Ok, let's kick this off! Anyone without a loadout is late getting through the door.
Well, what is through the first door is pretty simple... a large, bare with a door at the far side, but utterly packed with bad guy drug dealers with Glocks! Who fire at you! Eeeek!
Players win initative.
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TEA HOUSE TRAINING SCENARIO
Left side, First room
Mors (8/4/0) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Ares (10/0) ST AL CC EE BB 10B StS
Thompson SMG (5/0)
Mac 10 and Skorpion and MP9 (4/0) (4/0) (4/0)
Glock 19 E (5/0)
Burn (10/0) ST KW CC EE LR 10B StS
Ingrams x2 (4/4) (4/4)
Shotgun (8/1)
Hephaestus (8/0) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku
Falcon (10/0) HC NO 10B BT StS EE BB (late)
Uzis x2 (4/0) (4/0)
SMGs (5/0) (5/0)
Firewall (6/6/0) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (8/2)
Balder (6/7/0) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (5/4)
.44 Magnum (3/4)
Hawk (7/5/0) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Glocks 19s x2 (3/4) (3/4)
Gun-wielding maniacs x50: 0
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Right side, First room
San (11/0) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars
Helios (6/5/0) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (8/2)
Cloud (7/0) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Melis (11/0) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives
Klez (9/4/0) KW HL BB EE LR BT StS
P99s x2 (6/10) (6/10)
Barbarossa (9/7/0) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)
Azrael (9/7/0) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s x2 (3/0) (3/)
Glock 19s E z2 (5/0) (5/0)
Walter P22s x2 (6/0) (6/0)
Sirin (6/5/0) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (6/0)
Beretta 93R MP x2 (3/0) (3/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (4/0) (4/0)
Gun-wielding maniacs x50: 0