Originally posted by taftthumbsup
MEOWTH IS IN SUPER SMASH BROS BRAWL!!
Anata wa wakarimasu ka.....
Originally posted by ESB -1138Oh yes it should be!
Fox should get some characters added in. It shouldn't just be Mario and Pokemon getting most of the new characters.
scissors
anata wa wakarimasu ka.....
Hmm. Now here's some interesting new info about Brawl, that's not in the updates thus far (I'll just copy & paste the info though, so that I won't be advertising the forum I found this on since advertising's against the rules and all, and I'll have it in red italics font to avoid confusion between it and what I myself am saying in this post 😛)...
I don't know what people know, but i just talked to Gimpy and some Oregon people on the phone who have been playing a Brawl demo setup for 1v1 with the classic controller, here's what they've said so far:
no wavedashing and no wavelanding
airdodging is like how we predicted, just go with momentum,
Fox can SH triple laser.
Fox can jump out of shine, but it requires that you hold down and B, you can't let go or he'll go into a different animation, hold down and b and then jump.
Bowser is hardcore.
Claw is ridiculous
Bowser will probably be top tier
Up+B out of shield is same, just as powerful.
Samus has a dark suit red visor, Fusion suit, Sonic costumes are recolors of blue, Fox has a starwolf outfit. Diddy Kong has Dixie Kong outfit without the hair, Bowser has a golden costume, made out of gold.
Mario's fsmash is so slow,
Samus can't missile cancel, animation doesn't stop, hard to do though.
Bomb jumping is tough, hitting bombs not directly on top of them knocks you to the side.
If you die as zero suit, you stay as zero suit, you can't automatically be zero suit like changing from Zelda to Sheik at the beginning of a round.
Samus charged shot isn't strong, peach was shot with it fully charged at 87% didn't kill.
Can catch edge even if you're facing wrong way, edgehogging is easy. Edgehogging will be the new edgeguard of choice, characters ‘click’ to it.
Peach is nerfed.
Peach’s dsmash is nerfed, no range
Float canceling not sure
Peach seems heavier
Sonic, not as good as you expect
moves don't have much knockback, kind of 'loose',
all the new chars, he's least popular, hardest learning curve
Do an aerial that has forward momentum and when you land it’s almost the same as a waveland. Certain moves / aerials have less friction/traction,
DI is more pronounced, you can get out of stuff a lot easier, takes knockback easier, can survive until 150.
L-canceling is not in as far as we can tell.
How does the game feel: Feels slower, definitely, on classic, feels awkward, accidentally jump alot, can't SH on the wiimote, everyone is so floaty. Brawl plays really differently, it’s awkward for now because not used to it. Not a lot of lag for moves, maybe lag lowered for sake of demo.
And yeah. As the beginning part suggests, that's all coming from people that have actually played the Brawl demo setup for 1v1 with the classic controller, so the info's not false or anything (since it's still a demo though, some of those details may be subject to change for the final version of the game).
As for my response to it, I guess I'll be looking forward to playing as Bowser now more than ever, and am glad that Samus will be having the Fusion and Phazon Suits as alternate costumes. Can't say I'm not disappointed about Sonic's alts though 😬, since they're just different shades of blue. Lame...
Other than that, I guess the Peach fans aren't going to like this (that she's overall less versatile this time around than she was in Melee).
Originally posted by Venomous YoshiExcellent Point. It gives us what the Actual Pokemon Games should have a generation or so ago.
Besides the characters from the Mario franchise, I prefer pokemon characters in SSBB because it's good to play as them in a game that isn't turn-based.
I was definitely expecting it for this generation.
As a little kid, when I first heard about the first Pokemon Game, I wasn't expecting it to be Turn Based at all. I was expecting to actually be able to control the Pokemon in battle, or at least give them commands and see them physically act them out, instead of a graphic that movies a fraction of an inch forward on screen to signify a "Strength" attack.
They need to stop playing it safe. Safe is getting very old now.
Originally posted by Ridley_PrimeSonic fans won't want to hear/read this. fear
Sonic, not as good as you expect
moves don't have much knockback, kind of 'loose',
all the new chars, he's least popular, hardest learning curveDo an aerial that has forward momentum and when you land it’s almost the same as a waveland. Certain moves / aerials have less friction/traction.
funny
I'm honestly not surprised.
anata wa wakarimasu ka.....
Originally posted by InnerRise
Excellent Point. It gives us what the Actual Pokemon Games should have a generation or so ago.I was definitely expecting it for this generation.
As a little kid, when I first heard about the first Pokemon Game, I wasn't expecting it to be Turn Based at all. I was expecting to actually be able to control the Pokemon in battle, or at least give them commands and see them physically act them out, instead of a graphic that movies a fraction of an inch forward on screen to signify a "Strength" attack.
They need to stop playing it safe. Safe is getting very old now.
If anything, they need to make a pokemon game similar to Digimon: Rumble Arena.
I would like that. 🙂
Originally posted by Venomous Yoshi
They didn't play the actual game; it was just a demo.That means that there is a chance that the final version of SSBB will be different.
Originally posted by InnerRise
Excellent Point. It gives us what the Actual Pokemon Games should have a generation or so ago.I was definitely expecting it for this generation.
As a little kid, when I first heard about the first Pokemon Game, I wasn't expecting it to be Turn Based at all. I was expecting to actually be able to control the Pokemon in battle, or at least give them commands and see them physically act them out, instead of a graphic that movies a fraction of an inch forward on screen to signify a "Strength" attack.
They need to stop playing it safe. Safe is getting very old now.
Originally posted by InnerRise
Sonic fans won't want to hear/read this. fearfunny
I'm honestly not surprised.
anata wa wakarimasu ka.....
I'm more-so disappointed with Sonic's alternate costumes though (just being different recolorings of blue). I was hoping he'd have a red costume so that he'd look like Knuckles, or a black costume so that he'd look like Shadow. 😛
Originally posted by Venomous YoshiExcellent ideas abound from your fingers tonight. I like the way you think. I enjoyed Rumble Arena and still go back to it every blue moon.
If anything, they need to make a pokemon game similar to Digimon: Rumble Arena.I would like that. 🙂
Originally posted by Venomous Yoshi
Sonic will have different color "outfits" because SSBB has team battles.
I'm sure one of the shades of Blue will look Purple as well.
Still is kind of a waste to have such pitiful costume changes.
Speaking of which, I hated Pikachu's costume changes and wasn't really fond of Jigglypuff's that much either. Except for the Green Headband on Jiggly Puff. That was alright.
Anata wa wakarimasu ka.....
Originally posted by Venomous Yoshi
Sonic will have different color "outfits" because SSBB has team battles.
Other than that, here's a video of the people who gave out the new info I posted a couple posts ago, playing the Brawl demo:
YouTube video
(on a side note, kinda ironic that they're all girls)
I am now convinced that Bowser will be the incarnation of ownage in this game. 😄
I saw a Devil World trophy, they should make Satan into a secret character, call him Baal or whatever to get him past the censors in the west, but this guy is like Donkey Kong in fight technique! I've played a pirated import before.
The dude from Castlevania should be in the game! Whip as a basic weapon!
Oh! And Arthur from Ghosts N' Goblins!!!!