UEF Supreme Commander vs. Starcraft

Started by doan_m3 pages

Originally posted by Liquid_Fire
[B]The SupCom dosen't make kilometer long tanks...and even if it took him a few minutes, how many tanks is that compared to everything the SC universe will throw at it?

Enough to bring forth a severe casualty ratio in favor of the tank division.

Also, a several kilometer wide tank divison wont do shit against a several dozen thousand kilometer wide swarm of painless zerg.

Yes it would. Just simply accelerate over and trample those bastards over. You do know that a zerg invasion was repelled by farmers with pitchforks one time right?

Just be happy I'm not using the Core Contingency from Total annihilation.

[/QUOTE]

*sigh* If the storm is up there nuking the source of the storm won't do anything because it'll still ravage your men...

It'd take several hundred if not thousands of SupComs to match the amount of men they're going to run into. And if they all fird off thousands of nukes, they dont have that many nukes, they'd "Destory the planet."

Carries surviving a Yamato cannon is "Actual Stuff". They're shields and hull have the capacity to withstand a nuke (It's in the game, and it's in the books.), and it takes two simultanious Yamato cannons to take one of them down.

Protoss units are always being built. They have thousands pre-made for battle, there is just so much territory to cover that they're spread thinly. In this case...

He can spam as many nukes as he wants, without destroying the planet, but he couldn't make them fast enough, and he nukes everyything in sight he's going to blow up his own armies.

Protoss Carriers main arsenal as a massive array of fighters, and Terran BC's have multipile Wraiths... And the BC's could still yamato/nuke it several times, until the limit of destroying the planet.

That "invasion" was hardly an invasion at all. They released spores into the atmoshpere. The Zerg took over almost every planet in the terran empire in a matter of days or weeks, with one Cerebrate faction... ANd the Protoss were helping the Terrans behind the scenes during this as well.

You cant run over that many Zerg, Zerg claws and acid spores, not to mention the Guardians, can easily cut through or melt the most advanced types of armour, and Zerglings can jump onto the tanks enmasse... Ultralisks could not be run over. Lurkers would be underneath the Ground. Terran and Protoss both have units that are basically tanks.

Yeah run them over, lol. That would be laughable. Zergling claws can cut through five inch steel in a matter of SECONDS. Hydralisk acid spinces can melt through metal in SECONDS. The Zerg will WTF destroy the first division, then simply spawn camp the new arrivals and kill them with superior numbers before SFC's forces can get oriented.

Originally posted by Blax X
[B]Yeah run them over, lol. That would be laughable. Zergling claws can cut through five inch steel in a matter of SECONDS.
And who says that the Supreme commander uses anything as primitive as steel hmmmm.....

Hydralisk acid spinces can melt through metal in SECONDS.

Given the range at which hydralisk spit, they meet the recieiving end of a tank cannon.

The Zerg will WTF destroy the first division,
As said before, far outranged for that matter.


then simply spawn camp the new arrivals and kill them with superior numbers before SFC's forces can get oriented.
The Supcom and his subcoms can do likewise you know. Except they spam stuff stronger then a bunch of lame meatbag killers.

SupCOm uses alloys as his armour...that's obvious...

A tank couldn't shoot the amount of hydralisks attacking them. It'd be like trying to shoot a frieght train with a pellet gun and hope you can whittle it down to nothingness before it hits you.

Range dosen't matter you couldn't kill them fast enough.

The SupCom would never have Superior numbers. He'd have to have every inch of the planet covered in layers of tanks to match the numbers.

Note: The Zerg could also release spores into the atmoshere, and use other methods like glave worms and boodlings to infest the people in the tanks.

And who says that the Supreme commander uses anything as primitive as steel hmmmm.....

Who says he doesn't? Provide proof and info.

Given the range at which hydralisk spit, they meet the recieiving end of a tank cannon.

Hydralisks can shoot a ship thats hundreds of miles in the air. You just cant see it because everything is scaled down due to it being an RTS.

As said before, far outranged for that matter.

Already dealt with.

