I know it's fun, but I keep getting stuck (an old Zork thread I made: http://www.killermovies.com/forums/showthread.php?s=&threadid=333330&highlight=Zork)
Originally posted by Morridini
I know it's fun, but I keep getting stuck (an old Zork thread I made: http://www.killermovies.com/forums/showthread.php?s=&threadid=333330&highlight=Zork)
BuMpEd
Head Over Heels on the Commodore 64. It took me ages to unite head and heels and then I got caned. Rick Dangerous III almost reduced me to tears too, but I was a lot younger then.
Impossible Mission on the C64 was just that! I even enabled the trainer with unlimited time and the ability to walk through enemies and I still couldn't finish the bloody thing!! 😠
Originally posted by Linkalicious
I agree with the original poster. Ninja Turtles on NES was a tough little mother f'er.It felt like I could never disarm all those damn bombs involving the dam.
Even with game genie and partial invincibility you could still lose the game.
With that I did beat it. and of course it had the stupidest ending ever.
It was like "Hooray you beat shredder, lets go celebrate with pizza!"
the end
to those who haven't played it the last four levels are nearly impossible, they are a clock tower, a tower of dolls, the dungeon, and Dracula's tower. at this point in the game, 4 hits kill you, which is why you should be delighted to encounter some wonderful enemies such as: a nude female werewolf, Demonic aborted fetuses that attack you out of jars, flying dolls that scream "RAPE!" in japanese when you try to hit them, A clone of yourself brandishing a whip made from snakes, the skeletons of children jumpin a bone rope, a spider creature featuring a human skull for a head and a giant ribcage for legs, axe knights, death, and some demon french maids who happen to know the Ninjutsu.
Originally posted by Darth Jello
to those who haven't played it the last four levels are nearly impossible, they are a clock tower, a tower of dolls, the dungeon, and Dracula's tower. at this point in the game, 4 hits kill you, which is why you should be delighted to encounter some wonderful enemies such as: a nude female werewolf, Demonic aborted fetuses that attack you out of jars, flying dolls that scream "RAPE!" in japanese when you try to hit them, A clone of yourself brandishing a whip made from snakes, the skeletons of children jumpin a bone rope, a spider creature featuring a human skull for a head and a giant ribcage for legs, axe knights, death, and some demon french maids who happen to know the Ninjutsu.
That's odd. I beat this game within a night. Of course, the hardest games I know of are:
1) Castlevania III for NES. The last level will make you kill things. And if you beat it, you can replay it again on a HARDER difficulty. After beating it twice I gave up.
2) Ninja Gaiden for NES. That last jump with the perfectly timed bat is nigh-impossible, and the boss battle afterwards requires two life bars.
3) Spiderman and the X-Men: Arcade's Revenge for SNES. I got this game when it first came out and couldn't beat it. I finally picked it back up in '98 and beat it after two weeks of playing. Meh.
Oh God, don't mention Driver.
Actually, my vote now goes to Driver II. There's a simple chase mission where you chase a car (who has Jedi reflexes and invincibility of a tank) through traffic. This isn't just any normal traffic. It's around a mountain side in rush hour traffic and you are given a car that's seemingly made out of balsa wood and has all the agility and grip of a shopping trolley with a bad wheel on ice.
It is impossible. I concede. It's cheap and frustrating and I hated it. It was just a typical crappy trial and error level. Run to car, crash, restart, fly over cliff, restart, hit tiny rock and flip car, restart, hit car, restart, traffic hits you, restart, hit a fence post, restart, you catch up to the car but before you get to deal any damage he escapes, restart. It was pixel perfect gameplay in the extreme.
The timing of the traffic routes, the gaps in the road, the rocks placed on the banks, the fence positions, the indestrucability of the car in question, the bouncy physics of your own car, they all meant there was like 0.00001% margin for error. It was devoid of all fun.
Stuntman was a walk in the park comparred to this (I managed to 100% every stunt on Stuntman with relative ease and found Driver and Driver 3 relatively easy). Driver 2 f*cking sucked.