Ok, glad we got that sorted. Now, Heph tapped Passive Wings, which means that hsi last attack became a Throw, and with a base damage of four to boot. So the final damage was seven!
However, due to the parameters of the scenario, this is particularly nasty because Hawk is left hanging off a pole platofrm thingy. He can still fight, this being the Matrix where anyone can fight from any position, but Heph will get his pool bonus for three turns as Hawk gets back up.
He's now following this up with a nasty attack on the straggling Hawk, tapping Sharpened Scales.
Good time to switch to Silver Prince, that being the case, which also changes the scenatio somewhat, as Hawk is now performing impressive spin-and-grabs whilst dangling, by one hand, his other hand with his sword, in impressive acrobatic fashion. Wish someone was filming this. HC does not need to be in cache- auxiliary powers are always working for you.
For Heph's attack, he is on +6 pool and Hawk has no defence- but he does have two Parry. However, 4s are successes. oooh, jine successes in all... nasty! But, as ever the curse of unarmed, not much more than that. Ten damage all told.
Hawk's gnarly platform-dangling sword style has a bite of its own, however, and Silver Prince strikes back with even pool as its pool bonus meets Heph's CF defence. Seven dice then. Four successes, nice, and a base damage of five (including one from Brilliant Scales) means that is nine damage in return!
Phew!
Firewall- didn't even tap it for you. Straight Shooter does nothing against Mooks. Your foe is doornailed!
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3
Balder (6/7/22): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (3/3)
Falcon (10/32) HC NO 10B BT StS EE BB
Uzi x2 (3/0) (4/0)
H&K x2 (4/0) (4/0)
-
2
Firewall (6/6/6) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (1/4)
-
2
Hawk (7/5/17) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glock 19s x2 (3/4) (3/4)
Hephaestus (8/9) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchuks
-
0
Helios (8/5/0) ST KW HC VG SP LB LR BT 10B StS
Uzi (4/20)
Dale (8/5/0) ST AL WW JE SP HL HC PW BT LR StS
-
0
Azrael (9/7/0) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E x4 (5/1) (5/1) (5/0) (5/0)
Glock 17 (6/1)
Fire: (7/6/0) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (5/4)
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Azrael, Fire, all ready!
Originally posted by Ushgarak
King- your character is up. Happy with him?
I'd like to fight a group of 6 mooks, security guards with a M1911 (Light Pistol) each. I would like to have a pair of Glock 19's (Light Machine Pistol) and a pair of Beretta 92G Elite II's (Light Pistol - two extra clips). Set-up... a rooftop of a building, similar to the one from the jump program.
Cache - BB, LR, CC, StS, SS