The Supcom and his subcoms can do likewise you know. Except they spam stuff stronger then a bunch of lame meatbag killers.

No, they can't. Heres the thing, you're assuming that SFC a;ready has men by the time the SC team atatcks. He doesn't. He needs to spawn them first. So as soon as he spawns his first batch they will instantly be destroyed due to being outnumbered 50 to 1. He'll spawn a second batch just to get destroyed, again, 50 to 1.

SFC cant win this unless he gets some prep time to MAKE fleet.

A month of preperation at least. The whole planet would need to be a big fortress... He gets an hour and a half of prep...on the Protoss homeworld... (Because the Protoss are honourable and want to give him at least the illusion of a fighting chance.)

Nah make it Char, the 'toss wouldn't want to damage there homeworld.

Originally posted by Liquid_Fire
[B]*sigh* If the storm is up there nuking the source of the storm won't do anything because it'll still ravage your men...

Who says theres any men inside those tanks or mech's huh.

[QUOTE[It'd take several hundred if not thousands of SupComs to match the amount of men they're going to run into.[/QUOTE]
No, thousands is just to cruel to SC. Which is why i choose one inital force to begin with

And if they all fird off thousands of nukes, they dont have that many nukes, they'd "Destory the planet."
If your playing by the rules of the OP. You will note I said that THEY cannot destroy the planet. But the Supcom will have no problem with destroying a freaking continent if need be. And besides. Thousands of nukes wont even be able to measure up to enough energy to destroy a planet. Supcom nukes are like what? A few hundred megatons? Compared to SC's paltry 2 to 3 kiloton range. And lets see.If it even takes an hour to destroy a planet. Then you would need to be firing off 617 exotons of power! Thousands of nukes arent going to destroy the planet.


Carries surviving a Yamato cannon is "Actual Stuff". They're shields and hull have the capacity to withstand a nuke (It's in the game, and it's in the books.), and it takes two simultanious Yamato cannons to take one of them down.
Nowadays making points on "withstanding nukes" is a very lousy response because theres no longer just one nuke plain and simple. There are different scales of nuclear power. One being able to destroy a state(a few megatons), the other only being able to take out a portion of city(15-20 kilotons as demonstrated in Hiroshima).

Protoss units are always being built.

Likewise for the UEF. They just build faster.

He can spam as many nukes as he wants, without destroying the planet, but he couldn't make them fast enough, and he nukes everyything in sight he's going to blow up his own armies.[/QOUTE]
With that said, hes not going to nuke different locations. He will probably storm close to the same location in layers. And aim some up towards the sky. Besides even IF he does nuke his own guys by accident, its not like its a real loss considering that those guys were made in a few seconds out of nothing buy energy and that those beings were simply piloted by AI.

[QUOTE]Protoss Carriers main arsenal as a massive array of fighters

Gunships and SAM sites make wonderful defense against the likes of those. And just about how much can carriers carry really?

and Terran BC's have multipile Wraiths... And the BC's could still yamato/nuke it several times,

They will expend energy from their ships to do paltry damage to a miniturized area of the planet at best. Yamato nuking doesnt exactly extend as far as city wide death.

That "invasion" was hardly an invasion at all.

Indeed.

They released spores into the atmoshpere.

And the SupCom army needed air since when?
The Zerg took over almost every planet in the terran empire in a matter of days or weeks, with one Cerebrate faction... ANd the Protoss were helping the Terrans behind the scenes during this as well.
Given terran technology. Thats quite unimpressive.

You cant run over that many Zerg, Zerg claws and acid spores, not to mention the Guardians, can easily cut through or melt the most advanced types of armour,
The rolling is just a side effect as they meet the receiving end of the tank cannon fire.

and Zerglings can jump onto the tanks enmasse...

But at best would as insignificant as roaches on the windshield.

Ultralisks could not be run over.[/QUOTE]
Now wheres the logic in that. When you have an object about 50 times bigger then another object, it only makes sense that it goes squash against the bigger object.

Lurkers would be underneath the Ground.

