Originally posted by Nephthys
He always says the same thing. Whenever I see paragraphs of text about how innovative, original etc stuff is, or how multifaceted characters/plot/themes are I just switch off.No offence intended. I don't want to seem like I'm bashing you, whoever you might be.
I'm not sure who exactly it is that you think I am but I'm not in the business of defending myself against such outrageous accusations so I will kindly ignore those comments and stick to discussing Braid.
It's easy to imply that I'm appealing to these big claims that have no basis in truth but the fact remains that everything I said about Braid is true and can be documented from in-game evidence; the storyline is incredibly multifaceted and allegorical (
Spoiler:
the storyline is very poetic and dreamlike, and is constructed in a manner that depending on from which perspective you look at it the storyline can be interpreted as anything from a man out to save his loved one from an evil monster, to a man out to sexually assault a woman he's been stalking, to the entire story essentially serving as a metaphor of the atomic bomb
) and is filled with interesting philosophical ideas regarding time manipulation and the consequences of your actions that is pefectly symbolised by the style of the accompanying gameplay, and the final level
Spoiler:
that begins with time in reverse and creates a scene of you as the hero helping the princess escape, only for when time to be played in proper order and you suddenly see that you are in fact chasing the princess and that she's trying to escape from you
was an absolute moment of genius in misdirection and subtle, complex imagery, and using gameplay to communicate a story.
The gameplay featured in Braid was throuroughly original and unique to the game at the time of its release; the ability to use time travel to dictate the motion of a an alternate universe doppleganger that could be used to assist you in the level space, to having time flow in relation to your movement, to levels being constructed where parts of it react normally to time and parts exist outside of time or are affected differently by time etc., accompanied by a very specific puzzle based platform level design created for some of the most incredibly unique gameplay you could ever come across. You might not have been incredibly entertained by the gameplay but whether it was original or not is not up for discussion.
Edit - For the record Nephthys I think you'll find that the vast majority of professional reviewers and gamers have very similar things to say about the game, if it's at all your intention to imply that I'm somehow alone in my thoughts regarding the game and that I'm talking nonsense regarding it being incredibly original and a true work of art.