USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by General Zink372 pages

Fine by me.

Arvus will inject with one of his Stim Packs (leaving him one left), then move away from the central charge of the Osokans (preferably three frames past them) and launch his dart at Drakkon.

Dodge one incoming player attack, if one is made.

What if we drag Janthis out from the front lines using stormtrooper cover?

If you want to do that while the Rebels attack you, go for it.

Jaiden`s priority should be saving his General, though. Coll will die if you don`t help him, your flamer would be useful.

Originally posted by Lana
Is jetpacking and shooting at the same time a possibility? Like, could I fire my spikegun at someone while flying?

Because if so, I'm just going to be a pain for everyone!

The spikegun is close range only.

Originally posted by Ushgarak
The spikegun is close range only.

Well, yes, I know that...

I want to go annoy the Rebels that are still up at the top, so I was thinking of spiking Drakkon as I take off with my jetpack. That's still going to be at a very close range.

What about Commisar? He wants someone to do something with the fact that Guild Hall location is not ours. Maybe bombardement should be resumed after all? Though if all troopers are killed, it doesn`t make sense, and I still hope to get the Records....

By the way, I assume that while we cannot kill every Osokan on this planet, we can destroy their civilization and force them into jungle?

You've radioed the info in, and it has certainly been noted.

If you can spikegun them then they can hit you, Lana, that's the logic.

Originally posted by Ushgarak
Rylis' jetpack is carefully weighted for her own use only.

It is possible medpack intervention could save Janthis but I dunno who is going to waste frames a few metres away from Drakkon to do it.

I love how the guy who was willing to run head long into the Osokan charge to give people time to escape has a chance to live

Yet I don't see anyone posting saving me 😛

Sorry Janthis but only Rylis can save you since she has a medpack and med skills, but she's highly unwilling to get in front of the firerange for six frames.

Yeah, a good part of the reason being that that'd just end up giving us two bodies...

Arvus, using a stimpack (best used at the start of combat, those) is backing away from the fight and using his pisoned dart gun on Drakkon, but a 5 rolled is no good.

However, his newly acquired high soeed and instructions to back away do do him some favours- Eerin is making straight for him but falls short this round as Arvus moves away. Eerin dispatches a blocking trooper instead.

Jaiden has now stepped in your way, Eerin. he is trying to rally troops but without much luck.

Rylis (who has not posted an action) is under fire from Cass and Kyle, not looking good there.

Rhys goes for Arvus, neatly dodged.

Meanwhile, Coll is still bringing in troops. That does not seem to avail him much; this turn the Hunters drive a path through the troops surrounding Coll leaving a clear path for Drakkon.

STs are moving in on the periphery; they will arrive around frame 80.

-----

BATTLE AT THE JUSTICE PIT

At the Pit

Kyle: 67/19

Rhys: 64/21

Cassius: 63/7

Base

Drakkon: 67/1

Eerin: 66/66

Osokan Hunters x13: 67/0

Osokan Hunter: 67/5
Osokan Hunter: 67/4
Osokan Hunter: 67/11
Osokan Hunter: 67/5
Osokan Hunter: 67/4

Osokan Warriors x 79

Stormtroopers x 409

Rylis: 64/60

Coll: 66/49

Arvus: 65/15

Jaiden: 69/30

Lyle: 64/0

What about Lyle shooting at Eeerin, Ush?

Ah, he's not missing any frames, it will still be done.

Despite its futility, Coll raises his pistol and fires at Drakkon.

"Get away from me!" he yells, terrified. "All stormtroopers, to me! Kill the Hunters! Kill the Guildmaster!"

Dodge any attack he dishes out...

Too late for Coll to retreat now...

Arvus curses as his dart goes wide, then turns to focus on the Rebels. He sends a rail charge spiraling up towards Kyle.

Dodge one attack.

-

The dartgun takes an entire sequence to reload, yes? Meaning I don't have time for it this combat?

Coll, when the AT-ST`s come those should be able to deal with the Hunters, but Drakkon will kill you- your only chance is to order all availible firepower on Drakkon and his bodyguards.

Unless you want Coll to meet dramatic end, of course....

Any help from other players would be appreciated, by the way.

12 frames, Arvus.

Amount of troopers currently in a good position to fire at Drakkon is zero; his Hunters are holding them off.

Then the Hunters will be the primary target.