The Battle Bar, Our Wretched Hive of Scum and Villainy

Started by ares8343,287 pages

What? That the Reapers were boring?

Stfu I'm still playing

Canderous >>> Wrex Neph. His charisma was off the charts (no homo), he was a better storyteller, his voice actor was the man and the insights into Mandalorian culture was really interesting.

HK was better designed in the sense that his character was more inspired and well thought out.

Brah you're just talking about the level design; the Star Forge as of its place in the story was a pretty awesome menace.

Also, Darth Baras in the SW storyline is a major douche, and nothing like how he came across in the comic.

Originally posted by ares834
What? That the Reapers were boring?

Yeah. Most people thought they were one of the best parts of the game, that they're really good lovecraftian horrors.

Originally posted by psmith81992
Stfu I'm still playing

You're playing ME3. We're talking about the first game.

The unknowable horror of the Reapers matches the shock value of being Revan, easily.

I can agree that the mystery surrounding the Reapers and such was executed greatly and that they're fantastic villains...

However, nothing has caught me off guard like the Revan twist. Nothing in gaming ever. Nothing since and nothing before.

Originally posted by Nephthys
Yeah. Most people thought they were one of the best parts of the game, that they're really good lovecraftian horrors.

If they went with the original motives for the Reapers (dark energy) I might find them compelling but as it is I was mostly unimpressed. In the first game they were merely mysterious, something which I've never found to be all that compelling. It was the atmosphere they created that was interesting not the Reapers themselves. So while, the conversation with Sovereign was rather boring IMO (although the stuff about how they "controlled" evolution by leaving their tech laying around was cool), learning about how the Geth worship them, about indoctrination, and other stuff was intriguing. ME2 made them far more interesting with the Derelict Reaper and the harvesting of humans for the Reaper larva. But then ME3 came out and ruined them…

Originally posted by psmith81992
Stfu I'm still playing

So tempted to spoil...

Cerberus, to me, was the most interesting part of the ME series.

Originally posted by Astor Ebligis
Canderous >>> Wrex Neph. His charisma was off the charts (no homo), he was a better storyteller, his voice actor was the man and the insights into Mandalorian culture was really interesting.

HK was better designed in the sense that his character was more inspired and well thought out.

Brah you're just talking about the level design; the Star Forge as of its place in the story was a pretty awesome menace.

Also, Darth Baras in the SW storyline is a major douche, and nothing like how he came across in the comic.

Nah man, Wrex is the boss. His stories were great, his voice was sex and I really dug how his story worked into the problems with the Krogan as a whole and the thing with the Genophage cure.

Disagreed. HK was mostly just an entertaining wacky sociopath. Wrex and how his story tied into the problems with the Krogan was better writing. I also really liked Tali and Garrus' stories.

And you said you loved Manaan just from a design viewpoint. But the Citadel as a melting pot of alien species as well as secretly being this huge fly trap built by the Reapers to group species together and guide how they developed technologically was great in terms of the story.

Did you troll him during his interrogation? Its hilarious.

Originally posted by ares834
If they went with the original motives for the Reapers (dark energy) I might find them compelling but as it is I was mostly unimpressed. In the first game they were merely mysterious, something which I've never found to be all that compelling. It was the atmosphere they created that was interesting not the Reapers themselves. So while, the conversation with Sovereign was rather boring IMO (although the stuff about how they "controlled" evolution by leaving their tech laying around was cool), learning about how the Geth worship them, about indoctrination, and other stuff was intriguing. ME2 made them far more interesting with the Derelict Reaper and the harvesting of humans for the Reaper larva. But then ME3 came out and ruined them…

I'm only talking about the first game, not how they were portrayed in the last one. They were really awesome unknowable enemies there. The bit where you talk to Sovereign and he treats you like a bug was powerful stuff, as was the sight of him blowing through the Citadel fleet like it wasn't even there. Mostly it was the atmosphere, yeah, but I don't see how that doesn't make them interesting.

