USH'S MATRIX GAME 2006- Main Rules

Started by John!attheDisco8 pages
Originally posted by Lana
It appears my opinion is widely held 😂

I would say so! 😱

Originally posted by Lana
It appears my opinion is widely held 😂

You started a trend.

Woohoo!

And ooooooh. Stuff appeared.

Ok, powers list is now some 95% complete.

Right now, no new powers are going in, but options are always open in the long term. It would be nicer to have two styles for each weapon, and maybe more weapons. Old Paths like Invincible Scholar, Falling Willow and Tightening Coils may be re-done; certainly there may need to be more use of the Block/Throw/Stun/Stagger mechanics (IS did blocks, FW did... well, it did Prones, but that is functionally the same as Throws now).

Has Storm Turtle been changed? Because before it was +3 to defense against regular gun attacks and +5 against burst fire (which isn't in there now)...and I used the hell out of that power...

No, that is true- I'll change it.

Just as a note to people...

If a power says it 'sets' damage, then the damage will be that regardless. If damage becomes set to 3, then even if you have +10 damage from some weird thing, damage will be 3.

Remember you can always choose not to use a power- relevant for things like Venerable Grasshopper and Bullet Time, for example (however, if you don't use Grasshopper so as to not get its attack penalty, you could not later elect to use its bonus- it is either all on or all off)

Something else I've spotted - you didn't explain what Slow means with a Tapped power.

Hmph... yes I did...

...

No commenting on my lack of observation skills allowed.

(comments)

Putting together a Gunner is easy. w00t

Two questions.

1) Can Venerable Grasshopper be used while holding a sword or gun?

2) Can Both Guns Blazing be used to hold a sword and a gun simultaneously?

Just testing to see if these things were brought over from the last system.

Also, twin swords is damage 3, whereas a single is damage 4. So could I use two, then put one away and do more damage with the other?

The idea is more attack pool, I think.

Do you have to take Iron Butterfly if you intend to use knives for flinging mostly?

Originally posted by Bespin Bart
Two questions.

1) Can Venerable Grasshopper be used while holding a sword or gun?

2) Can Both Guns Blazing be used to hold a sword and a gun simultaneously?

Just testing to see if these things were brought over from the last system.

Same two questions, I'm gonna go for All rounder, Katana and sub-machine gun 😄

First of all, there is no weapon changing in this game, you just declare what you are using for a particular round and use the appropriate powers. If you lock yourself into a particular type of attack, you have to run with the logic- for example, if you are guns and nunchuks and make a gun attack, you could not later use Defiant Farmer's ability to attack foes who attack you as you were clearly gunning that round.

Also, unless you fairly much throw away the weapon, or put it away and obviously are not using it, you could not use the bonus powers that specify they do not work if you are carrying a melee weapon.

Other than that, it is quite free and open. Changing guns takes no time at all either, hence that being a choice to reloading if you wish.

Spike- twin swords are smaller. If you are carrying two swords but pan top use one solo, that would most intelligently be one large and one small for a total encumbrance of 6. The katana would be wielded singly, then you would change to Twinned if you drew the other.

Sorry, to disappoint, Vera, but not really any extensive rules for knife throwing yet, so Iron Butterfuly doesn't do anything there.

Oh well. I thought it'd be nifty to be carrying around a load of throwing knives. 🥷

Meanwhile, when it says Works With Any, does that mean I could use Defensive Master to block with my staff? Just to clarify.

Any definitely means that. It is Defence in all circumstances if you are smarter, even against guns.