Turok vS the Predator (In the Amazon Jungle)

Started by FistOfThe North4 pages
Originally posted by 2D_MASTER
Check out the awesome cover art. http://www.valiantcomics.com/valiant/issue.asp?cn=741

Cool link. The art is sick.

There was this one cover where a Raptor was trying to drown and slice Turok, where his head and half the page was underwater and the top half above water while Turok had his hands across the Raptor's throat above water, with Blood on the Raptors claw, lol.

Originally posted by IcePunk
Yeah, but Turok have defeated way bigger and way more powerfull than even an elder pred and I can safaly say that it was kinda easy at least number 1 & 3 was but Im stuck at seeds of evil I cant find the last key to the final boss Primagen or whatever it's called 🙁

Way bigger then even an elder pred? The only elder that has been seen in the movies has been the one with the cape at the end of Alien vs. Predator movies. And also the one at the end of the second movie. the one with the grey dredlocks. They are mostly more just a comic and game thing.

And i don't know what turok has faced except from what i have been told here. Big robotic dino's. Elders can take on a queen Alien alone with nothing but there spears. No armor or other weapons just the spear. And they win.
Not to mention all the other big monsters from all over the Galaxy that they face and hunted on a daily basis.

Just because the elder isn't 50 feet tall doesn't mean he is not dangerous.

Yeah True

Originally posted by Jose123
And i don't know what turok has faced except from what i have been told here. Big robotic dino's. Elders can take on a queen Alien alone with nothing but there spears. No armor or other weapons just the spear. And they win.
Not to mention all the other big monsters from all over the Galaxy that they face and hunted on a daily basis.

Big robotic Dino's, hu...Here's a list of Turok's enemies.

The Campaigner has many henchmen and soldiers working under him; humans, aliens, demons, robots and dinosaurs:

Poachers: Poachers are humans, who can be found mainly in the early levels of the game. They carry a Pistol or Knife. They can be defeated by a single pistol shot.

Soldiers: Soldiers in The Campaigners army wear armour that protects them from minimal damage. They charge with long tridents and spears, or shoot from a distance with rifles. They are also easily defeated.

Lieutenants: The Lieutenant is a heavily armed and armoured soldier. They are equipped with large, menacing looking spiked armour and sporting a powerful pulse rifle. They require several hits with a shotgun before they can be destroyed.

Tribal Warriors: Natives to the lost land, they are painted like skeletons to strike fear into the hearts of their enemies. They use bones, spears and powerful blow pipes. They can be killed with relative ease.
Purlins: Giant ape like monsters, Purlins can pound the ground, sending out damaging shockwaves. In later levels they have energy cannons on their arm. Heavy weapons are required if one wishes to dispatch them effectively.

Raptors: The most common dinosaur, raptors are fairly fast and strong. Later in the game they have guns on their arms and metal plate armour on various parts of their bodies. They can be killed with two shotgun blasts (regular shells) or five shots from a pistol.

Dimetrodon: This spiked-backed pelycosaur is very strong and can have machine guns mounted on its back. They can be killed with a single grenade blast.

Triceratops: These big dinosaurs have one of The Campaigners soldiers mounted on their backs, along with rocket launchers. They require emmense firepower before they can be taken down.

Robots: Robots are armed with powerful weapons. They come in two varieties: Red and yellow. The red are harder to defeat than the yellow, but both can be destroyed with explosives.
Turret Guns: Mounted gun platforms that can be eliminated with relative ease.

Cyborgs: The Campaigners elite soldiers, they have pulse rifles and hard metal batons.

Aliens: These aliens, or Mantid insects, have special guns mounted to their arms, and they jet high up in the air and land behind Tal Set. They are rather easy to destroy, and require only a few hits with a pistol before they die.

Demons: Demons have dangerous claws and Demon Chieftains cast powerful spells. They are difficult to kill but the grenade launcher should be effective after a few hits.

Shamans: They wear skull masks and cast magical spells. They can do a large amount of damage to you, but they can be killed by a single grenade or repeated shots from a shotgun.

Giant Insects: Throughout the game there are giant dragonflies and beetles. The dragonflies are more difficult to destroy than the beetles, as they take one shotgun plast as opposed to a single pistol shot. The beetles can easily startle a player, as they can creep up on you without warning.

Giant Plants: There are also Giant plants that pose a threat to Tal Set. They can be destroyed with the shotgun.

Giant Worms: Giant worms can burst out of the ground and do damage by spitting acid. They are very quick when they dash underground and often attack in groups. You encounter them briefly during level seven.

Leapers: Usually found in caves, tunnels and also underwater. Their high-pitched shrieks make them easy to find. There are three verieties: The small brown hatchlings, which can be killed with a single hit from a pistol, the orange adults, or the large purple variety, which require a shotgun for easy elimination.

Sludge Beasts: These gigantic crab-like creatures inhabit the labyrinth of sewers in the Campaigner's fortress. They have a long reach avantage due to their large pincers and can submerge underwater to pounce on their prey from behind. They are very aggresive, but luckily they are also VERY rare.