Mass Effect and Journey are my favorite single player games of all time. Used to like ME2 better... but nah. Having played just about all but the final mission, I no longer find its plus points to be plus enough, and a lot of the good stuff feels jarringly tangential to the larger threat.

KotOR, to me, is now unplayable. Sorry. I'm not sure I have the perspective to say I liked it better at the time than I ended up liking ME1, but I sure don't think I did.

Originally posted by Eminence
Mass Effect and Journey are my favorite single player games of all time. Used to like ME2 better... but nah. Having played just about all but the final mission, I no longer find its plus points to be plus enough, and a lot of the good stuff feels jarringly tangential to the larger threat.

KotOR, to me, is now unplayable. Sorry. I'm not sure I have the perspective to say I liked it better at the time than I ended up liking ME1, but I sure don't think I did.

Journey is without a doubt my favorite game of all time. I'm not sure what it was about it. It wasn't a game so much as it was art, and it got more emotion from me than any game or movie ever has. To the point where I felt emotionally lost as much as the main character was just before the end.

UltimateAnomaly
Journey is without a doubt my favorite game of all time. I'm not sure what it was about it. It wasn't a game so much as it was art, and it got more emotion from me than any game or movie ever has. To the point where I felt emotionally lost as much as the main character was just before the end.

Spoiler:
The first time I taught a fellow traveler to "sing" (holding Circle) is up there as one of the most rewarding experiences I've had in gaming. The game as a whole is a stunning feat graphically, mechanically, and of course, emotionally.

Flower > Journey.

I've heard good things, haven't yet played that or Flow.

Originally posted by psmith81992
That's ok Janus, sometimes I really enjoy seeing if I can get a rise out of you.

I'm still flaccid. Try again.

Originally posted by The_Tempest
Cerberus, to me, was the most interesting part of the ME series.

Actually, I thought so. They represent the most extreme and depraved of the human spectrum.

Originally posted by Eminence
Mass Effect and Journey are my favorite single player games of all time. Used to like ME2 better... but nah. Having played just about all but the final mission, I no longer find its plus points to be plus enough, and a lot of the good stuff feels jarringly tangential to the larger threat.

KotOR, to me, is now unplayable. Sorry. I'm not sure I have the perspective to say I liked it better at the time than I ended up liking ME1, but I sure don't think I did.

KotOR I and II are, at this stage, unplayable for me. No new content, the mechanics are ancient, and there's tons of other newer stuff I need to work on. I don't know. It's not a bad game at all. I've played both to death over ten years ago and don't want to go back for stale old leftovers.

Also, the ending of ME2 is, IMO, the strongest part of the Trilogy. It was like a blockbuster movie.

I remember when Cerberus was just an obscure tertiary threat in ME1; I was fascinated with them then but never imagined they'd assume such a primary role in the sequels.

In my eyes ME2 easily has the stronger character material (vs ME1), and the Illusive Man is a huge part of that. But I don't think it's particularly well organized in context.

The only thing I look forward to about ME3 is the Citadel DLC.

That Wolfenstein game coming out in a few days looks phenomenal

Originally posted by The_Tempest
I remember when Cerberus was just an obscure tertiary threat in ME1; I was fascinated with them then but never imagined they'd assume such a primary role in the sequels.

I did. Hence Shadows over Pharos.

Originally posted by Eminence
In my eyes ME2 easily has the stronger character material (vs ME1), and the Illusive Man is a huge part of that. But I don't think it's particularly well organized in context.

The only thing I look forward to about ME3 is the Citadel DLC.

I still need to play that.

Originally posted by psmith81992
That Wolfenstein game coming out in a few days looks phenomenal

Meh. So tired of military shooters at this point. It offers nothing new, and it claims to be somewhat retro, but I can't get excited over the gameplay videos I have seen recently. The introductory scenes were rendered rather nicely though.

I'm just looking solely at the storyline, although the graphics look sweet.