USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Newjak372 pages

Originally posted by Lord Melkor
Well, but Atar spole about how we could quickly get commando team there. People should pay attention we we would get lost.

And Commissar wants Drakkon alive! Do I have to repeat it yet again?

I thought he meant howm any men could he take and get into the giuld hall without being stopped like they would allow them in 😛

I wanted to know exactly how many men I could take with me into the suprise attack into the guild hall. I don't want it to be crazily crowded in there.

Edit

What gears does the Empire have that can knock out or paralyze another creature have anyway?

Originally posted by Lord Melkor
The idea was that we could quikly get a shuttle through the shield. With team sneaky providing distraction and necessary information it could be possible to get Drakkon quickly.
I know that

I just lost my train of thought though.

I thought Spidervlad was going to try and walk into the giuld hall with them letting them in and then him launching an attack I know I'm stupid 😛

I seem to remember in the very beginning in the game talking about Rylis being part of the group that goes after Drakkon...so yeah, if that's going to be the case, I'll definitely want to go to the Hall with Esgabeth now.

The idea was that we could quickly get a shuttle through the shield. With team sneaky providing distraction and necessary information it could be possible to get Drakkon quickly.

And please be careful with posting the same questions several times or the chaos will get beyond control. Ush is more qualified to answer most questions rather than I.

And sorry if anyone feels insulted with my bossy attitude. Getting slightly in character here.

Seducing Rylis? You'd have better luck with Drakkon in a room with five-foot-thick walls.

...

And of course Arvus does it for the money! He's an assassin, he charges for his services. He doesn't hate the Osokans and has no reason to, just another thing to kill.

Lol, I was joking about both points.... I just dislike using smiles too much. 😆

I know, I'm just picking on ya. 😛

You know what this makeme wonder if Esgabeth was as good as you think Melkor could he Seduce Drakkon....

The possibilities and also poor Esgabeth 🙁

Oh dear god...

Tearing.

Well, even if I were more into guys.... Osokans are really not my taste.

So Esgabath would be rolling -10 on that Seduction attempt, then?

Keep those comments and you won`t have to worry about Vader anymore...... 😠 Poor Commisar, he tries so hard to create a better future for galaxy, and they insult him behind his back.... so sad. 🙁

Blimey! The Imperials become chatty in triumph, don't they?

Ok, first of all, no, Vader did not take your squadron, Ulrand. He left you just enough to enforce the blockade, though not actually enough in your opinion.

The reason he did all that, btw, is because you and Coll both told him outright how very confident you were of victory. So his mindset is Well, if it is that easy, they won't mind me taking the ships then, will they?. A lesson there, I think.

As Coll will be in charge of the actual invasion, it seems more relevant for his Commanders to stay with him for that particular mission.

Lyle didn't really get started as far as I am aware, but there is nothing to stop you bringing Rylis in with you, no.

The weak points in the walls are the gates. No way of getting around that. If there is a way in and out the wall it can't possibly avoid being weaker than the rest.

Janthis does raise a very relevant point about having to get OUT as well as in. Especially with a time consuming task like subduing Drakkon. Doubly so with suspected Rebel elements around. Atar's main worry is that if the shuttles have to hang around, they'll become easy targets.

I cannot say more about the Lodge than I already have. The interior is open and not built like a fortress, but getting up there is very hard; it is basically suspended in mid-air and only accessible by narrow walkways. Incidentally, Lanzar anti-air is relatively feeble but that which they have is all by the Guild Hall.

Vader stated that Andran is a Rebel and must be caught as such.

It's very hard to bring ANY troopers to the Guild Hall without attracting attention. But when Melkor goes, an entire Company can go with him.

It's a large and varied Galaxy so nothing is ever for certain, but to the best of your knowledge, nothing can knock out an Osokan. In fact it's so damn difficult to kill one, what you would normally call killing someone with extreme violence tends to have the effect of merely subduing. The one thing you don't need to worry about is an excess of effort, at least on a personal level. It changes if you were in an AT-AT, for example.

Lastly... well, this is the problem with employing Scum like these people, Melkor. No sense of decency in conversation.

So I assume Atar will continue his work on my assignment?

I am going back to Lanzar than, Ush.

Ush, now I assume that Drakkon would have to agree to official investigation on his world? Can I demand that the Treaty takes those issues into account? Perhaps I can piss Drakkon enough that negotiations would fall...... Despite being intelligent, Drakkon is certainly very proud, right?( i assume I made some observation rolls on him) Perhaps he could even tell me what he did with Matadan if I do it right, like implying cowardice and insulting his people.

Oh, and I am speaking about my plans aloud while we are departing for Lanzar, in case my Aide has some input.

Oh, and this issue is such a good reminder of why the Guilds were abolished in first place..... I am going to demand it again. It is true that Emperor allowed the to be restored, but cannot I make an argument that Emperor in unlimited compassion and mercy wanted to bring Osokans to galactic society and they wasted the chance he gave them?

Atar is still working on that, yes.

There has not yet been any official response on the issue, either from Drakkon or the Senate; feel free to pursue that. Grounds of breaking the Emperor's trust would be a good line, save that you have no evidence as yet the Guilds are behind it. Push a little and you'll find it, but that will take days and you don't have that time. You could simply declare it's the Guilds, of course; that's a risk though.

Meanwhile, things are happening. I need to know where everyone is.