Turok vS the Predator (In the Amazon Jungle)

Started by Jose1234 pages

Originally posted by FistOfThe North
lol what do you mean?

1st off, Turok is powerfully equipped with futuristic weaponry, so he beats out the predator in the amount of weapons category. How about you name a list of the Predators weapons and i'll list Turok's, lol. Then we'll see who wins.

2nd of all I did find that he does posses a natural ability to see the unseen meaning seeing things the naked eye cannot, even without equipment.

The ability is called the "Eye of Truth". He became aware of it during the time when the Lost Land elders of different species (human, alien, dinosoid, etc) created a council known as the Lazarus Concordance.

sigh.... why didn't you just say he had that in the first place instead of guessing if he had thermal or night vision.

So what does eye of truth actually do? how does it work exactly? can it see clocked beings as if it were thermal or does it go right through the cloak?

couple more questions:

Does he have armor? how strong is it? how much of his body does it cover up?

How long can he track a target? how far is it before he loses sight of it?

100 years old? so he' old huh?......brings me to another question for the topic creator.

Which class is the pred in this? Unblooded? blooded? warrior? Elder?

Is the Pred prepared to take on turok and has come to hunt turok specifically or is it simply out hunting dino's when it bumps in to him?

The fight depends on those two questions. If he comes prepared he brings his whole arsenal. If not he just brings some claws a spear and maybe a plasma caster. wouldn't be very fair. but i guess it's up to the topic creator.

And what are you doing here braz? couldn't resist a pred match I see.

Him being over 100 years old is a advantage. He ages much like wolverine, with hardly any signs of wear and tear. So this because of his age he is wise and has a ton of experience. That is why i pointed out that he is that old, would you say that wolverine is at a disadvantage because his age? I think not.

Originally posted by 2D_MASTER
Him being over 100 years old is a advantage. He ages much like wolverine, with hardly any signs of wear and tear. So this because of his age he is wise and has a ton of experience. That is why i pointed out that he is that old, would you say that wolverine is at a disadvantage because his age? I think not.

i wasn't trying to sound like a smart ass. i know it's an advantage which is why I asked which class of pred it was.

unblooded: young teenager out on his first hunt

Blooded: teenager with a few successful hunts under his belt

warrior: vet with many hunts under his belt. the ones in the first two movies

Elder: Hundreds of years old. Best of the best. They have hunted thousands and thousands of times. survived numerous battles and hunts. great hand to hand fighters.

Originally posted by Jose123

And what are you doing here braz? couldn't resist a pred match I see.

😆 nope, i saw preds name and just had to jump in the fun!

dude firstofthanorth just expalined that turok he has the eye of truth. it allows him to see the unseeable......like a camoflaged pred for instance

Originally posted by John Bak'or
dude firstofthanorth just expalined that turok he has the eye of truth. it allows him to see the unseeable......like a camoflaged pred for instance

does he always have it on? or is it something he has to turn on or concentrate to use etc...

ask him not me i only played the 1st half of the 1st game 4-5 years ago

Originally posted by John Bak'or
dude firstofthanorth just expalined that turok he has the eye of truth. it allows him to see the unseeable......like a camoflaged pred for instance

yea, Turok pwns

Originally posted by braz
yea, Turok pwns

then can you explain if it's something he always has on? does he have to put it on manually or concentrate to do or feel there is a big enough threat out there that he has to put on?

he can just use it, and know where the predator is and nuke em with the fusion cannon..that simple🙂

Originally posted by braz
he can just use it, and know where the predator is and nuke em with the fusion cannon..that simple🙂

how exactly? Does it also allow him to track someone and see them as well and pinpoint them or does it simply let him see someone invisble? or allow him to see farther? By How much farther?

see, i dont know all of that for sure, i bet we could get info from the comics though with all his previous feats or w/e with the eye of truth, but trust me, he'll see pred and find him one way or another, and because he has waaay heavier artillery, pred i think would get blown away in this 1

Originally posted by braz
see, i dont know all of that for sure, i bet we could get info from the comics though with all his previous feats or w/e with the eye of truth, but trust me, he'll see pred and find him one way or another, and because he has waaay heavier artillery, pred i think would get blown away in this 1

it really depends on how the thing works. and whether the pred has come to hunt turok specifically. And whither it's an elder or a warrior.

