USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Trickster372 pages

I dunno if I can fire and move, but if so, I'll fire one at Eerin and one at Rhys.

Originally posted by Captain REX
Hmm...

How great is the penalty to the Guns skill when defending against Melee weapons?

I think it's -2 to use Guns to dodge up close...

Hmm...

Coll has a vibroknife, but the only benefit would be that Coll could Parry up to three times before his pool would run dry.

Coll will stick to his 'toy' pistol.

How many Hunters must die for Coll to escape this encirclement?

It is indeed -2.

Errr... quite a few, frankly.

Well, let's see if Coll can last until Frame 80...

Yes it is. I have to say, there are consquences to yelling at Drakkon that he is a coward that will not come out and face you.

As I believe I said to you earlier, he was coming anyway, but you made it pretty difficult to turn tail and run with that.

Even so.. you kinda should.

If it is not possible to slip through the ranks of Hunters, then Coll cannot run, right?

Leaving orders, in any case...

If Coll can run from his battle with Drakkon, he will do so.

If Coll cannot run from his battle with Drakkon, he will fire his pistol at the Hunter at 11 damage and then dodge the likely incoming attack from Drakkon.

Why not attack Drakkon? If some players join you, as they are doing, you can take him out.

You're not serious? My intention is to run.

However, since I don't think I can do much in regards to removing Hunters from the circle, I may as well just fire on Drakkon.

Make that a shot on Drakkon, Ush. I do not intend to stay long enough to kill him, but at least it's something to shoot at that could possibly accomplish something.

I believe that Jaiden, Lyle and you could take Drakkon, though there is the issue of the Rebels.... Why the hell did you order the AT-ST`s to move? They could shoot at the Pyramid from the distance, and were doing it, damaging the Rebels....

I should have come to aid you by commanding from the distance location, I was sure that 6 Imperial players and our troops would be enough....

Yeah, well, we screwed stuff up.

And I'm going to be attacking Drakkon as well. For a while, at least, heh.

Alright, I'll take out my vibroblade. Flame Eerin and Parry his attack.

The Osokans are far more formidable under Drakkon's leadership, now that they're organized. Not to mention the company of Hunters.

The AT-STs were having no effect on the current battle; any troops or walkers in the Distant position are more or less useless. Not to mention that the Rebels were not being hit by the walkers; they were being hit by our players.

I am pretty sure all those at the top of the pyramid were hurt by AT-ST fire, for example some Osokans on top were killed, and no one targetted them, and Cassius as well, he started the fight at no injuries and gained some.

From what I can tell? The Rebels were not touched by the AT-STs. They've all been shot at by Imperial players.

Rylis is changing her weapon (though I am unsure to what) and is moving over to help Coll. This takes her out of the ine of fire, so time for something new, Kyle and Rhys.

Jaiden is also drawing his vibroblade to take on Eerin, though he will not get it out in time for the Parry he wants to make.

Coll appears to be trapped, so he fires at Drakkon. Not his day, as he rolls two fours.

Lyle is on the move around the thrust of the attack and also blasting at Eerin and Rhys, but no joy.

Arvus blasts up with his railgun towards Kyle- solid hit! Kyle was a little overfocussed there I feel.

Drakkon appears to be loudly announcing his presence on the battlefield as he rolls a 20. He simply charges right through your fire, Coll, and as he charges his neurowhip ignites.

It whips around your gun arm and starts to stun your body into paralyzed agaony; -1 to all your roll so far.

Eerin, meanwhile, effortlessly Trips Jaiden with his pike. Jaiden was already behind on frames and now he is further behind.

At this point, Eerin, you must start to worry about stormtroopers firing at you as well.

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BATTLE AT THE JUSTICE PIT

At the Pit

Kyle: 67/37

Rhys: 65/21

Cassius: 66/7

Base

Drakkon: 70/1

Eerin: 70/66

Osokan Hunters x11: 70/0

Osokan Hunter: 70/5
Osokan Hunter: 70/5
Osokan Hunter: 70/5
Osokan Hunter: 70/4
Osokan Hunter: 70/19
Osokan Hunter: 70/9
Osokan Hunter: 70/9

Osokan Warriors x 73

Stormtroopers x 368

Rylis: 67/60

Coll: 70/62 (13)

Arvus: 68/15

Jaiden: 74/30

Lyle: 68/0

STs were indeed only going for troop levels early in the fight as they could not pick out targets in the mass up there.

However, if the Rebels were the only targets, as they are now, that would have changed.

Still I believe that you missed Lyle shooting at Eerin two turns ago, Ush, which could be very significant, but nevertheless it doesn`t look good...

Burn the bug Jaiden.

Lyle get to Drakkon

Arvus continue to blast the Rebels.

Rylis burn the Pig

Jaiden charge the Hunter ranks afterwards getting troopers through with you.

Save COLL!

Like I said if he dies then the entire thing is going to go down real quick probably.