Victor Von Doom
Latverian Diplomat
Originally posted by Smasandian
You thought it was good, I thought it was bad.
Yes. Therefore it is not objectively bad- you think it is bad, for you.
Originally posted by Smasandian
The problem is that your only allowed to save one file at a time and if you save, and you dont do give yourself enough time to get to another case file, your screwed and you have to replay the whole game again. That's a problem.
I never did that, being fully conscious of the saving system. Sounds to me like you just ****ed it up. That's your problem.
Originally posted by Smasandian
If they gave your the ability to save numerous files then it wouldnt be a problem.
If they gave you infinite life, nothing would be a problem.
Originally posted by Smasandian
It's especially annoying that you spend all your time on scoop missions (which are essential), then because of the crappy AI, you finally get them back to the office, save because you dont want to lose all your progress you made, then realize that you saved the game and you dont have enough time to get to the other side of the mall, so you have to restart the game again, and redo everything you already done. That's a problem and a bad design choice.
See where you said 'when YOU realize'? I didn't do that. You did it, it's a problem with your playing strategies. Don't blame the fact that you messed it up on the saving system, because I didn't have that problem, therefore it is not an inherent problem with the saving system. It is, again, your problem.
Originally posted by BackFire
Just because the designers conciously made a decision, doesn't mean that decision can't be seen as a flaw.
That is obvious. Though, a flaw and a problem are different things. You could call it a bad game design aspect if you so wish (though that is of course, opinion), but it isn't inherently flawed. It can be used perfectly easily.
Originally posted by BackFire
The save system is often frustrating rather than challenging, there's a fine line between the two, and I can appreciate what they were trying to do with the save system in theory - enhancing the tension by making you actually have to be careful since the next save point may not be available for some time - in practice though, I don't think it worked out too well.
I liked it.
Originally posted by BackFire
Also, as Smas says, it is way way too easy to trap yourself in an unfixable situation because of the strange decision to only allow one save file, that IS a fundamental flaw, damn near gamebreaking for many players, as has been pointed out in just about every single professional review of the game.
Yeah, though paying someone for their review doesn't make their opinion better.
I don't think it is a flaw. I don't actually think it is that easy to trap yourself. I didn't do it, and I know at least five other people with the game, none of whom did so.
As you say, many players found it 'gamebreaking'. Again, that is still a preference point.
The fact that many people didn't get along with the system doesn't make it flawed.
I actually thought it was pretty clear when not to save, as all the missions are clearly marked out temporally, and you are told well in advance when to do the essential ones. It's not as if you can be caught by surprise and accidentally spaz a save that ****s up the whole game.
Although maybe it is in some cases.