Someone still hasn't answered my question on how far turok can track an enemy or see one before losing sight of it?

Jose123 I feel confident in saying that probably all of your questions have been answered but let me list Turok's weapons the I'll list the Predators. And I already said the Predator from pt 1 but here's the list:

Turok's weapons:

Knife: Default weapon, it is good as an ammo saver at the beginning of the game.
Bow and Arrows: A basic ranged weapon. More powerful arrows (Tek arrows) can be found that do more damage.

Pistol: Basic hand pistol.

Shotgun and Auto Shotgun: Powerful shotguns. The auto also fires fast, although it uses up ammo fast too. There are explosive shells you can find that do substantial damage even to stronger enemies.

Assault Rifle: It’s as strong as the pistol and uses pistol ammo, but every time you pull the trigger it fires 3 bullets instead of one.
Mini gun: Large gatling gun that also uses pistol ammo. The fast rate of fire and higher ammo capacity of 500 bullets makes up the lower damage.

Pulse Rifle: Futuristic rifle.

Grenade Launcher: Fires one grenade at a time.

Quad-Rocket Launcher: This fires 4 missiles at once.

Particle Accelerator: The longer you charge it up, the more effectively it will freeze a group of enemies. After they are frozen for a moment, they will start crackling, turn black and explode into pieces.

Alien Gun: This gun fires a bolt of energy that once it makes contact with something it explodes after a slight pause.

Fusion Cannon: Nuclear powered weapon. When fired it fills the whole screen with a greenish-orange light and kills any nearby enemies.

Chronoscepter: The player must collect the 8 pieces to this gun throughout the game to use it. It's the most powerful weapon in the game. It shoots a blast of bluish-white light, then blinds you and does huge damage to enemies.

Talon: Default bladed weapon strapped to Turok's right hand like a katar of some sort - can be used underwater

War Blade: Upgraded version of the Talon, also strapped to Turok's right hand like a katar... allows dismemberment of enemy limbs - can be used underwater

Bow: The basic ranged weapon... the longer you pull the arrow back, the farther it flies.

Tek Bow: Upgraded futuristic version of the bow (used by a future Turok). It can fire regular arrows as well as explosive arrows, and it has sniping functions.

Mag .60: Upgraded weapon to the pistol; fires in three-shot bursts that have enough firepower to stop an oncoming train.

Tranquilizer Gun: A non-lethal gun used to keep enemies down temporarily.

Charge Dart Rifle: Upgraded version of the Tranquilizer gun. It shoots a burst of electricity and keeps an enemy shocked in place, allowing Turok to retreat or kill them on-the-spot with another weapon. Holding the trigger allows an enemy to be stunned longer when shot.

Shredder: Upgraded version of the Shotgun. The shots can ricochet off walls to hit various targets. It uses regular shells or explosive shells, the explosive shells ricochet as a single and powerful blast (it can kill big enemies with 1 shell) instead of multiple pellets.

Plasma Rifle: Fires bursts of plasma like an assault rifle. It also has sniping capabilities.

The Plasma Rifle.Firestorm Cannon: A futuristic, energy-based version of a mini gun.

Sunfire Pods: Grenade-like weapons meant to blind enemies, containing the essence of the sun. The Blind Ones, who are weak to sunlight, can be set ablaze using these.

Cerebral Bore: An alien weapon that locks onto high cerebral activity (making it useless against unintelligent creatures). When locked onto a target and fired, a projectile follows the enemy and drills into their skull, spilling cranial fluids everywhere until eventually detonating, leaving them headless. One of the most popular weapons in the game.