And blown out in chunks of dirt with cannon fire.
Terran and Protoss both have units that are basically tanks.

So does the UEF supcom.

Dude you are quite simply a MORON. The SupCom army DOES need air because they are HUMANS you douchebag. Good God your just making up possibilities off the top of your head aren't you?

Ultralisks are not 50times smaller than most of SupComs tanks, they would be bigger.

As stated, your tanks, however advanced, could not shoot every Zerg in sight, the Zerg numbers would tear them to shreds. And if the Zerg jumped on the tanks, which they will, they could easily tear through the armour, and a tank cant shoot at every angle... And nother tank would shoot it's own tank taking all the zerg off of them.

They'd have to FIND the lurkers first. They wouldn't be able to even see the ground let alone target a specific lurker, and the time it would take to aim the barrel would see the tank torn to bits by acid and claws.

The Protoss fighters would defend the carriers from SupCom fighters, not attack a forfified base.

Multiple Yamata connons would reduce the Supreme Commanders Mech to slag. You make your units seem like Gods. I'm sorry to tell you that they're not invincible, no matter how much you want them to be.

OK, so anti-air defenses are good against air? What's your point? The Protoss aren't going to send their air where the most anti-air hostile units are located. They'd coodinate and plan their attack, along with Terran and Zerg...the Zerg could easily wipe out the SupCom due to sheer numbers. Get the picture, your outnumbered like 5000 to one.

Bottom Line:

- THERE IS NO POSSIBLE WAY YOUR UNITS COULD TAKE OUT THE AMOUNT OF ENEMIES THAT WOULD BE ATTACKING THEM.

- YOUR UNITS ARE NOT ALL 400x MORE POWERFUL THAN THE UNITS THEY WILL BE UP AGAINST.

I dont think you get it. The size of the army you will be up against could completely surround the planet, from all angles, so you couldn't see it from space, and that's JUST the zerg. Add on the Terrans, who's weapons could do a fair amount of damage to the SupCom's. And the Protoss' who's units stand very much on par.

[] Im going to bed, 'night. *poke poke* Hee hee![]

Originally posted by Liquid_Fire
Dude you are quite simply a MORON.

Funny, I was thinking the same about you.
The SupCom army DOES need air because they are HUMANS you douchebag.[/QUOTE] Air is supplied within the SupCom you know. And theres only ONE human on the battlefield. Everything else is piloted by Artificial Intelligence.

Ultralisks are not 50times smaller than most of SupComs tanks, they would be bigger.

Starcraft Ghost cutscene begs to differ.

As stated, your tanks, however advanced, could not shoot every Zerg in sight, the Zerg numbers would tear them to shreds.

They shoot they run them over. There flesh is extremely poorly built. Slow moving vans easily kill Zerglings.

And if the Zerg jumped on the tanks, which they will, they could easily tear through the armour,

and a tank cant shoot at every angle... And nother tank would shoot it's own tank taking all the zerg off of them.[/QUOTE]
You really would assume that the tanks would fire on each other? And besides its not like they would do anything to the armor. Hydralisk cant even penetrate glass.

They'd have to FIND the lurkers first.

Firing while cloaked or burrowed will give away its position easily.

They wouldn't be able to even see the ground let alone target a specific lurker, and the time it would take to aim the barrel would see the tank torn to bits by acid and claws.

[QUOITE]The Protoss fighters would defend the carriers from SupCom fighters, not attack a forfified base.[/QUOTE] The fighters would keep the protoss fighters tied up while missiles come arcing up into the sky to hit the carriers.

Multiple Yamato connons would reduce the Supreme Commanders Mech to slag.
If they have any idea where the SupCOm is in the first place,and if they can get past everything else. And besides. The Commander also fields his own set of Sub Commanders who possess the same capabilities of the SupCom. Given that, theres a serious multiplier affect going on.

You make your units seem like Gods. I'm sorry to tell you that they're not invincible, no matter how much you want them to be.

Of course there not. There just more powerful then SC.

OK, so anti-air defenses are good against air? What's your point?

