Why would we want to cut a path for them, when that would only speed their arrival? And the process of setting up traps is stupid, because we don't even know where they're landing or where they will head. It's not like there's a big clearing with the sign "Imperials land here. This way to Lanzar City ->". We can't prepare unless we have information on Imperial movements.
Is there some Imperial presence on Lanzar, Ush? Like an outpost or something where we could tap in and find out what the Imps are planning?
A small, yet important oversight on my part. Blame it on my experience with Osokans to have me believe any depositions involving them would naturally include killing.
Well that means things are a bit easier. Now we just have to worry about finding Matadan, approaching him, meeting with him... and getting him to cooperate.
Hmm... maybe things aren't a bit easier, after all.
Ok, guys, with your shopping gear now arrived, it is time for you to head to Lanzar.
You have:
Enough disruptor rifles for everyone in the group.
Some toys that make the same nouse as blaster rifles.
Enough explosive to level a large building, that can be divided up as needed.
A bunch of anti-personnel and anti-armour mines left over from the Clone Wars.
And enough Gungan weaponry to supply a company of troops- mostly hand or implement launced devices that cause an electrical discharge upon impact that makes them lethal toys. Maybe less stylish than standard weaponry but being from Naboo, your resident noble can get loads of them. Some of that stuff is mounted on small catapults, and are designed for use against armoured targets.
You routed your reuqest through an arms dealer (and I also included the Duchess' Ties) and so the weapons request was successful- but not the requests for technical parts.
Lanzar City
Before the arrival of the taskforce
You arrive at similar times. Traffic is around, so it is not suspicious.
In these days of uniform industrialisation throughout the Galaxy, Lanzar is certainly atavistic, most of the planet deliberately given over to the wild. You can see mostly trees and lakes from above. Lanzar City itself is difficult to spot, but you eventually find it by following the traffic control beacon until you almost collide with it.
Looking at the buildings, at first you thought were mostly built from some form of metal, but as you close in, you see that large amounts of it are built from carapace- you wouldn't want to think what from.
A lot of the trees have been left intact as well- structures are built around them, on top of them, or even out of them. It's an obscure mix of primitve dwelling like that of a Wookie, and exploitative modern techniques.
There is a firm boundary between the city and the wild- and the wilds have been left wild indeed. In fact, you think you see some rustling in the trees as you go by.
The starport seems fairly well built, and in use. The traders land quietly in a ocrner; no-one asks too many questions beyond the ordinary.
Galahad lands in more style- rather obviously, with a dplomatic ship from his homeworld, and the only reason he isn't landing in the largest bay is because the Senatorial mission already has its ships parked there. Still, as he is only there as an observer, there is no massive crowd out to meet him.
Those with Galahad see their first Osoklans rather quickly- slouching at the far side of the bay, making the odd snorting noise, looking curiously at the ship. This Senatorial attention is unusual on their world.
As Kii was puttig down his ship the Shirrka, he looked around at the scenery." Great. I could be on Alderaa. now, working with the the Guild. But instead, I sign up with the Alliance and get stuck on this backwater planet". The Shirrka lands with a thud. Kii walks outside and takes a look around," I'd better get to kill some Imps".