Proximity Fragmentation Mine (PFM) Layer: A mine laying weapon that can cut targets in two at the knees or destroy smaller creatures

Grenade Launcher: Fires grenades that bounce and explode within a timed detonation, or explode on impact with an enemy.

Scorpion Missile Launcher: A rocket launcher that shoots three missiles at once, with the ability to home in on a target.

Flame Thrower: It fires a constant stream of flame, and can light the way in dark places, very powerful but short-ranged.

Razor Wind: A circular, bladed boomerang-like weapon that can decapitate and dismember, it returns to Turok with blood on it once it hits a victim (throwing it again against a wall or diving underwater will clean it).

Nuke: The ultimate weapon, assembled by the player after finding its pieces, it must be charged before being fired. It stiffens enemies into a statue of hard ash before they explode (light given off from the nuke can cause temporary blindness on screen. It is generally advisable to turn Turok away)

Harpoon Gun: Used as a basic ranged weapon underwater.

Torpedo Launcher: Used as a missile-launching weapon underwater. The weapon also allows Turok to propel himself faster underwater.

Styracosaurus Weapons: A live Styracosaurus used like a tank. It can use its horn to smash into enemies, and is equipped with a .20mm cannon and explosive artillery, it can also ram the enemies. Often erroneously labelled a Triceratops

Napalm Gel: Fires a remote gel canister that can stick to any surface, including other players in the game. No more than three canisters may be fired before they must be detonated. The secondary function simply detonates the explosives.

Sentry Turret: A player can place a mechanical turret on any flat surface that will fire on enemies nearby. It will not fire on teammates or the person who dropped it.

Razorwind: Upgrade to their basic close-combat weapon. The Razorwind acts as a kind of circular-bladed boomerang. When thrown, it cuts into enemies and returns to the player. The player can't really attack while the blade is gone, but they can reposition themselves so that the blade can cut into an enemy as it returns to the player. If it hits, it comes back with blood, and can be cleaned off by throwing it against a wall.

PSG (Personal Singularity Generator): It must be assembled from five parts located within different parts of the whole game. The weapon fires a single ball of purple energy that pulls all surrounding matter around it towards it (including the player, who must keep running away from the energy ball), before making a gigantic explosion.

And here's the Predators list:

Wristblades: The wristblades are the predator's basic weapon. They all carry one and from what is know if removed the subject dies. There looks to be some sort of molecular bonding between them and the user. It's an elegant weapon mostly used when the prey is less challenging or as a last resource.

Combistick: This elegant weapon is mostly used when facing several foes or tougher aliens. Like the wristblades it can be used while cloaked. It's especially good for middle range combat, at a three meters distance.

Speargun: This is the predator's sniper weapon. It fires small and extremely sharp metal pieces. It's a good weapon for long range sniping since the sharp projectile can reach extremely high velocities and linear trajectories. These characteristics also make it a piercing weapon. Culturally hunting with it is of little or no honour, being mostly used to reduce numbers and isolate the main prey.

Netgun: The netgun is a highly specialized weapon used for capture or as a sadistic way of hunting. It is believes that this weapon can be used in two modes. The first doesn't kill and is used for capturing the prey. And the second mode consists of involving the prey and squeezing it to the death by cutting him to pieces with its thin wires. This weapon is almost uselees when facing a large number of opponents.

Plasmacaster: This is the most efficient and versatile weapon of the predator's arsenal. It can be used on almost every occasions, it fires a plasma charge that has explosive properties. The charge is directed by a targeting system, which is able to make path correction after the charge is fired. It can be described as an assault weapon used on heavy confrontations while leaving the hands free.

