didn't read all of it indeed, but I'm pretty sure I didn't have to, but to humour you I will.
That's mainly because the dialogue is actually one of the best parts of Torment, since it's one of the few role-playing games to ever make good on the promise of letting you play your character however you prefer. Torment's dialogue often lets you choose to make promises, bluff, or play dumb; the game lets you perceive small details if your character is intelligent, understand philosophical implications if he's wise, and intimidate or charm if he's strong or charismatic. Your character's moral alignment and his affiliation with Sigil's different factions are openly flexible and have a noticeable impact on the course of the game.
See this all looks great, but when you read the deeper meaning it ends up at chosing between a limited number of answers or questions to ask.
It's nice that they incorporate intelligence, wisdom and charisma in the conversation and even alignment. But that still does not change the fact that you are very limited compared to a real ROLE playing game.
Originally posted by FireActually, they had a lot of all of what you just said. They tried and suceeded.
didn't read all of it indeed, but I'm pretty sure I didn't have to, but to humour you I will.See this all looks great, but when you read the deeper meaning it ends up at chosing between a limited number of answers or questions to ask.
It's nice that they incorporate intelligence, wisdom and charisma in the conversation and even alignment. But that still does not change the fact that you are very limited compared to a real ROLE playing game.
Originally posted by H. S. 6
Kingdom Hearts - Tried twice to get into this game, and both times it lost my interest fairly quickly. 😬
if i was going to be honest i only played this game because all my friends said it was hard, which turned out to be a total lie, the only hard thing in there is sephiroth, i thought the reaper was hard until i saw you could stop the lock, yeah that game was full of dissapointments