Originally posted by AscendancyFrankly I don't believe you, since you couldn't overcome its DR.
Why do people act like those things are hard to kill? Took one down with my level 11 rogue after shadowstepping to catch him flat footed in a dark alley. Rapier FTW!
That said, killing one with a low level Wizard is certainly possible (I am speaking of 3.5 rules).
Wizard>All. Not even the Druid or the Cleric can match a well-built and played Wizard.
Regeneration (Ex)
No form of attack deals lethal damage to the tarrasque.
Edit: Correction: Batman Wizard > All. A prepared casting blaster simply doesn't compete with something fun like fiendbinder.
Oh god I want to play fiendbinder.
Originally posted by Pwned
Correction: A Tippy Wizard > All. Batman Wizard has [B]nothing on a Tippy Wizard.Of course, it is on the fine line between Theoretical and Practical, but if we can use theorietical, then Pun-Pun wins hands down. [/B]
*I read this on the GitP forum within the last six weeks, but idk if I'll be able to find the post again.
Originally posted by UltimateAnomaly
Afternoon all.
They also dipped under a million subs. Which means they lost over a million in half a year.
And the free version of TOR is so restricted it's like...why bother. The restriction on character creation is the silliest because the character creation is so damn bad to begin with. Behold the video I made during the beta of character creation and note how EVERY RACE HAS THE SAME DAMN OPTIONS.
Originally posted by REXXXX
World of Warcraft is more the exception than the rule, I suppose.
Hell, even WoW's bleeding subs at a rate where Vivendi is trying to sell off their shares in Activision/Blizzard (and failing to do so. Being as Activision makes Call of Duty, which is a guaranteed seller every year, D3 sold like mad, and there's a new WoW expansion out in a month and a half...that's big).
The problem is that WoW was a success, and every game since has tried to copy it exactly, and failed at doing so.
The whole thing with WoW is that it was viable then, and it lives on that legacy. But the market has changed. No new product can ever do it, and nothing like WoW will happen again for the foreseeable future.
You can make a kind of reasonable subscription existence on a bare bones model (Warhammer Online after its own mass subscriber loss- it's in maintenance mode and no new content came out for it) or on a relatively modest outlay for the game needing relatively low numbers (Rift, which I also understand is providing content at a reasonable pace). But TOR cost hundreds of millions to make and market and is very expensive to run. As EA said, it needed half a million subscribers just to show any sort of profit (and the same guy said it would need to be more than a million before they were happy with the investment), and that just can't be done any more. And this is after they fired about half the people working on it.
And that's before we get into a debate about how good the game was.