Plasma Pistol: The plasma pistol is a more powerful version of the plasmacaster. It doesn't have a targeting system and is a hand held weapon. But in compensation it possesses a more powerful explosive potential which makes it a good choice for simultaneously killing clusters of enemies. It must be used with care because if the target is near the explosion could harm the carrier.

Disc: The disc is the other targeting device oriented weapon. It consists on a very sharp circular blade, and has the property that the owner can order it to go back to him after reaching the target. The upside of it is its extremely high piercing potential and the great downside is the slow firing rate.

Remote Bomb: A brute force weapon great for killing in masses. Its great explosion minimizes the problem of hitting the target, which for this weapon is quite hard. But still a great weapon, that is, if you aren't looking to collect 'intact' skulls.

Self-Destruct Device: When the battle is lost there is nothing more to do then the predator commits suicide by activating this termo-nuclear self-destruct device. Its effective range is measured in kilometres.

I hope this will help your final decision and don't forget that all these facts are right beside the other fact that the fight is taking place on turf Turok's hunts in on the regular.

Re read most of the post. And your right. My bad

But the thing about wither he has to put the eye on manually or if it is always on hasn't been answered.

Neither wither he has any armor? Or how much of his body it covers?

Or if The pred has come looking and hunt Turok or if he just bumps into him by accident while hunting some dino.

Originally posted by FistOfThe North
And here's the Predators list:

Wristblades: The wristblades are the predator's basic weapon. They all carry one and from what is know if removed the subject dies. There looks to be some sort of molecular bonding between them and the user. It's an elegant weapon mostly used when the prey is less challenging or as a last resource.

Combistick: This elegant weapon is mostly used when facing several foes or tougher aliens. Like the wristblades it can be used while cloaked. It's especially good for middle range combat, at a three meters distance.

Speargun: This is the predator's sniper weapon. It fires small and extremely sharp metal pieces. It's a good weapon for long range sniping since the sharp projectile can reach extremely high velocities and linear trajectories. These characteristics also make it a piercing weapon. Culturally hunting with it is of little or no honour, being mostly used to reduce numbers and isolate the main prey.

Netgun: The netgun is a highly specialized weapon used for capture or as a sadistic way of hunting. It is believes that this weapon can be used in two modes. The first doesn't kill and is used for capturing the prey. And the second mode consists of involving the prey and squeezing it to the death by cutting him to pieces with its thin wires. This weapon is almost uselees when facing a large number of opponents.

Plasmacaster: This is the most efficient and versatile weapon of the predator's arsenal. It can be used on almost every occasions, it fires a plasma charge that has explosive properties. The charge is directed by a targeting system, which is able to make path correction after the charge is fired. It can be described as an assault weapon used on heavy confrontations while leaving the hands free.

Plasma Pistol: The plasma pistol is a more powerful version of the plasmacaster. It doesn't have a targeting system and is a hand held weapon. But in compensation it possesses a more powerful explosive potential which makes it a good choice for simultaneously killing clusters of enemies. It must be used with care because if the target is near the explosion could harm the carrier.

Disc: The disc is the other targeting device oriented weapon. It consists on a very sharp circular blade, and has the property that the owner can order it to go back to him after reaching the target. The upside of it is its extremely high piercing potential and the great downside is the slow firing rate.

Remote Bomb: A brute force weapon great for killing in masses. Its great explosion minimizes the problem of hitting the target, which for this weapon is quite hard. But still a great weapon, that is, if you aren't looking to collect 'intact' skulls.

Self-Destruct Device: When the battle is lost there is nothing more to do then the predator commits suicide by activating this termo-nuclear self-destruct device. Its effective range is measured in kilometres.

I hope this will help your final decision and don't forget that all these facts are right beside the other fact that the fight is taking place on turf Turok's hunts in on the regular.

You missed the

Forearm plasma caster: Used in tandem with the more powerful, shoulder mounted version, this ejector has far greater accuracy in the short range. The weapon, unlike the larger one, is not fired by the Predator's lower mandible (tusk), but is actually triggered when the hunter fully extends his arm. It weighs 2 pounds and has a range of 400 feet.

