USH'S MATRIX GAME 2006- Character reference

Started by Lana3 pages
Originally posted by Ushgarak
What is the attractive power?

Nunchaku.

That's the one tempting me, too. I'm going to wait until after the training mission, though.

Ok, Vets tweaked again, as my brother has looked at the issue.

Right now, they got their Known skills back but lost the stat upgrade that Fighter or Gunner beings, or two free choice points goner from All-Rounder.

Net result is zero; using free choice points freed up by having MA and Guns back as Known pays for getting the stat upgrade back. So some of you have not changed at all; specialists might have dropped a skill as they are 'forced' to have a point on MA or Guns that they don't use (though you never know).

But frankly, I wouldn't count on keeping that Known skill come custom character creation, because of the potential for abuse. It holds fine for now, though.

Hey Ush, can I exchange Passive Wings for Clever Fox? It seems to be a glaring hole in my defensive capabilities.

Righto!

MAJOR NERFY CHANGES

Ok, I have been twinking, now after feedback from my bother I have been... bulldozing.

The following changes have been made to templates!

1. Veterans are no longer allowed physical stats at 4! Sorry, guys. That being the case, I have actually reduced your favoured physical stats down to 2 so that a Matrix boost can bring them up again. Come custom creation, you can change this.

2. Only Hackers can custom spend their combat skills to 4! However, Veteran Fighters and Gunners also have a single combat skill at 4 due to their Known skill (which in this new regime they are keeping)

Some people- especiall non-Hackjer Fighters- will find themsevles with lower pools.

ALL Veterans will find themsevles with lower pool OR wounds!

But also all Veterans will find themselves with greatly increased Mentals.

These changes have maintained the Hacker's pool superiority and the Vet's mental superiority. Comes at the price of some creation flexibility but... sod that.

Hey Ush Im swapping Natural Order for Abundant Leaping, and Carnival or Carnage for Both Guns Blazing.

Gee! Ok.

Ush, can I swap out Life's Armour for Sharpened Scales?

Blimey! Ok.

I'm still debating on swapping something out for DF...hmmm.

Hold on that- Knives might be going to small.

...damn. That throws that idea off a bit...and means I'd only be able to have one in order to use all my auxiliaries.

Well, My character was designed to be a brick wall, dropping the wounds pool and favored toughness to two makes it a tad hard for that...

I'll stick with Vet, but please don't drop anymore aspects like that 🙁

Toughness is still your highest stat.

After going through my fight with San so far, I've decided to swap out some powers...

...byebye Healing Chi and Abundant Leaping, hello Swooping Eagle and Life's Armor.

Heh! And why is that?

Byebye HC because I don't think I'll use it. 😛

Byebye AL because I have a staff as well as knives.

Hello SE because that would have been damned useful in inflicting more damage after I'd thrown her, since she tapped WW...

Hello LA because knives are evil, especially when San's got them.

HC combos well with Lone Bamboo- gets you space.

Didn't think about that, would have been useful just now. ermm

Keeping HC, then...but...DiM can go, I think. LB does plenty of damage to anyone, especially armored mooks.