USH'S ORIGINAL TRILOGY GAME- Imperial Records (character reference)

Started by Trickster3 pages
Originally posted by Lord Melkor
Executing Duchess should be more satisfactory than mere Baroness.

Nice line.

wait is this teh final or can more come my bro stil hasnt made his

I just made my char can I be in?

Hey, Ush. I just noticed that my pilot tricks are wrong. I had selected the ones you had here before the tricks were updated. What I should have is:

Daredevil lvl 2
Speed King lvl 2
Favorite Seat

Sorry I didn't notice sooner, hope it can still be changed.

Originally posted by Ushgarak
You can only add one more, I am afraid.

Then one ot that, and two to fix-it.

a question how do I get Skills that I don't stat with, liek later down teh road can I get, Combat? becasue I find it akward having Gun and pilot skills but no hand to hand combat and I saw some peopel start with skills the type they were didn't stst with how did that happen?

Usually blasters are better, but yeah, you can, obviously, with XP.

Hey Ush? My final merit was to be Reputation. Specifically a humorous one among cantina scum and other smugglers.

how does XP work is tehr ea thread to explain it? oh and is tehre a possibility of getting Devices down teh road?

Reputation isn't a merit.

XP hasn't been fully keyed to the new system yet but will be by the time it arrives.

Well, uhh, one would hope that 😛

Originally posted by Ushgarak
And Thraxis- I removed your armour; you should be aware that it would sink your Combat total and make you effectively useless as a character.

Even though the armor is a rather important part of the character, I'll let it drop: I'd thought that Dexterity was the relevant attribute to combat totals, which is why I put Agility at 6, rather than Dexterity. With that in mind, I'd like to keep the armor (albeit at 2 rather than 4) and switch the 6 and 7 in Agility and Dexterity.

For the 2 extra skill points, could I take medicine? I'd imagine that 'Frank' knows the scarification rituals, tattooing, and other such cultural things. After all, they're more or less neccesities for any and all members of the Warrior caste, since your position in the caste is determined by your honor, and your honor is determined by your tattoos and scars, so a Warrior caste would likely know how to do such things. He'd also know a bit about, say, patching up his wounds- a bit of battlefield medicine he'd've picked up.

As for the ally... I have absolutely no idea. I'll think of something soon.

It doesn't matter which one you switch; your basic Combat skill is 13 and it would then be reduced when you put the armour on.

But yup, as you took the Widely Experienced power the two points can be in any non-combat skill you like.

Originally posted by Ushgarak
It doesn't matter which one you switch; your basic Combat skill is 13 and it would then be reduced when you put the armour on.

But yup, as you took the Widely Experienced power the two points can be in any non-combat skill you like.


Well, with that in mind, I think I'll resubmit his alien tricks, and clear up all the problems in one swoop.

Alien Schticks:
Superior Physiology
Natural Weaponry (+2 Hand Damage)
Natural Weaponry (+2 Natural Armor)
Warrior Society (5 Combat Tricks)

and, as this would change my skills...

Combat= 14
Guns +5 =12
Intimidation +4 =12
Languages +4 =12

Just as a note, the armor that I'm going to be describing in my posts... well, its there for stylistic reasons and has no actual effects.

No probs, thanks.

Okay, Ush, here's the revised skills and merits.

SKILLS

Guns = 14
Combat +5 =12
Pilot = 14
Languages +1 =8
Savoir-Faire +2 =9
Gambling +1 =7
Fix-it +4 =10
Lying +4 =12
Observation +3 =9
Persuasion +4 =12

Merits:

Starship: The Black Dawn (Free)
Ally: XD-99 (droid)
Contact: Pirate clans
Haven: Hidden base in an Outer Rim asteroid field

That should do it, I think, unless I missed something else.

It seems that I accidentally put my Fix-It score up to 14 at creation, and I would like to revise that by placing the two erroneous points into Intimidate. Should look like this.

Guns= 13
Pilot= 14
Combat +3= 10
Fix-it +5= 12
Intrusion +3= 10
Languages +2= 10
Lying +4= 10
Intimidate +2= 8

BB, I seem to remember you made a change or update to your character at some point which I made a mental note to put in, remembered the note, but completely forgot where the change was.

Is this true or am I just going senile?

I am going to have to say that you are senile, but not because you forgot to make a change, more probably because you forgot you made the change. I don't even remember what the change was, but I remember making a change; my sheet matches yours.

...

Wanna join my Club for the Role-Playingly Insane?

Can I just say I am currently highly amused?