Point is is that that you make your faces seem blatantly like they would have all kinds of safety making attacks on the supcom from the air.

The Protoss aren't going to send their air where the most anti-air hostile units are located.

Given the quick build times of the SupCom forces. They could respond rapidly and make it so.

the Zerg could easily wipe out the SupCom due to sheer numbers. Get the picture, your outnumbered like 5000 to one.

With said multiplier affect. I beg to differ. ANd its not like Ultralisk can do anything to the tanks.

Bottom Line:

- THERE IS NO POSSIBLE WAY YOUR UNITS COULD TAKE OUT THE AMOUNT OF ENEMIES THAT WOULD BE ATTACKING THEM.

You need capslock to bring your point across? How absurd.

- YOUR UNITS ARE NOT ALL 400x MORE POWERFUL THAN THE UNITS THEY WILL BE UP AGAINST.
And neither is Starcraft. Starcraft is actually one of the most weakest sci-fi universes to have ever existed. Hell it dies easily against the Federation from Star Trek. Now thats humiliating.

Originally posted by Liquid_Fire
Dude you are quite simply a MORON.

Funny, I was thinking the same about you.
The SupCom army DOES need air because they are HUMANS you douchebag.
Air is supplied within the SupCom you know. And theres only ONE human on the battlefield. Everything else is piloted by Artificial Intelligence.

Ultralisks are not 50times smaller than most of SupComs tanks, they would be bigger.

Starcraft Ghost cutscene begs to differ.

As stated, your tanks, however advanced, could not shoot every Zerg in sight, the Zerg numbers would tear them to shreds.

They shoot they run them over. There flesh is extremely poorly built. Slow moving vans easily kill Zerglings.

And if the Zerg jumped on the tanks, which they will, they could easily tear through the armour,

and a tank cant shoot at every angle... And nother tank would shoot it's own tank taking all the zerg off of them.[/QUOTE]
You really would assume that the tanks would fire on each other? And besides its not like they would do anything to the armor. Hydralisk cant even penetrate glass.

They'd have to FIND the lurkers first.

Firing while cloaked or burrowed will give away its position easily.

They wouldn't be able to even see the ground let alone target a specific lurker, and the time it would take to aim the barrel would see the tank torn to bits by acid and claws.

[QUOITE]The Protoss fighters would defend the carriers from SupCom fighters, not attack a forfified base.[/QUOTE] The fighters would keep the protoss fighters tied up while missiles come arcing up into the sky to hit the carriers.

Multiple Yamato connons would reduce the Supreme Commanders Mech to slag.
If they have any idea where the SupCOm is in the first place,and if they can get past everything else. And besides. The Commander also fields his own set of Sub Commanders who possess the same capabilities of the SupCom. Given that, theres a serious multiplier affect going on.

You make your units seem like Gods. I'm sorry to tell you that they're not invincible, no matter how much you want them to be.

Of course there not. There just more powerful then SC.

OK, so anti-air defenses are good against air? What's your point?

Point is is that that you make your faces seem blatantly like they would have all kinds of safety making attacks on the supcom from the air.

The Protoss aren't going to send their air where the most anti-air hostile units are located.

Given the quick build times of the SupCom forces. They could respond rapidly and make it so.

the Zerg could easily wipe out the SupCom due to sheer numbers. Get the picture, your outnumbered like 5000 to one.

With said multiplier affect. I beg to differ. ANd its not like Ultralisk can do anything to the tanks.

Bottom Line:

- THERE IS NO POSSIBLE WAY YOUR UNITS COULD TAKE OUT THE AMOUNT OF ENEMIES THAT WOULD BE ATTACKING THEM.

You need capslock to bring your point across? How absurd.

- YOUR UNITS ARE NOT ALL 400x MORE POWERFUL THAN THE UNITS THEY WILL BE UP AGAINST.
And neither is Starcraft. Starcraft is actually one of the most weakest sci-fi universes to have ever existed. Hell it dies easily against the Federation from Star Trek. Now thats humiliating.

