(BB, the bad thing has happened I think. The gloves are off, they're not here to talk. We have to erase or chase off all these TIE's before the SD's get involved.)
"Scratch that, Eerin. We're going to have to fight this time. Damn, it was going so well." Kyle adds sarcastically. "Go ahead and charge up the main gun, divert power from non-combat systems. Might as well head up to the main gun yourself. Try to pick off the TIE's closest to the other freighters. I'll try to keep our own butts out of the fire."
He comms the fighter pilot. "Cassius, I think it's time to show us just how good of a fighter pilot you are. Protect Drakkon's freighters."
(Well, tpt is the space fighter guy, but I thin we should work on protecting Drakkon's freighters first and work our way out from there until the TIE's are gone or leave us alone. Also, something I just thought about is the possibility of a tracking device from the TIE's ala Episode IV. Tpt? Eerin?)
(Geez, I guess I'm not the detail guy. Okay, so these guys are going to want to bolt aren't they? Could we promise a bonus for anyone who lands at our site if that comes up? Of course, if they're smugglers, they might be better equipped to run the blockade with us. Do we know anything about the pilots/crew we're running with?)
"[...diverting power from life support, then, and a little from the shields...just enough to get the guns running...]" Eerin says, before unstrapping and heading to turret.
(Could we get Scarlet to enter the fray, or would she not be up here in time?)
(Hmm...I say we try to maneuver for a point where the TIE concentration is the weakest and punch through there. Cass can try to clear a path for the freighters, as can I with the gun...)
(So, the smugglers know something we don't I guess. Well, a space fight probably isn't the time for discussion. I'll try to keep it in mind though.)
"There's a bonus for each of you that reaches our landing site, as soon as we meet up with our benefactor." Kyle yells in the comm for the other ships to hear. "Great, Eerin. Happy hunting."
(BB, we can't just punch through or clear paths. Every TIE has to be 'taken care' of so we can keep our landing site a secret. We have to wipe them out...all of them. Or at least chase everyone off. How about we hang back and pick off anyone gunning for the other freighters, while Cass goes wherever he's needed most, either helping us or the others. He's the most manouverable, so maybe he can run around putting out the fires.)
We just have to make then retreat.
My "Char" is all for just going around and killing them
But me as a tactical planner, says we just need to make them stop following us.
So I say we go and try to punch through, and once we get between the Ties and the atmosphere, we can just pick off any leaders and make them really not want to follow us.