POWERS LIST
'Paths' are Martial Arts powers. They do not boost Gun attacks, though Gun users can still use them defensively.
The Path of the Passive Wings
The style of both defence and attack by watching your opponent and waiting your chance
Works with: Any
Effect: Gain a Defence of 3 against all foes with a lower Perception than you
Tap (Post): Turns a successful barehanded attack into a Throw with +4 damage.
Bonus (Defensive): Throws your foe, but only if you are not using a Melee weapon.
The Path of the Clever Fox
The style of countering Melee weapons
Works with: Any
Effect: Gain a Defence of 3 against all attacks from melee weapons
Tap: Instead, gain a Parry of 4 against melee weapons
Bonus (Offensive): Add the damage of your opponent’s weapon to the damage of your barehanded attack
The Path of the Defensive Master
The style of protecting yourself by outsmarting your foe, and of intelligent flexibility
Works with: Any
Effect: Gain a Defence of 3 against all foes with a lower Intelligence than you
Tap: Swap this power with one in your Download grid. That power immediately refreshes if tapped.
Bonus (Defensive): Block your opponent if you are not carrying a melee weapon
The Path of the King on the Water
The style of true style! Your imposing presence unnerves foes.
Works with: Any
Effect: Gain a Defence of 3 against all foes with a lower Charisma than you
Tap: All attacks made against you this turn by foes with lower Charisma than you miss automatically
Bonus (Defensive): Made a free attack on your opponent if you are not carrying a Melee weapon
The Path of the Storm Turtle
The style of avoiding gunfire by acrobatic movement
Works with: Any
Effect: Gain a Defence of 3 against all gun attacks; or 4 if the gun attack uses Burst Fire
Tap: All Gun attacks made against you this turn fail
Bonus (Defensive): Your opponent wastes an extra point of ammo trying to hit you
The Path of Life’s Armour
The style of protecting yourself
Works with: Any
Effect: Increase your armour rating by one
Tap: Increase your armour rating by another two, and your parry rating by 3
Bonus (Offensive): Make two points of damage from a barehanded strike Unstoppable
The Path of the Sharpened Scales
A general style of increased deadliness in all combat. Conflicts with the Path of the Brilliant Scales.
Works with: Any
Effect: Either gain +3 to your attack pool or +1 to your damage
Tap: 4s on your dice count as successes this turn
The Path of the Brilliant Scales
A general style of increased deadliness in all combat. Conflicts with the Path of the Sharpened Scales.
Works with: Any
Effect: Either gain +3 to your attack pool or +1 to your damage
Tap: All dice that do not show a 5 or 6 when you roll them this turn are re-rolled once
The Path of the Swooping Eagle
The style of exploiting a foe who becomes vulnerable
Works with: Any
Effect: Increase your bonus pool when attacking a Staggered, Stunned or Thrown opponent by 1. Your Throws gain one point of Unstoppable damage, and do +1 damage in total.
Tap (Post): Use if you threw your opponent. Attack him again immediately; 4s count as successes for this attack and all damage is Unstoppable.
The Path of Healing Chi (AUXILIARY)
Your resonance with the flow of life in the Matrix makes you a better medic
Works with: Any
Effect: Gain +2 pool in all medical related rolls
Tap (Slow): As an action, heal 10 damage on yourself or a nearby player
The Path of Abundant Leaping (AUXILIARY)
Free your mind, and make that jump…
Your encumbrance must be under four to make use of this power
Works with: Any
Effect: Turn one die into a 6, after rolling, on any acrobatic roll
Tap (Slow): Make a jump at four times normal height or distance
The Path of the Walking Willow (AUXILIARY)
Move in such a way that it makes it harder for anyone to hit you!
Your encumbrance must be under two to make use of this power
Works with: Any
Effect: Increase your defence by one. This increase is cumulative with another Defence source.
Tap: Increase your defence by another four, for a total of five, all of which is cumulative.
