USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Ushgarak280 pages

Shortly I shall be asking both sides to arrange their forces.

The next event that will occur is that I will PM Galahad with the set-up instructions and shares that with you guys in private.

OK cool.
I'll probably ask you about the accuracy of the map I drew around then as well.

I'll await the message.

Should it be shared with all Rebels or just those on the Strategic?

At first everyone can see.

Okay, I've began forwarding messages to the relevant people.

Let's get this show on the road, everyone. Remember, none of the strategic posts should show up in this thread.

Slight bit of confusion from the Imps; starting soon.

Ok, tactics deployed by each side are becoming clear.

The defenders are mounting a uniform defence of the walls. There is no apparent concentration of distribution anywhere; the defenders are mostly rifle armed.

The attackers are moving for a concentrated assault on the south and west arms of the city. The assault is spearheaded by AT-ATs.

Defenders, you may change the location of your tactical players in response to this.

Alrighty. Lets get this going...

Well, Rebel command is in a slight state of confusion right now...

Should be sorted soon.

Just so people know, I am away this weekend so we begin on Monday.

Just as well. Crewlifornia was gone until today as it was.

THE BATTLE OF LANZAR BEGINS

Lanzar City looks like a dirty grey and brown cross on the landscape. It seems to lie within an island surrounded by green, the area around it cleared from the vast jungle that goes on forever in every direction. Only the brilliant blue of the great river to the east of the city breaks the colour scheme, running north and south.

A narrow burnt channel shows the path the Imperial forces took through the jungle. From this channel, all the forces poured out to swell into the clearing around the city

Now they form a horseshoe around it, from north, south and west. Over the last hour, elements from the west and south of this horseshoe have advanced forwards to fighting positions.

The Imperials have sent in their armour. Four legs and two legs, the majority of their walkers have advanced forwards to this great assault on the west and south arms. They are accompanioed by many stormtroopers but the bulk of the infantry has stayed back in the horseshoe. The north and east arms remain free of attackers. To the west and south, assault could come at any moment the Imperials choose.

Tactical players, you have now set out to your destinations to see the approaching fight. Everyone in in position.

The Imperials are seeking to win this battle inside 15 hours.

Five minutes ago, the shield finally failed. The artillery units that were firing into the city have not withdrawn and are joining the attack.

This battle now begins.

Eerin will ready his rocket launcher for some heavy duty obliteration.

"[Ready?]" Eerin asks Kyle, looking down at the forming armies of the Imperials.

Scarlet gets her pistols out and glares down at the war machine below them.

"Damn them all," she spits.

What are Zalandos and Ranad doing?

"Ready. Good luck to us all." He sticks out his hand to his friend, and gets ready to fire.

Eerin grabs his friend's hand, shakes it roughly, then returns his hand to the controls of the sight on his rocket launcher.

Moves have been submitted and approved. I shall always give one day after submission for emergency changes of plan. And also to try and encourage absent players to gt a shot at taking part.

(Kyle will pick targets and start shooting when the Imps are in range. Is this the kind of thing a tac player does? Or am I missing something?)