USH'S MATRIX GAME 2006- Training Mission
Ok, the background for this has been set out in the Zion thread. A reminder:
1. You are in two teams, Shez and Percy
2. You enter the Chinese-style complex by different doors at the front. Inside are 'bad things', but you know no other geography other than that your seperate paths meet up somewhere in there
3. At the very end is a door. First team to get a player through the door wins
4. The door has three keys. There are three Guardians (each duplciated, so there is a set of three for each team), each of which holds one of the keys. You need a set of three to get through, taken either from a Guardian or a Player.
5. Once you start playing seriously competitively, all orders get routed through your team leader.