Jose123 I feel confident in saying that probably all of your questions have been answered but let me list Turok's weapons the I'll list the Predators. And I already said the Predator from pt 1 but here's the list:
Turok's weapons:
Knife: Default weapon, it is good as an ammo saver at the beginning of the game.
Bow and Arrows: A basic ranged weapon. More powerful arrows (Tek arrows) can be found that do more damage.
Pistol: Basic hand pistol.
Shotgun and Auto Shotgun: Powerful shotguns. The auto also fires fast, although it uses up ammo fast too. There are explosive shells you can find that do substantial damage even to stronger enemies.
Assault Rifle: It’s as strong as the pistol and uses pistol ammo, but every time you pull the trigger it fires 3 bullets instead of one.
Mini gun: Large gatling gun that also uses pistol ammo. The fast rate of fire and higher ammo capacity of 500 bullets makes up the lower damage.
Pulse Rifle: Futuristic rifle.
Grenade Launcher: Fires one grenade at a time.
Quad-Rocket Launcher: This fires 4 missiles at once.
Particle Accelerator: The longer you charge it up, the more effectively it will freeze a group of enemies. After they are frozen for a moment, they will start crackling, turn black and explode into pieces.
Alien Gun: This gun fires a bolt of energy that once it makes contact with something it explodes after a slight pause.
Fusion Cannon: Nuclear powered weapon. When fired it fills the whole screen with a greenish-orange light and kills any nearby enemies.
Chronoscepter: The player must collect the 8 pieces to this gun throughout the game to use it. It's the most powerful weapon in the game. It shoots a blast of bluish-white light, then blinds you and does huge damage to enemies.
Talon: Default bladed weapon strapped to Turok's right hand like a katar of some sort - can be used underwater
War Blade: Upgraded version of the Talon, also strapped to Turok's right hand like a katar... allows dismemberment of enemy limbs - can be used underwater
Bow: The basic ranged weapon... the longer you pull the arrow back, the farther it flies.
Tek Bow: Upgraded futuristic version of the bow (used by a future Turok). It can fire regular arrows as well as explosive arrows, and it has sniping functions.
Mag .60: Upgraded weapon to the pistol; fires in three-shot bursts that have enough firepower to stop an oncoming train.
Tranquilizer Gun: A non-lethal gun used to keep enemies down temporarily.
Charge Dart Rifle: Upgraded version of the Tranquilizer gun. It shoots a burst of electricity and keeps an enemy shocked in place, allowing Turok to retreat or kill them on-the-spot with another weapon. Holding the trigger allows an enemy to be stunned longer when shot.
Shredder: Upgraded version of the Shotgun. The shots can ricochet off walls to hit various targets. It uses regular shells or explosive shells, the explosive shells ricochet as a single and powerful blast (it can kill big enemies with 1 shell) instead of multiple pellets.
Plasma Rifle: Fires bursts of plasma like an assault rifle. It also has sniping capabilities.
The Plasma Rifle.Firestorm Cannon: A futuristic, energy-based version of a mini gun.
Sunfire Pods: Grenade-like weapons meant to blind enemies, containing the essence of the sun. The Blind Ones, who are weak to sunlight, can be set ablaze using these.
Cerebral Bore: An alien weapon that locks onto high cerebral activity (making it useless against unintelligent creatures). When locked onto a target and fired, a projectile follows the enemy and drills into their skull, spilling cranial fluids everywhere until eventually detonating, leaving them headless. One of the most popular weapons in the game.
Proximity Fragmentation Mine (PFM) Layer: A mine laying weapon that can cut targets in two at the knees or destroy smaller creatures
Grenade Launcher: Fires grenades that bounce and explode within a timed detonation, or explode on impact with an enemy.
Scorpion Missile Launcher: A rocket launcher that shoots three missiles at once, with the ability to home in on a target.
Flame Thrower: It fires a constant stream of flame, and can light the way in dark places, very powerful but short-ranged.
Razor Wind: A circular, bladed boomerang-like weapon that can decapitate and dismember, it returns to Turok with blood on it once it hits a victim (throwing it again against a wall or diving underwater will clean it).
Nuke: The ultimate weapon, assembled by the player after finding its pieces, it must be charged before being fired. It stiffens enemies into a statue of hard ash before they explode (light given off from the nuke can cause temporary blindness on screen. It is generally advisable to turn Turok away)
Harpoon Gun: Used as a basic ranged weapon underwater.
Torpedo Launcher: Used as a missile-launching weapon underwater. The weapon also allows Turok to propel himself faster underwater.
Styracosaurus Weapons: A live Styracosaurus used like a tank. It can use its horn to smash into enemies, and is equipped with a .20mm cannon and explosive artillery, it can also ram the enemies. Often erroneously labelled a Triceratops
Napalm Gel: Fires a remote gel canister that can stick to any surface, including other players in the game. No more than three canisters may be fired before they must be detonated. The secondary function simply detonates the explosives.
Sentry Turret: A player can place a mechanical turret on any flat surface that will fire on enemies nearby. It will not fire on teammates or the person who dropped it.
Razorwind: Upgrade to their basic close-combat weapon. The Razorwind acts as a kind of circular-bladed boomerang. When thrown, it cuts into enemies and returns to the player. The player can't really attack while the blade is gone, but they can reposition themselves so that the blade can cut into an enemy as it returns to the player. If it hits, it comes back with blood, and can be cleaned off by throwing it against a wall.
PSG (Personal Singularity Generator): It must be assembled from five parts located within different parts of the whole game. The weapon fires a single ball of purple energy that pulls all surrounding matter around it towards it (including the player, who must keep running away from the energy ball), before making a gigantic explosion.