Azrael, sorry, bit of an issue here... you can only swap one power a turn, yes?
Melkor goes crazy-8 bonkers with a CC tap! Four targets with that, Melkor, not two. Nine dice against each; you drop three easily, and then manage to roll no successes at all against the fourth! Happens sometimes.
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2
Helios (7/5/11) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)
Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)
-
5
Azrael (9/7/40) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (5/0) (5/0)
Glock 17 (6/1)
Fire (7/6/49) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)
-
2
Spades (7/21) BS SS LR CC BB StS EE
Glock 19s x2 (4/0) (5/0)
Beretta 92Gs x2 (6/2) (6/2)
Security Guards x3: 0
SG x1: 2
SG x1: 1
-
1
Azrael (9/7/32) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s x4 (2/2/3/3)
SWAT x6: 0
SWAT x1: 1
-
0
Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (1)
Desert Eagle (4)
Security Guards x1
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Consider him dead, Melkor, but tapping Twin Staves is really only of any effect against multiple targets!
Firewall and Helios clatter with their feet in mid-air... but Helios' attack has been affected by Dim-Mak and has little chance fo doing anyhting, and indeed does not. Firewall scores two successes to inflict four damage.
Interestingly in the Fire and Azrael fight, due to power taps we have a series of total misses! And they draw 2H. Dunno where the cache got confused, Azrael, but feel free to add another power in.
I am interested in how Brit is now acting as a Fight Manager! Considered a career in boxing admin?
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3
Helios (7/5/15) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)
Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)
-
6
Azrael (9/7/40) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (5/0) (5/0)
Glock 17 (6/1)
Fire (7/6/49) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)
-
2
Spades (7/21) BS SS LR CC BB StS EE
Glock 19s x2 (4/0) (5/0)
Beretta 92Gs x2 (6/2) (6/2)
Security Guards x3: 0
SG x1: 2
SG x1: 1
-
2
Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (1)
Desert Eagle (4)
-
0
Mors (8/4/0) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Hephaestus (8/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku
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Ok, initiative time with Fire and Azrael!
Azrael wins it. Azrael can indeed bring in BB immediately, but trying to use a Path with Guns is completely illegal. Only Gun powers work with Guns.
Azrael fires madly at Fire. He rolls three successes, but that's not enough to get through a Life's Armour tap.
Fire, meanwhile, is tapping Jade Emperor and Sharpened Scales. Azrael has no defence. Fire rolls five successes for thirteen damage! And that actually ends the fight.
Meanwhile, we have a similar aggressive move from Mors. He rolls four successes, inflicting twelve damage! Nice start.
Heph- specifying using SS for one damage actually means you are doing nothing with it, because you tapped VG. Eek!
Still, heph pulls off his 18 dice special! Well, reduced to 15. Hmm. Heph, that was a lousy two successes for seven damage. Still, Mors is thrown!
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3
Helios (7/5/15) ST KW HC VG SP LB LR BT 10B StS
Glock 17 (6/0)
Firewall (6/6/14) ST KW LA AL HC HT DiM HL CF SS StS LR
Glock 17 (6/0)
-
7
Azrael (9/7/53) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19s E x4 (4/0) (4/0)
Glock 17 (6/1)
Fire (7/6/49) DM ST LA SE HC AL SS JE SP 10B StS
Katana
MP5 (3/4)
-
2
Melkor (5/6/0) DM ST SS SC DiM PM CC LR BT StS
Dual Staves
Uzi (1)
Desert Eagle (4)
-
1
Mors (8/4/7) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Hephaestus (8/12) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku
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