As an aside, Azrael will take on 18 SWAT in a library. There is six rows of shelves, with a passageway down the middle, perpendicular to the entry wall. The SWAT will arrive through the entrance (desk, metal detectors, etc). At first only 8 will be present, but after three turns 10 more will arrive.
He will be armed with four Glock 19s.
His loadout will be: BB, StS, KW, HT, DiM
Two is a rough average, yes, Melkor. I'll need your starting loadout and weapons.
Ok, doing Azrael's bonuses from last turn! His bonus attack is not great; one success for four damage. His next bonus attack is two successes, for another five! Then yet another attack from Azrael is one success again, for four.
An exasperated Fire finally gets a blow back, this time on better pool. Obviously, making Fire mad is a bad idea. He rolls siz successes and a bonus, doing 13 damage and Staggering Azrael!
Waiting on Helios...
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3
Balder (6/7/22): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (3/3)
Falcon (10/32) HC NO 10B BT StS EE BB
Uzi x2 (3/0) (4/0)
H&K x2 (4/0) (4/0)
-
1
Helios (7/5/5) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)
Firewall (6/6/6) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)
-
3
Azrael (9/7/25) CF KW LA BS HL HT 2 DiM HC AL WW BB StS
Glock 19s E x4 (5/0) (5/0)
Glock 17 (6/1)
Fire (7/6/29) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)
-
2
Spades (7/21) BS SS LR CC BB StS EE
Glock 19s x2 (4/0) (5/0)
Beretta 92Gs x2 (6/2) (6/2)
Security Guards x3: 0
SG x1: 2
SG x1: 1
-
0
Azrael (9/7/0) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s x4 (3/3/3/3)
SWAT x8: 0
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Azrael will tap DiM this time, as well as tapping HT again. On the free attack (before Fire), he'll tap HL too, moving in to strike the swordsman before he can swing. On the normal attack he'll just hit him.
Guess I'll be swapping out DiM for LA and HT for StS.
(Please work...!)
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As for the SWAT, Azrael will open fire on the first one through the door with BB, cartwheeling toward them.
Ok, as Fire attacks Azrael, Azrael launches an HL tapped attack for 16 dice! He scores a very healthy 8 successes, and scores a bonus, which I shall assume to be Fox. Total damage is therefore 14!
Fire's attack is at 6 dice due to Dim-Mak. He rolls just one succes for six damage.
Azrael's next attack is rather depowered, with six dice. He rolls to successes for two damage.
Against the SWAT, Azrael scores a kill. But their return fire totals to a vicious 17!
Helios wins initative. This gives him a six dice kick of doom! He scores an impressive three successes, for eight damage, and causing Firewall to be thrown.
Even as Helios pursues him in mid-air, though, Firewall is fighting hard. He rolls a very high quality five successes on nine dice (Helios has no applicable defence), inflicting six damage and with Dim-Mak powering down Helios' next attack.
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3
Balder (6/7/22): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (3/3)
Falcon (10/32) HC NO 10B BT StS EE BB
Uzi x2 (3/0) (4/0)
H&K x2 (4/0) (4/0)
-
2
Helios (7/5/11) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)
Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)
-
4
Azrael (9/7/31) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (5/0) (5/0)
Glock 17 (6/1)
Fire (7/6/45) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)
-
2
Spades (7/21) BS SS LR CC BB StS EE
Glock 19s x2 (4/0) (5/0)
Beretta 92Gs x2 (6/2) (6/2)
Security Guards x3: 0
SG x1: 2
SG x1: 1
-
1
Azrael (9/7/17) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s x4 (2/2/3/3)
SWAT x7: 0
-
0
Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (5)
Desert Eagle (4)
Security Guards x4
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Azrael will backflip away from Fire, pulling a Glock and firing. (Not retreating out of combat, though.) He'll also switch out DiM for StS.
Tapping Clever Fox.
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SWAT-wise (17 damage?! Ahhhh!) Azrael will fire another burst from both his weapons before closing to melee with them. Switching StS out for LA.
Certainly, Zinky. Just gimme a setup.
Fire- yes, you can still swap after that.
Fire launches a big attack but the Fox is tapped against it... Oh! The Scales tap has made it work! A huge seven successes gets burned down to three, for nine damage!
Azrael attacks back. he rolls two successes, for three damage. Egad, that is close!
Refresh! Azrael, chose two inactive powers to untap.
Other Azrael, you charge them down, although the ones you are not directly next to back off a bit. I am afraid your attack roll is no good either!
And I am afraid this time you are rather totally shot up.
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2
Helios (7/5/11) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)
Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)
-
5
Azrael (9/7/40) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (5/0) (5/0)
Glock 17 (6/1)
Fire (7/6/49) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)
-
2
Spades (7/21) BS SS LR CC BB StS EE
Glock 19s x2 (4/0) (5/0)
Beretta 92Gs x2 (6/2) (6/2)
Security Guards x3: 0
SG x1: 2
SG x1: 1
-
1
Azrael (9/7/32) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s x4 (2/2/3/3)
SWAT x6: 0
SWAT x1: 1
-
0
Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (5)
Desert Eagle (4)
Security Guards x4
-----
Oh, shit.
Not much point continuing this SWAT fight, I think.
Oh well, may as well see it through. Azrael will tap BB, blasting away an unwounded SWAT (switch BB for HL). He'll also tap LA (LA out, CF in).
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Untap DiM and BB, please Ush. I'll then tap SS, shooting at Fire's chest, while also tapping KW. Switch out those two for DiM and BB.
Can I then follow Fire's example and switch out another power? Or at least, put one in. I'll bring LA back into play.