg5 {[%emt 0:0:8]} Bc5 {[%emt 0:0:13]}
6. Nc3 {[%emt 0:0:9]} 0-0 {[%emt 0:0:11]}
7. Bxf6 {[%emt 0:0:10]} Bxf2+ {[%emt 0:0:19]}
8. Kxf2 {[%emt 0:0:8]} Qxf6+ {[%emt 0:0:2]}
9. Nf3 {[%emt 0:0:8]} d6 {[%emt 0:0:11]}
10. Kg1 {[%emt 0:0:9]} Bg4 {[%emt 0:0:3]}
11. Qd5+ {[%emt 0:0:10]} Kh8 {[%emt 0:0:52]}
12. Be2 {[%emt 0:0:8]} Nb4 {[%emt 0:0:16]}
13. Qd2 {[%emt 0:0:16]} Bxf3 {[%emt 0:0:12]}
14. Bxf3 {[%emt 0:0:11]} Nc6 {[%emt 0:0:13]}
15. Nd5 {[%emt 0:0:20]} Qxb2 {[%emt 0:0:14]}
16. Qc3 {[%emt 0:0:20]} Qxc3 {[%emt 0:0:34]}
17. Nxc3 {[%emt 0:0:7]} Nd4 {[%emt 0:0:3]}
18. Nd5 {[%emt 0:0:56]} c6 {[%emt 0:0:14]}
19. Nc7 {[%emt 0:0:7]} Rac8 {[%emt 0:0:11]}
20. Ne6 {[%emt 0:0:6]} Nxe6 {[%emt 0:0:3]}
21. Bg4 {[%emt 0:0:1]} Nd4 {[%emt 0:0:9]}
22. Bxc8 {[%emt 0:0:2]} Ne2# {[%emt 0:0:2]Mate}

0-1

[WhiteElo "1731"]
[BlackElo "2000"]
[PlyCount "44"]

1. d4 e5
2. dxe5 f6
3. e4 Nc6
4. exf6 Nxf6
5. Bg5 Bc5
6. Nc3 0-0
7. Bxf6 Bxf2+
8. Kxf2 Qxf6+
9. Nf3 d6
10. Kg1 Bg4
11. Qd5+ Kh8
12. Be2 Nb4
13. Qd2 Bxf3
14. Bxf3 Nc6
15. Nd5 Qxb2
16. Qc3 Qxc3
17. Nxc3 Nd4
18. Nd5 c6
19. Nc7 Rac8
20. Ne6 Nxe6
21. Bg4 Nd4
22. Bxc8 Ne2#

0-1

This thread is a challenge to organize and navigate.
Need to re-think my "road map" strategies.

In the meantime, for this particular exercise, i.e. trying to recreate the game I'm relating the log of above, it'll probably be helpful to have the following hyperlink handy:

http://www.killermovies.com/forums/showthread.php?s=&threadid=376326&from=thread&pagenumber=50428#post17056128

(This one, as noted before, is good for almost any game, iirc, that doesn't involve Queenside castling or capturing en passant.)

timing each move can start the action.

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The man who wrote Microsoft Word and invented the red squiggly for misspellings is now a professional poker player.

man who wrote Microsoft Word and invented the red squiggly for misspellings is now a professional poker player.

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