IN GENERAL…
A rough overview of the whole idea
Those of you who have played my games before will know the type of game I try to run.
The objective here is to role-play inside the Matrix universe. However, there is much more to that than simply going wild imagining bullet time manoeuvres wiping out four hundred bad guys with no effort. Victory must be fought for to be achieved, inside a rules-based environment.
Vital to the whole experience is capturing the mood and feel of the films, as much as that is possible from text alone. To that end, the themes and style of the films very much exist in the game- questions about self, about purpose, about reality, but also a heck of a lot of kick-ass combat.
All of this requires a set plotline. But the plotline is not that of the films- it uses the setting of the films, but tells its own story. As players, you have the chance to influence that storyline, either by victory on the field of battle, or through intelligent play.
What do the players do?
The players are ship crew members. There are two ships that are used by players in the game. The main ship is the Scheherazade, a full-on Neb-sized ship that is really the central ‘plot’ ship of the game, and also the Persepolis, a smaller reconnaissance vessel. The Percy was originally designed as an extra designed to take more casual players, but eventually became a full plot ship in its own right as well.
All of you are soldiers of Zion, going into the Matrix and doing your cool Matrix things. Perhaps more important to note than what you are, is what you are not:
You cannot be Agents. Aside from being much better antagonists than protagonists, Agents simply defy useful play by people and neither do they face the questions Humans do, which is what the game is about
You cannot be Operators. They cannot engage with the plot properly. Operators are provided for each ship.
You cannot be Captain. It causes too much argument and it is also useful, plotwise, for the Captains to be non-player characters. The phenomenon that is Captain Dallas takes command of the Shez, whilst the more reserved Captain Marduk heads the Percy. However, the position of First Officer aboard each ship is available.
Look further down for details on what kinds of characters you can be.
When is the game set?
Between the first and second film. The One has been found (with all the argument that entails), but the invasion of Zion has not yet begun. Nonetheless, with The One around and more and more minds being freed, everyone is aware that these are significant times.
Does this have anything to do with The Matrix Online?
Most definitely not. All the source material comes from the films, not the game. There are two ways in which this is emphatically not line Online:
1. The plot has no connection at all
2. This game totally rejects interpretations that Online makes about what players can do in the Matrix- i.e. ‘code;’ attacks on others, and the like. They are not in the films and so they are not in this game.
Where did the system come from?
It was designed entirely by my brother based on much previous work in this area, both off-line and here on-line. It has no connection to any officially releases system (though weirdly, no-one seems to have done an official Matrix RP yet), but it is designed for smooth and easy play rather than bookkeeping, which is where a lot of official games get bogged down.
How hard is it to deal with?
Rules based gaming on-line always takes some effort. I can say that this is definitely the easiest basic rules system we have had on-line yet, and is is many times easier than the last one to get to grips with. However, an important factor in The Matrix are its combats; in many ways, combat fighting is the very point of things, not just an entertaining way to pass time. There is, therefore, a certain tactical complexity to fighting combats, without which the game would be greatly diminished.
Therefore, I would have to say that you do need to put the effort in, rules-wise. It is not needlessly complex but there is something to learn. I’ll take care of as many mechanics as possible and try and help people out, but without some effort on your side it simply will not work out.
I am a bit hazy about this talk about purpose. Am I going to get a French guy talking nonsense to me all day?
The philosophical side of the Matrix is very important. Many deride it as ‘cod’ philosophy, but I think it is important to note a distinction between being flippant and between simply only having time for a surface treatment, which is all the time they have in the films. The films raise questions and deal with concepts, but have no time for detailed debates and definitely nothing approaching an answer.
Everyone in the game, therefore, will experience questions that give you pause for thought. However, it is absolutely not the intention of the game that people that really do not want to engage with this kind of thing are forced to against their will- after all, there really is no point if you are not willing.
The game is, therefore, split into two different storylines- a Combat Path, and a Philosophy Path. Only those on the Philosophy Path have to engage with the questions and situations that arise.
How does this path split work? Is it two different games?
No, it is all the same game. For a good part of the game, the two Paths will travel together and experience all the same things.
However, there will come a point in the game where the Philosophical issues go from being background tidbits to being very very vitally important. At this point, the two paths split. The Philosophy path goes down one part of the story, engaging with these concepts, whilst the Combat path go down another way, with their own problems to deal with.
The Paths are there to be won or lost. The Philosophy Path involves a point of choice, where you must bear in mind all you have experienced and learnt. The Combat Path probably involves a battle situation or big bad guy that must be defeated.
Isn’t it a bit odd, one part of the story being all kick-ass whilst the rest go sit and read books in a library somewhere?
It is important that this idea gets trampled upon. The Philosophy Path is not really like that, though to be sure, there is a lot of discussion in it.
The best way to make all of this clear is to look at the second film, Matrix Reloaded. This uses the exact principle that we are using here. Neo is on the Philosophy path, whilst Morpheus and Trinity are on Combat. Note that Neo keeps bumping into people that give him ideas on choice and destiny and the like, setting up his plotline- The Oracle, Smith, the Elder, and so on.
But come the adventuring part, all three are together. They all meet the Merovingian, and they all hear his spiel. Only Neo HAS to bear it in mind, but they all hear it.
Not long after is when they split. They criss cross over each other for the rest of the film, but their basic objectives in the plotline now differ.
Neo’s plotline is all about his final choice- on the room with the Architect. Does he take the door ro save Humanity, or to save Trinity? His ‘Philosophy Path’ comes to a head when he is talking with the Architect, but it has been foreshadowed all the way through.
Morpheus and Trinity aren’t worrying about that- they have purely military objectives. Their huge fight on the highway is their centrepiece, with the objective of getting the Keymaker out alive, but there is other action to, including Trinity’s fateful decision to re-renter the Matrix despite warnings of her death.
So you see, the Philosophy Path isn’t about reading about philosophers, and the combat Path is not about being a violent thug. Probably the two most important things to bear in mind are:
1. Being on the Philosophy Path does not mean you no longer fight! Neo fought Agents, Smith and all those Exiles! And in the last Matrix game, the biggest bad guy- Captain Jericho- was fought by the Philosophy Path
2. Being on the Combat Path does not make you a brainless idiot. It needs a lot of smart play to win at.
It is all about style in the end- what style of game do you want to play? You are given the choice.
I have played your games before- is this any different?
In the way it is run, no. But in how it plays… a little, in two ways. First of all, there really is more of an emphasis on tactical choices in combat, combat being so central to all that is Matrix. Secondly, the set-pieces are far more railroaded into happening- the plot is more ‘choreographed’. If a fight is planned a fight will happen, unlike in Star Wars where player actions just bypassed a possible fight. In The Matrix, player choice and the chance to change things comes in other areas. The fights are too important to miss!