Originally posted by ares834
The scale has since changed. 8/10 is typically an average score. Sure a 9 is a good score but it's not amazing score if it comes from a single source. Now if the average review score from various things is 9 well then that is amazing. But it's not.
Which is why I'm railing against the scale being changed. An 8 should not be average. Thats retarded. And 8 out of 10 is a 'Great' or 'Excellent' score. The highest any game should get is a 9.
Under no circumstance should a game get a perfect 10. That is idiotic.
I believe Jim Sterling said the same thing. The guy is a douchebag, but he's still a smart guy and he is right mostly.
Found it.
Also:
<3
edit: Missed this:
Originally posted by Zampanó
Yeah, me too. But then I'm too interested so I gorge on comic book universe information on Wikipedia and haven't got a chance of remembering all of it, since I didn't see the original sources
You can probably order the comic from your library. Unlesss the syestm over there is much different than in the UK.
Well perfect is a strong term but it's as close to perfect as any game there is; almost perfect in every single manner in fact. One of the most profound and multifaceted storylines in videogame history with hands down the most genius use of storyline/gameplay interaction, arguably the most innovative and mindblowingly complex gameplay to date, and it's not like the developers slacked on the aesthetics either, being an absolute visual and aural delight. The pacing of the storyline is damn near perfect, telling its incredible tale without being even slightly overstated, and the manner in which you progress through the game as the difficulty increases and additional gameplay elements are introduced couldn't have been more effectively implemented, being again perfectly paced. The game's an absolute work of art and masterclass in game design.
I don't think we have to take the perfect score entirely too literally and not consider giving it to anything less than absolutely, inarguably perfect. Braid, being as close to perfect as any game, being a masterpiece and work of art in every single area of game design, with it difficult to imagine it being surpassed in many of those areas, is a game that deserves it, in my opinion.
Give it a month. By then you'll have found something else to overhype and proclaim as the best thing ever. Braid is not worthy of a perfect score. It doesn't even have real characters. Was there a single moment you were emotionally invested in it, or the story? There wasn't for me. Mostly I just ran around confused over how the text pieces were linked with the game, or the main 'character'. And the game is only a few hours long.
Nothing is perfect. No genre can excel in all areas of gameplay, story etc.
Plus Persona >
Also:
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Tamers is my pic for best childrens cartoon. Jesus Christ, how did he get so much from 3 fricking episodes!?
Originally posted by Nephthys
Give it a month. By then you'll have found something else to overhype and proclaim as the best thing ever.
😕
Say what now?
Braid is not worthy of a perfect score. It doesn't even have real characters. Was there a single moment you were emotionally invested in it, or the story? There wasn't for me.
Well it wasn't that king of story, and a story doesn't have to possess huge emotive value to possess value as a story. The value in Braid's story lies in its interesting philosophical ideas and how it uniquely communicated them through its gameplay, its beautifully written and poetic writing, the dark and haunting themes and atmosphere, the multifaceted and highly allegorical meaning behind its presentation, and the incredibly ironic twist it presents, and the absolute genius manner in which it used the gameplay in the final level to communicate it.
Mostly I just ran around confused over how the text pieces were linked with the game,
I believe that to most who played the game the symbolic link between the gameplay mechanics and the message in the books of each world was fairly obvious. As for the "plot" aspect of the books by the game's end it's fairly easy to piece together the story that's being suggested, depending on what layer you wish to interpet the story.
or the main 'character'.
The exact role of the main character was intentionally left rather vague for the majority of the storyline, and while still up for interpetation by the end of the game we at the very least receive a very clear resolution to his role at any given layer of the narrative.
And the game is only a few hours long.
And in those few hours in offers far more in the variety and originality of its gameplay, the richness of its story and the memorable music and visual than the vast majority of games in the region of 40+ hours long. That it managed to do so in just a few hours is partly what makes the game so impressive in the first place.
Nothing is perfect.
That's more of a subjective and philosophical point of view with regards to artistry.
No genre can excel in all areas of gameplay, story etc.
I'm not sure quite what you're saying here.
Originally posted by Febna Albeol
😕Say what now?
Your defining characteristic seems to be finding something you see as 'the most innovative, original and intricately plotted' piece of whatever medium it hails from and then extensively arguing over how much better it is than everything else. Xenogears, The Prestige, that dating game you sent me that I never got around to and now Braid.
edit: Whoops, I mean 'visual novel'.
Sitting in a coffee house.
Guy two tables over is on a date.
Tells the girl: "I'm the kind of guy who likes to go all out...like every year on December 26th I would go out and buy like 200$ worth of Christmas lights,year after year, like until I needed backup generators.
[...]
I would rather have that than the Nobel Peace prize."
Girl: "um, wow."
I'm not sure what exactly you're talking about but I imagine one would be refering to the storyline and music alone of Xenogears in describing it in those terms, and regarding The Prestige I believe it would be considered that it faces at least three major rivals in the form of Memento (on paper the better film), Muholland Dr. and 2001: A Space Odyssey, and that if by dating game you're referring to the game in my profile, I would say that Ever17 in no way incorporates such a style of gameplay and that in fact the Persona games would more likely fit that description.