USH'S MATRIX GAME 2006- The Dojo

Started by Lord Melkor23 pages

I will tap Carvival of Carnage, separating the attacks between two guards, while keeping the distance, looking for some cover.

I Slash at Azrael, aiming for his throat. while I do the pure matrix-like dodge underneat his rain of bullets, doing a very deep limbo bend backwards. (Tapping Storm Turtle) swap SP for JE.

IF possible after a throw like that, Firewall turns his momentum into a spinning axe kick right before he lands, his sights locked in on Helios after recieving a beating from the man.

Azrael, sorry, bit of an issue here... you can only swap one power a turn, yes?

Melkor goes crazy-8 bonkers with a CC tap! Four targets with that, Melkor, not two. Nine dice against each; you drop three easily, and then manage to roll no successes at all against the fourth! Happens sometimes.

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2

Helios (7/5/11) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)

Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)

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5

Azrael (9/7/40) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (5/0) (5/0)
Glock 17 (6/1)

Fire (7/6/49) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)

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2

Spades (7/21) BS SS LR CC BB StS EE
Glock 19s x2 (4/0) (5/0)
Beretta 92Gs x2 (6/2) (6/2)

Security Guards x3: 0
SG x1: 2
SG x1: 1

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1

Azrael (9/7/32) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s x4 (2/2/3/3)

SWAT x6: 0
SWAT x1: 1

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0

Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (1)
Desert Eagle (4)

Security Guards x1

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Helios will meet Firewall's kick with one of his own.

Now Melkor will tap the Path of the Praying Mantis and finish the last guard with the ferocious flurry of blows.

I didn`t expect it will be so easy.....

Okay, Mors and Heph are fighting.

Give us the blacksmith shop from Pirates of the Caribbean.

Mors has his sword, Heph has his nunchaku.

(is forcing Chris and Colin to fight)

*sigh* Fine, woman!

Mors has his signature katana.

Starting loadout: KW DM SS JE

Hehe, this will be fun.

Heph has the nunchux!

Cache time! - PW CF SS HL VG

Here's my orders redone. Sorry about that, bit of confusion.

Untap DiM and BB, please Ush. I'll then tap StS, shooting at Fire's chest, while also tapping KW. Switch out KW for DiM.

(Would it take one swap to bring another power into my cache, as I only have four there, and I have a limit of five?)

Consider him dead, Melkor, but tapping Twin Staves is really only of any effect against multiple targets!

Firewall and Helios clatter with their feet in mid-air... but Helios' attack has been affected by Dim-Mak and has little chance fo doing anyhting, and indeed does not. Firewall scores two successes to inflict four damage.

Interestingly in the Fire and Azrael fight, due to power taps we have a series of total misses! And they draw 2H. Dunno where the cache got confused, Azrael, but feel free to add another power in.

I am interested in how Brit is now acting as a Fight Manager! Considered a career in boxing admin?

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3

Helios (7/5/15) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)

Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)

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6

Azrael (9/7/40) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (5/0) (5/0)
Glock 17 (6/1)

Fire (7/6/49) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)

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2

Spades (7/21) BS SS LR CC BB StS EE
Glock 19s x2 (4/0) (5/0)
Beretta 92Gs x2 (6/2) (6/2)

Security Guards x3: 0
SG x1: 2
SG x1: 1

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2

Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (1)
Desert Eagle (4)

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0

Mors (8/4/0) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Hephaestus (8/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

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Well, with Chris and Colin boasting back and forth about Mors winning or Heph beating his sorry ass, I thought I'd bring the argument to a head. 😗

Ush, you forgot my swap (I have already swapped SP for JE last turn)

Depending on when I can switch in, I'll put in BB now. If that's so, then I'll tap DiM and BB, shooting Fire with both Glocks. If I have to wait until the end of the turn, I'll tap DiM and just hit him.

Either way, switch out DiM for LA. (Bring in BB if I wasn't able to at the beginning of the turn.

(at the start of my turn Swapping ST For DM)

Since this attack is all or nothing I tap JE, SS and LA.

As I twist around my axle trying to avoid Azrael's attack I bring my blade up and bring it down diagonally across Azrael's chest.

Down to initiative, I think.

Just realised I should have tapped HC. Damn.

It takes an action, so probably not.

Mors takes a swipe at Heph, tapping SS and JE.

Swapping in SE for SS after.

SS for +1 damage, Heph is just going to start things off with a vicious kick at Mors, tapping HL and VG.

Ok, initiative time with Fire and Azrael!

Azrael wins it. Azrael can indeed bring in BB immediately, but trying to use a Path with Guns is completely illegal. Only Gun powers work with Guns.

Azrael fires madly at Fire. He rolls three successes, but that's not enough to get through a Life's Armour tap.

Fire, meanwhile, is tapping Jade Emperor and Sharpened Scales. Azrael has no defence. Fire rolls five successes for thirteen damage! And that actually ends the fight.

Meanwhile, we have a similar aggressive move from Mors. He rolls four successes, inflicting twelve damage! Nice start.

Heph- specifying using SS for one damage actually means you are doing nothing with it, because you tapped VG. Eek!

Still, heph pulls off his 18 dice special! Well, reduced to 15. Hmm. Heph, that was a lousy two successes for seven damage. Still, Mors is thrown!

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3

Helios (7/5/15) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)

Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)

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7

Azrael (9/7/53) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (4/0) (4/0)
Glock 17 (6/1)

Fire (7/6/49) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)

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2

Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (1)
Desert Eagle (4)

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1

Mors (8/4/7) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Hephaestus (8/12) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

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