USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Tptmanno1280 pages

Only took me how long eh?

(That's why I didn't try for Senator or other thinky-style characters.)

"Alright flyboy, I'll try that." Kyle switches back to the Freighter Captain. "Ok, here's what I can do. We don't quite have room for all of the weapons you brought on our ships, so we were going to leave the rest stashed on the moon for later. Well, since we don't know if there will even be a later, why don't you keep the left over balance of weapons. We can squeeze in all but half of what one of your ships carries. You can sell them elsewhere, and keep the credits for yourselves. That will be all profit, since these weapons are already paid for.
Oh, and who are you working for? Must pay pretty well to get you to protect their interests like this. I might need another job real soon..."

Sasha can assign Captain Ranad to the Jungle crew. I assume Scarlet and Rhys will handle that as well.

"As long as I can choose what weapons I can take from my shipment, then I will accept this current deal," Sasha says, ignoring the laughter. "The sniper rifles and explosives would be most useful to me."

Originally posted by Jazzman_78
(That's why I didn't try for Senator or other thinky-style characters.)

"Alright flyboy, I'll try that." Kyle switches back to the Freighter Captain. "Ok, here's what I can do. We don't quite have room for all of the weapons you brought on our ships, so we were going to leave the rest stashed on the moon for later. Well, since we don't know if there will even be a later, why don't you keep the left over balance of weapons. We can squeeze in all but half of what one of your ships carries. You can sell them elsewhere, and keep the credits for yourselves. That will be all profit, since these weapons are already paid for.
Oh, and who are you working for? Must pay pretty well to get you to protect their interests like this. I might need another job real soon..."


Is it too late to change that?
You should say that we HAVE enough room but int the spirit of cutting a deal...
We arn't patronizing him, we're suffering so he can have more money.

I'll give Kyle a Savoir-Faire roll to not say all of that, which he passes. Cass is right, don't let him think he's doing you a favour. This guy is playing hardball with you, play the same back- make him think he is screwing you, him not knowing you could only take two ship's worth anyway.

This is why you hate the Hutts, Kyle. But... they pay well, and a Man can't always be too choosy in this Galaxy when he needs his next meal.

-

"Two and a half is too much," he says, "I'll give you half my shipment."

(Okay, just to make things clear for me. He's willing to give me half of each shipment? Drakkon's and my own?)

Yup.

Ok to make this clearer Ush discribed it to me as points.
he has 6 points of weapons
We can carry 4
he's now gonna give us 3
make a higher deal. Go up to 4
Say Two ships worth...

"One and a half? You pirate, we need every weapon we can get. You know what the planet is up against. But fine, we'll take two ships worth, bloodsucker." Kyle crossed his fingers and waited.

Will Drakkon allow me to choose what I can take of my shipment?

"Hmm... two ships worth if you throw in some sweeteners.

"First, I need a quick sale on the remaining weapons, so I want you to give me a buyer.

"Secondly, you bring your cargo ships here and load up in space. I am not going near the Lanzar system"

"Fine. I'll call in the other ships now. Then I'll scan my record for a nearby buyer for you. I'm sure I know one in the Hutt system, let me know who you're running for so I don't pick that one. It would be awkward, huh?" Kyle shuts off his mic and sighs. "Not the pinnacle of negotiating skill, there. Go ahead and call the rest of the ships, where we switch doesn't matter."

(Kyle will actually search his records for a suitable buyer, he's pretty much done screwing around with the guy.)

Hey we got exactly as much as we can handle...
I'm exceptionally happy... We might have a chance, assuming that the Imps screwed up too.
Here's what Ush told me. In the final battle, the amount of weapons we have will show how long we can fight, and time is against the imps. We were playing for 12 points of weapons, we lost 2 due to spreading out and Imp seizures..
And now we lost 2 simply because we couldn't carry them all.
so we've got 8 points of weaponry, and if the Imps messed up twice or whatever, I think we should be on good grounds...

(I see. I wondered how exactly that might all work out. Well, it's coming down to the line, may the Force be with us, heh.)

No, the amount of weapons do not directly determine how long you can fight; they mean there are more units available. Which assumes leads to a better fight from you.

You have some contacts who might help here, Kyle.

Kyle called the freighter captain back. "Ok, I got people who might take the weapons. I'm sending more than one, you can take you pick. I've commed the other ships, they'll be here directly. Let's not waste each other's time and have the stuff ready to transfer."

Ok, it is a done deal. The freighters can come and load up.

Now I need a return plan...

"Hey Flyboy. How we getting this stuff home? They'll probably be waiting for us. I was thinking that we might plot a course that brings us out of hyperspace a little closer to the planet than is normally prudent. If we can split the difference between two or three SD, we might be able to burn through almost as easily as we got out."

I say we did it exactly the same way as we came out.
split a gap between a SD...
I like your close hyperspace idea, but I say we all go in together. One big shot, so we don't worry about getting seperated and what not, and we just burn through.
Hopefully we'll catch 'em with their pants down.

Would Scarlet be able to contact the freighters as soon as they enter the atmosphere, telling them to fly into the the trees before landing?