Air is supplied within the SubCom.

That's fine and dandy, but the atmosphere around the SubCom could still get into the Mech after it was hit. It's not safe on the ground, it would get bombarded from orbit. Unless you can kill every enemy within 6 seconds, it will get bombarded.

StarCraft ghost cutscenes beg to differ?

No, they do not. The Ultralisks may be smaller than some of the larger units the SupCom would have, but from the SupCom trailer, they would be larger than about third or half of the tanks.

Zerg flesh is poorly built? A slow van could easily kill zerglings?

Armoured Zerg areas can easily stop bullets, for a short amount of time or for an indefinate amount of time. The Zerglings could also move faster than the Tank barrels could track them at close range, quite easily, they're agile. And a Slow moving van might hit one or two Zerglings but it would be torn to shreds within seconds. Like a cow being eaten by paranas.

If they knew were the SupCom was?

They would know exactly where the SupCom was they could detect something that large through scanner sweeps, either Terran or Protoss. Terran might not but Protoss would. They wouldn't need to get past anything else either they could kill it from orbit.

Hydralisks can tear through a foot of titanium, they could easily tear through the armour of a tank it is what they were designed to do. Their acid spines shoot for several miles. Simply put, they could get through the armour of your tanks. So could the Zerglings, and the Lurkers. And to point out Ultralisks being unable to do anything to a tank is simply retarded.

One person leading the armies.

I've seen reports of the armies being led by a single person yes, but that person could still be killed, or infected, once his armour was breached.

SupCom more powerful than SC.

Yes in General SupCom units are more powerful than SC units, but the margine of power through the units they will be up against and those of Protoss would be minimal once the larger Protoss units were brought into the battle. Also, the Zerg would more than match them in powers through the amount of Zerg there would be attacking the SupCom.

Air Defenses

The SupCom would not make enough air defense, nor deploy them in a coordinated enough effort to completely wipe out a joint Terran/Protoss/Zerg attack. Protoss weapons would bevery effective against them, Terran air units use lasers and some rather powerful missiles, and the Zerg acid spores would melt through the armour quite effectively. Say maybe 100 or so Zerg per SupCom unit, at a minimum.

Also, the point still stands, your units are outnumbered. I've seen the SupCom trailer and from that It's obvious there is no way they could build enough men. The Zerg alone would cover that entire map with an army of men severel dozen if not hundreds of layers high. Zerg which would be very capable of destroying your units. Your units are more powerful individually, though the margin slows when things like Carriers, Battle Cruisers, and the other more powerful SC units come into play, but there wont be nearly enough.

(Oh and by the way, if the SupCom destroyed a continent, he'd be blowing up his own armies if not himself...) The Zerg/Terran/Protoss forces could EASILY completely destory that planet, with your SupCom on it, I think they would have a relatively easy time killing your SupCom and his armies. Unless the SupCom's armoes will cover every sqare inch of the planet, then he'll stand no chance whatsoever.

er, Starcraft takes UEF to school and grades it and "F"

Starcraft is likes warhammer 40k, its worlds constantly at war, all the time, Starcraft would domianate this, start to finish. Simple as

Exactly. This Doan guy..can you say "fanboy"?

No offense but your statements aren't backed up much by fact... What you've said so far sounds a lot like...

SupCom units can barely be harmed by SC units, and one SupCom unit could take on about 2000 SC units, and are limited only by their fire range... Which is not true and I dont see how you come to that conclusion...

The SupCom himself is entirely invincible and nothing can harm him as he can stop anything and has infinite ammo and an infinite fire rate... I dont see how you think the SupCom mech itself is so powerful when it's not...

SupCom would have nearly the same amount of units as SC... No, supcum would have about 5-10% of the men SC would have.

Starcraft has vastly superior war technology, and thats as far as it need be taken

Naw SupCom technology is about as good as Protoss, worse in some palces better in others. Zerg are equal to them though in a different kind of way. Terrans would get raped by SupCom... Though the siege tanks, BC, and nukes would do a lot of damage.