The Path of the Shadow’s Companion (AUXILIARY)
Be one with the shadows, and approach your foes unseen
Your encumbrance must be under two to make use of this power
Works with: Any
Effect: Gain +3 pool in any stealth roll
Tap (Slow): Automatically pass a stealth roll
The Path of Natural Order (AUXILIARY)
Guns rarely find their mark on the quick
Your encumbrance must be under two to make use of this power
Works with: Any
Effect: Gain +1 Parry against all Gun attacks
Tap: Gain another +2 Parry against Gun attacks, for a total of +3
The Path of the Hands of Light
The style of deadly efficiency when unarmed
Works with: Barehanded attacks
Effect: Increase your attack pool by four
Tap: Increase your attack pool by another six, for a total increase of ten
Bonus (Offensive): Your barehanded damage increases by two for this attack
The Path of the Healthy Tiger
The style of great power behind unarmed attacks
Works with: Barehanded attacks
Effect: +2 barehanded damage
Tap (Triple): Get an extra attack on a foe when he attacks you. Your attack goes first.
Bonus (Offensive): Get another +2 barehanded damage, for a total of +4.
The Path of Dim-Mak
The style of blows against pressure points and weak areas
Works with: Barehanded attacks
Effect: Ignore all armour
Tap (Post): Reduce your opponent’s Strength to zero for one round
Bonus (Offensive): Stun your opponent
The Path of the Venerable Grasshopper
The style of impressive use of your feet!
Works with: Barehanded attacks
Effect: Decrease your attack pool by two but get +3 damage
Tap: Instead, increase attack pool by two and damage by 4. Successful hit also Throws target
Bonus (Offensive): Stagger your opponent
The Path of the Jade Emperor
The style of Samurai swordfighting. Conflicts with the path of the Silver Prince
Works with: Sword attacks
Effect: +2 damage
Tap: Instead, get +4 damage
Bonus (Offensive): Stagger your opponent
The Path of the Silver Prince
The style of acrobatic swordfighting. Conflicts with the path of the Jade Emperor
Works with: Sword attacks
Effect: +1 attack pool. +3 Defence against all close combat attacks.
Tap: Instead, gain +3 attack pool and +2 Parry against all close combat attacks
Bonus: Three points of your damage are Unstoppable
The Path of the Lone Bamboo
The style of astonishing Polearm moves
Works with: Spear attacks
Effect: +2 to your attack pool, or +4 against Mooks
Tap (Post): Retreat after dealing your damage
Bonus: Throw your opponent
The Path of the Iron Butterfly
The style of rapid knife attacks
Works with: Knife attacks
Effect: -1 damage, but you make two attacks each round
Tap (Triple): Make another Knife attack
Bonus: Reduce the amount of times this tap power has been used by one.
The Path of the Preying Mantis
The style of twin weaponry. The effect of this Power changes according to which twin weapons you are wielding. You do not need to take this power more than once- it works for all the twin varieties.
Works with: Twinned attacks
Twinned Swords
Effect: +2 attack pool. You may attack two different opponents in melee range each turn
Tap: Another +2 attack pool, and attack all opponents in range
Bonus: +1 damage and a * rating
Hook Swords
Effect: +1 attack pool. When attacking someone wielding a Melee weapon, instead gain +3 attack pool and +2 defence, both of which are cumulative.
Tap: Ignore all Defend and Parry of opponent
Bonus: +1 damage and a * rating
Sais
Effect: +1 Defence, cumulative with another Defence bonus. Also +1 parry if opponent is using a Melee weapon.
Tap (Triple): Make an extra attack
Bonus: +1 damage and a * rating
Staves
Currently, Staves act as lighter Twin swords.
The Path of the Defiant Farmer
The style of relentless blows with the nunchaku!
Works with: Nunchaku attacks
Effect: +2 to attack pool, or +4 against Mooks.
Tap (Triple): Make an extra attack on a foe who just attacked you; your attack comes first.
Bonus (Offensive): Reduce the amount of times the tap power has been used by one.
The Path of the Piercing Claw
The style of deadlly blows from punch daggers and wrist blades
Works with: Katar attacks
Effect: Ignore any armour rating your opponent has.
Tap (Triple): +1 damage
Bonus (Offensive): Reduce the amount of times the tap power has been used by one.