Dinosoids — Evolved dinosaurs with access to technology.

Raptoids — Basic close-combat dinosaur guards.

Endtrails — Can attack close range, fire energy shots, cloak, and throw grenades. They sometimes self-destruct as a last attempt to kill Turok before dying.

Raptors — Attacks close range. Strong, agile, and fast.

Compys — Small and weak, but extremely fast and always in groups.

Leapers — Dinosaurs breed to be like bloodhounds, they jump to attack.

Fireborn — Can attack close range, shoot fire and are immune to fire - (only on Lair of Blind Ones level).

Undead: only faced when about to confront a Sister of Despair on the River of Souls world... they may revive or attack even when dismembered
-Small zombies
-Big zombies
-Sister of Despair (floating bodies of witches, torso-and-up, reviving the dead)

Purlinn: giant ape-like creatures of brute strength given new knowledges of weaponry
-War Clubs (mêlée attackers)
-Gunners (using a crude gattling gun...sometimes they jam)
-Juggernauts (heavily armored and equipped with a gigantic sword that can also fire blasts)

The Blind Ones: live deep in the earth, and have shallow pits in where eyes once were... for the lack of eyesight, they have an increased sense of smell and hearing, but are weak to sunlight. They are ancestors of the Flesh Eaters.
-Sentinels (uses crude mêlée weapons)
-Guardians (uses crossbows)
-Nalas (small grinning creatures with big hands used as feet or so, and with eyes; they spit acid)

Mantids: Intelligent mantis-like aliens with advanced technologies
-Mites (small baby aliens that hop in attack)
-Workers (usually attending with eggs and may ignore Turok at times)
-Drones (four-armed aliens with blasters on each arm, and a jetpack to fly)
-Soldiers (heavily armored almost-crab-ish alien that shoots powerful blasts)

Spiders and Insects:
-Baby hatchling spiders
-Adult spiders
-Wasps
-Cave Worms (worms that lie in ambush under the ground)
-Fire Worms (smaller versions of the caveworms)
-Skimmers (insect that slithers on the floor like a snake)

Flesh Eaters or Oblivion: every world has a hidden portal that Turok must attend and fight through to get pieces of the Nuke weapon.
-Sentinels (attacks with a sword)
-Death Guards (can attack mêlée or with a big blaster)
-Lords of the Flesh (can attack mêlée or with magical energy spells)
-Primagen's Minions — Made up of organic and mechanical parts

Trooper: (armed with laser pistols and bayonet)
Bio-bot: (a robot on wheel with a blaster on one arm and mêlée weapon on another)
Elite Guard: (heavily armored aliens with blasters)
(various levels also have mechanical artillery of various types attack)

Bosses

The Longhunter: Tal Set must face him at the end of level 3. He is armed with a pulse rifle and throws boomerangs.

Preying Mantis: This boss flies around while knocking down walls and dropping lethal acidic goo on you.

Thunder: A gigantic, Cybernetic T-rex, it can breathe fire, shoot lasers, bite and stomp Tal Set.

The Campaigner: A Big Boss, he can teleport around the map and he carries a chronocepter.

Golden Eye: An eye that hangs from a ceiling in a round cave, uses tentacles, acid-leaking spores, clawed tentacles, and larvae-like creatures to attack you.

Queen Mantid: Uses an army of mites and drones, as well as shoots energy blasts from her arms and tail.

"Mother": A one-eyed fat giant with tentacles and spider-like legs. For its time, this was a graphically impressive monster with moving skin.

Primagen: The Big boss, uses an army of flying bugs, explosive grenades, mêlée and ranged attacks. He also heals himself at times.

Bastille: As a boss in the game, his armor generates an energy shield around him that must be destroyed a couple of times before he can be killed.

Syra: A mercenary woman sporting a faceless mask, she has two Purlinn Warclub servents hunt the player down while she attempts to snipe him/her from afar. If the player chooses to kill the Purlinns, then he/she must kill them together within a short amount of time, or one of them will resurrect.

Symbiont: An alien arachnid parasite species. As a boss, the player must face three of them at once, but only one of them is the real Symbiont boss that must be killed.

Tal Set: The Turok from the first game. He is a unique character in that he actually has every single weapon in the game. However, unlike any of the other characters, he has no menu to select weapons from. They are randomly picked every time the player changes his/her weapon. As the final boss in the game, he also has robot guards appear as he disappears to recover for a bit if he is weakened.

lol

Like i said. I only now what I have been told here. And after seeing that list ...

doesn't make the Elder any less dangerous.

but this is no elder, it's an "normal" pred

Originally posted by IcePunk
but this is no elder, it's an "normal" pred

Yes i know.

But the original statement that started this was

Originally posted by IcePunk
Yeah, but Turok have defeated way bigger and way more powerfull than even an elder pred

Just because there bigger and stronger doesn't make the Elder any less dangerous.

Turok against an Elder would be different but this is Turok vS just a warrior pred.