USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Ushgarak280 pages
Originally posted by Brit
"It might be hard for Vormax and yourself to hide if you don't cooperate," Sasha says, bluffing once more.

"What do you mean by that?" he asks.

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Galahad- well, his basic problem is the weapons thing. He thought you were going to take care of it. He is distressed to hear that the freighters had a full cargo manifest when the Imperials got them.

--

Ok, orbit guys, you are making your way around to the polar area now. It is hard to get orbital sensor readings whilst still in the atmosphere, however.

"Sensors aren't worth much up here, must be magnetic disturbances. Looks like we do this the old fashioned way. Keep your eyes peeled for trouble." Kyle focuses on flying as straight and as fast as he can, aiming for the point in space furthest from all three destroyers. "As soon as we can make our jump, don't hesitate, just throw the switch. I have a feeling this could get ugly, there's not much chance the Imps aren't suspecting a run like this." He suddenly remembers something important, and snaps out of his one track thoughts. "Oh, yeah. We better keep an eye out for everyone else, too. Just in casse."

"I'm not so worried about getting out, its getting back in thats going to give us headaches..."
I'm ready to go out to the beacon...

"As far as my knowledge goes, I sent Kyle to tell the freighters to change it, and they confirmed that they did, indeed, change it to something completely mundane. I was going to say something on the matter, but I decided not to by the end of my discussion with Lord Vader. I'll bring it up with the Commissar."

"Why didn;t you bring the weapons here?" asks Andran.

(Is he referring to what Brit is doing right now? I thought he was talking about the manifest.)

No, he's just referring to the weapons that he didn't plan on you handing over to Drakkon's enemies and the Imperials.

"According to Kyle and company, they decided to split up the weaponry on the suspicion that they were being easily followed," Galahad says. "The places that were raided by the Empire says that they were indeed followed. However, we made the error of not checking with Drakkon before placing them in other warehouses."

"How were you planning to get the Imperials to stop following you? They just followed you wherever you went. You can't pretend the weapons don't exist; you had to get them somewhere the Imperials could not seize them!"

Ok, ships, your exit from the atmosphere is beginning.

You guiys are being lit up by dozens of sensors form the blockade, but early signs are good. They didn't move to intercept immediately as you took offf, which woukld have been highly aggressive but not impossibl. Fighters are moving towards you, but they have only recently left their patrol positions and if you barrel on straight through you might make it past before they react.

Either by judgment or luck, your exit point is at the intersection of the SD's areas of responsibility, and there seems to be a moment's confusion over whose job it is. Deviator is now turning, but late.

Ahh F'ed that up.
we paniced and stopped thinking

Sweet, keep barreling through.
Maybe we can make a micro hyper jump to lose them, Jump in system so they don't know where we went.

To do that is easy- you just point your ship the wrong way when you jump, stop somewehre else and jump again.

Long range hyperspace tracking is impossible without sophisticated transponder gear, which the Imperial military is not generally budgeted for (besides which, the extensive network that used to exist to track certain criminal shops like that was trashed in the wars).

So all they can ever do is try and work out where you might be going along a straight line.

Sweet, that sounds good and completly confusing.
Lets jump somewhere thats not exactly opposite of the moon, but still plenty away for it.

Ooh shit!
Better idea..
we all jump in different directions so there is no way they can trace us all and it confuses them more.

Not very secure, though.

why?

Easy for things to go wrong, easy for people to get lost, involves making sure everyone knows exactly where to go and what to do beforehand, which means they only have to catch one of you to extract the entire plan.

Definitely something that would have had to be organised before the point you are screaming twoards the hyperspace point.

Three TIEs are incoming.

They'll make it into firing range, but not really in time. Your deflectors might have to take a few hits.

Fly, guys, fly!

Damn, I wish I was a part of this now. But no, I had to choose to help the Duchess with Vormax. Which is NEVER going to happen with this stupid guard in the way.

...We need an idiot stormie to just shoot this guy.

Kyle eyes the display showing the incoming TIE's. 'Haha! Looks like we're going to make it. Once everyone jumps, let's get an idea where to go next. we don't want to be tracked along our original course, but we're not ready to return until we hear from the pilot. Finally, something seems to be going right for a change, although this is far from over."