Forearm laser: Almost identical to the small plasma caster, this weapon sacrifices a little power for a lot of range. The weapon is also fired when the hunter fully extends his arm. It weighs 2 pounds and has a range of 2000 feet.

Dual shoulder mounted heavy laser canon: blaster system uses a single targeting mark to home both blasts in on. A favorite when harvesting "bug" queens. It weighs 12 pounds (total) and has a range of 5000 feet.

Burner:. It is a hand-held flame-thrower. Each blast is equivalent to a blast of napalm.

Chemical sprayer: This sprayer can fire a multitude of toxins and drugs, or acid, all of which are used when an energy weapon is inappropriate, or the hunter wants to take his trophy alive. The sprayer uses a highly compressed air charge.
It is 1 inch in length. The sprayer mechanism weighs 3 oz, the chemical housing 1 oz

The Naginata: which is like a upgraded Combi stick The Naginata is part weapon, part ceremonial trophy. It is a beautifully, plated, and encrusted pole arm with double bladed ends. Each end is a super sharp collection of knives causing devastating damage if struck upon a hapless victim. The blades can flawlessly cut through almost ever substance and is totally immune to alien acid. The Naginata also has a conducting field which allows it to be cloaked when in hand. When the weapon strikes, however, it becomes visible. The Naginata is an image of Honor and demands respect when brandished.
It is 7 feet long and weighs 8 pounds.

Star shurikens: there not compurtised like the smart disc. but there faster. there more like boomerangs with knives.

The Mask of course: The metal mask worn by the Yautja also serves as the Yautja's means of controlling its enhanced senses and automated weapons through its crab-like tusks of its mandibles. The mask heightens the Yautja's sense of hearing, as well as 1000' range eye-sight into the following spectrums: Infrared, Ultraviolet, Electrical, White Light, and Nightvision. Electrical vision is used for seeing electricity, or more specifically the electrical impulses of many creatures' nervous systems. White Light-vision is based on visible light and colors (what is referred to as white light - red, orange, yellow, green, blue, indigo, and violet), while Nightvision is similar to "Normal" vision, using available light to amplify the target area, resulting in shades of bluish-grey. Infrared is used to see thermal radiation, while Ultraviolet is used to see rapid radioactive particles and objects that don't emit as rapid a decaying reaction. In addition to the various types of sights granted, the mask can also project light within 5', equal to a flashlight if neccessary.

The mask also has a sophisticated combat computer that takes advantage of the hearing and sight abilities of the mask giving the Yautja an advantage to strike with some of its weapons by projecting a trio of red beams (if used, that is; can be turned off for stealth missions, if desired); as well as providing an automatic cartographry program.

The mask's computer can also provide a bio-readout of the wearer's bodily functions and a compass. The mask also converts gases in the air allowing the Yautja to breathe the nitrogen it needs to survive; in addition to providing an emergency air supply for 30 minutes when no air is present.

Scatter Gun: A large, bulky, plasma rifle that fires a solid-energy net at opponents. Payload of 15 nets with a range of 160'. Weighs 10. Like the Net gun only the net is made of energy.

Battle Knife: A last resort weapon, essentially a long knife. Weighs 1/2 lbs.

As for who i think would win? i still need those last few questions answered before i can make up my mind.

Originally posted by Jose123
Re read most of the post. And your right. My bad

But the thing about wither he has to put the eye on manually or if it is always on hasn't been answered.

Neither wither he has any armor? Or how much of his body it covers?

Or if The pred has come looking and hunt Turok or if he just bumps into him by accident while hunting some dino.

