USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Ushgarak280 pages

Yes you can. And indeedy so, 'some'...

Ok, flying a direct, high-speed line to the camp, three of you will definitely spring the trap.

The Piloting rolls to not mess yourselves up on the way will be difficulty 16. That is a HUGELY difficult task, but it is bearing in mind high-speed driving thriugh jungle (and I mean jungle, not forest pretending to be jungle, as was Endor), and the fact that these Skiffs are not narrow vehicles, having a cargo compliment.

(Does Eerin have any Fortune or Luck to spend on our skiff?? I'd say Kyle would just cross his fingers, but he'd probably get a skill penalty or something. 😛 So he'll cross his toes instead.)

Ok, what do you mean by "spring the trap"?
Do you men Us and the Sauropod... or some other nastly imp trap..
Anyway, I will definitly be spending Fortune points.

No, I mean the mission is a guaranteed success for you. Your trap on the Imps.

All good?

Using fortune points I like. Can't remember if I've spent any yet...

Well, Kyle and Eerin are all out. So are they staying in or not?

(Well, I think it would be really out of character for Kyle to just peel away, but I leave it to Eerin this time. If we slow down and veer off, is there any danger of being eaten that we need to take into account?)

"Kyle! Don't push it! Your still shakey from you landing, Go wait with your ship! We'll meet you there."
Cass does not want Kyle to go now.

"That sounds like a challenge!" Kyle yells back. But, he's no fool. He know when his luck has run out. "Alright, Eerin, that's enough!" He veers off from the monster and slows his speed.

(After the monster passes, we'll follow in his easy to navigate wake and watch the ensuing carnage.)

How many rolls will be made between here and the camp?

Okdiokey...

That raises remaining difficulties to 18 and we now need two rolls...

Okay, even Scarlet knows when it's time to quit. She'll find her opportunity to peel off and take it.

Good luck, Cass.

Cass alone is three rolls at 20.

Wait. Am I understanding this right? Did Cass's difficulty just go up with each person who quit the chase? i mean are the odds of our survival better if we stay together? Am I missing something?)

Yea..
thats bad..
With Fortune rolls what are my odds of pulling that?

Yes, the more of you there are, the easier it is.

With Fortune, the odds of pulling it actally aren't too shabby. You are VERY good, after all, and you will get the automatic +2 acrobatic bonus. What your your Pilot Tricks?

DAREDEVIL (3) Level 2
KILLER INSTINCT (3) Level 1
SPEED KING (3) Level 2
TACTICAL AWARENESS (3) Level 2
FAVOURITE SEAT (1) Level 1

Ok, I still want to do it. But I want good odds...

Daredevil is directly useful here and adds to your roll!

Oh, I complete forgot about the Pilot Tricks!

Is it too late for Scarlet to stay on? 16 was starting to look steep...

I've got Daredevil (2) as well.

And Rhys is definitely staying in.