REX's Game - WAR ZONE - The Jedi Order

Started by Captain REX14 pages

Well, I "made" a picture of the Scythesaber, just so you know what it looks like. It is a red Ghtroc freighter, with two cannons in front and the quads on top and bottom.

Follow my instincts to guess its path... then I will open fire.

(Waiting for Padme...)

Meanwhile, 2 more fighters leave the ship and head your direction.

"Geonosians? I have a strong dislike but a healthy respect for those guys." Keirra mutters as she releases another few bursts from her quad.

"Oh, I don't think it's a Geo," says Ki-Tora over the comlink. "They don't leave Geonasis very often..."

(Are we still Padme-waiting?)

(Yep...)

Meanwhile, the passengers are getting themselves situated. Reno, the Abyssin, is cleaning his blaster. Tonos & Heglen, both Bith, are drinking a strong tea. Arc Non, the Geo, is sitting in a corner and looking out a viewport. The Verpine, Isitect, is just recovering from his unconciousness.

"Nothing like a good space duel to get the blood flowing..." Keirra says as she leads a bad guy's fighter with bursts of fire.

Julie -- An enemy starfighter bursts from your blasts, Julie. Only one left, which swervs into the cannons' sight and back inti yours.

Ush -- The Geonasian starfighter dodges your shots with skill.

Mah -- The Geonasian starfighter attacks you. It locks on while dodging Ush's quad and opens fire.

I TOTALLY forgot...LanceWindu is with you guys. Due to his absence, he hasn't posted a character or talked at all!

So sorry Lance...you can be helping Ki-Tora and Fire tend to the wounded passengers you brought aboard.

Mah spins, then goes straight downward, while heading towards the transporter. He takes his starfighter under the transporter, then up on the other side, so the Geonosian looses sight.

Mah -- Good maneuvering. The Geonasian starfighter looses sight, but you are clipped by one bolt. Now you are behind the pirate transporter. As you look, you see a docking bay...with at least 10 starfighters being prepped for take off! Arleth and Keirra aren't going to be able to hold off all of them with the quads! Maybe if you shot inside the hangar...

If I can't shoot that guy down, at least make it impossible for him to manage a decent attack run.

Well, he is one of those tacky pirates that would rather be using deathsticks in a bar somewhere than be blown up.

Another one or two head out of the hangar.

"Great, they've got bad guys to spare around here."
Keirra line up a few more shots inside the hangar and lets them fly.

Julie -- You can't get a very good shot from where your ship is positioned, but you manage to destroy a fighter about to take off.

Mah -- One fighter explodes from where you can see, but Julie's shots ony hit the deck after that.

Mah turns towards the hangar and sweeps down, targeting the fighters inside the hangar and shooting. When he gets close he turns his starfighter back and starts over again.

Mah -- You begin taking out fighters. One after the other...then you hit a fueling tank. The tanks are all hooked to each other by pipes, so the hangar becomes a fireball.

Ush -- Two starfighters fly into view. One opens fire on your quad, missing but still causes you to shake in your chair, smoke rising from a damaged quad shielding control panel.

"We're getting a lot of heat up here, guys..." says Arleth as he concentrates fire on the one that hasn't fired yet.

BOOM! The fighter's underside is hit, right where all the torps are stored.

You see the Geonasian starfighter swerv, and turn to attack Kakoii's (Mah's) Jedi starfighter.