Well I already said that the "Eye of Truth" can allow Turok to see what cannot be seen but the way he gets this ability are by Talismans he came upon in the Lost Land, that now posesses that grant him the "Eye of Truth". The Talismans gives Turok abilities in other areas I haven't mentioned like:

Leap of Faith — jump long distances

Breath of Life — tread through poison waters

Heart of Fire — walk on lava

The Whispers — glide up at certain areas

As for the Turok's shield, I came to find out that Turok has "Power Core" abilities that are granted to him by the "Power Core" which is a glowing pink-and-blue crystalline item somewhat similar to "power ups" in that they give any player who picks one up, temporary powers that make them more dangerous. The shields that the "Power Core" offers are the:

Blast Shield — Explosive Round weapons have no effect on Turok.

Bullet Shield — Bullet Round weapons have no effect on Turok.

Damage Reversal — Enemies that inflict damage on Turok will receive part of the damage themselves.

Energy Absorption — Energy Round weapons do not damage Turok, but instead raises his health.

Life Force Vampire — Health is returned to a Turok by damaging another.

Regeneration — Turok's health is constantly regenerates.

&

Petrify — All damage caused by any weapon of an enemy will freeze an enemy in place(Similar to Freeze Gun secondary mode).

Now as far as knowing how easily Turok can get to this "Power Core", I do not know but I am assuming it's not that far as Turok will know to stay close to it because of the massive enemies he constantly is up against.

And it's no prep.

i missed one

Portable anti vehicle plasma bolt canon:Also a wartime/harvest weapon, this launcher system uses a similar targeting system to direct the small semi guided rockets towards their targets. These shots can also be laser guided to a moving target if the Yautja keeps his tri-beam locked on to it. The system has a single mount to the center back and one shoulder, or can have a second launch arm added for half again the cost.
The weight is 35 pounds. The missiles themselves weigh about a pound. Its range is 4000

Originally posted by FistOfThe North
Well I already said that the "Eye of Truth" can allow Turok to see what cannot be seen but the way he gets this ability are by Talismans he came upon in the Lost Land, that now posesses that grant him the "Eye of Truth". The Talismans gives Turok abilities in other areas I haven't mentioned like:

Leap of Faith — jump long distances

Breath of Life — tread through poison waters

Heart of Fire — walk on lava

The Whispers — glide up at certain areas

As for the Turok's shield, I came to find out that Turok has "Power Core" abilities that are granted to him by the "Power Core" which is a glowing pink-and-blue crystalline item somewhat similar to "power ups" in that they give any player who picks one up, temporary powers that make them more dangerous. The shields that the "Power Core" offers are the:

Blast Shield — Explosive Round weapons have no effect on Turok.

Bullet Shield — Bullet Round weapons have no effect on Turok.

Damage Reversal — Enemies that inflict damage on Turok will receive part of the damage themselves.

Energy Absorption — Energy Round weapons do not damage Turok, but instead raises his health.

Life Force Vampire — Health is returned to a Turok by damaging another.

Regeneration — Turok's health is constantly regenerates.

&

Petrify — All damage caused by any weapon of an enemy will freeze an enemy in place(Similar to Freeze Gun secondary mode).

Now as far as knowing how easily Turok can get to this "Power Core", I do not know but I am assuming it's not that far as Turok will know to stay close to it because of the massive enemies he constantly is up against.

And it's no prep.

So This match depends on wither he is near those power ups and wither Turok frequently carries all those weapons. if there is no prep then the pred isn't armed with all of that. Maybe just a spear some wrist blades and a maybe a Plasma caster or a smart disc. Maybe. And I guess turok is frequently armed with all of his weapons. perfect.

But since there is no prep then pred has the surprise advantage.

unless they bump into each other and then decide to fight. The the pred has no advantage at all.

The only chance i see for the pred is he decides to stay far enough away and simply Plasma caster's Turok from afar. Unless Turok is aware that he is in the area . then he will be on the lookout for shoots.

i'll guess I'll have to give it to turok the majority of the time

9/10 times.

This is Batman vs War machine without prep all over again 🙂