USH'S LORD OF THE RINGS GAME- Main Rules and character creation (Updated 2011)

Started by Lana11 pages

I think I've done this correctly. I wasn't sure what stat Read Runes goes off of as it wasn't listed, so I guessed Intelligence. And I have to pick a spell once those are listed as well.

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Ellothiel, Half Elf Thief

Stats

Strength: 2
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 1
Presence: 1

Skills

Mobility

Unarmoured- 2 (3/2) = 5, base is 25, +1 from level 1 Thief, total 26
Rigid Leather- 1 (3/1) = 4, base is 20, total 20
Chain- 1 (2/1) = 3, base is 15, total 15

Weapon

One-handed edged weapons- 2 (2/2) = 4, base is 20, +5 bonus for Lightning Reflexes, total 25
Missile Weapons- 3 (3/3) = 6, base is 30, +3 from level 1 Thief, +5 bonus from Lightning Reflexes, total 38
Thrown Weapons- 1 (3/1) = 4, base is 20, +5 bonus from Lightning Reflexes, total 25

General

Climb- 1 (3/1) = 4, base is 20
Ride- 1 (2/1) = 3, base is 15
Swim- 1 (3/1) = 4, base is 20

Subterfuge

Stalk/Hide- 4 (1/4) = 5, base is 25
Disarm Trip- 1 (2/1) = 3, base is 15

Magical

Read Runes- 1 (1/1) = 2, base is 10

Other

Perception- 2 (2/2) = 4, base is 20

Defensive Score- 3, base is 15, +5 bonus from Lightning Reflexes, total 20
Body Development- 3, base is 18, +5 bonus by default, +10 from Constitution, total is 33

Spell:

Background:
Money
Lightning Reactions- gives a +5 bonus (special) to all Combat rolls, and to your final Defence total
+1 to any stat, though you can only improve a stat once. (Strength)

Sorry, yes, it is Intelligence, and Use Item should be Intuition.

Hurray for me not reading it all right. Fixed now.

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Ellothiel, Half Elf Thief

Stats

Strength: 2
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 1
Presence: 1

Skills

Mobility

Unarmoured- 2 (3/2) = 5, base is 25, +1 from level 1 Thief, total 26
Rigid Leather- 1 (3/1) = 4, base is 20, total 20
Chain- 1 (2/1) = 3, base is 15, total 15

Weapon

One-handed edged weapons- 2 (2/2) = 4, base is 20, +1 from level 1 Thief, +5 bonus for Lightning Reflexes, total 26
Missile Weapons- 3 (3/3) = 6, base is 30, +1 from level 1 Thief, +5 bonus from Lightning Reflexes, total 36
Thrown Weapons- 1 (3/1) = 4, base is 20, +1 from level 1 Thief, +5 bonus from Lightning Reflexes, total 26

General

Climb- 1 (3/1) = 4, base is 20, +1 from level 1 Thief, total 21
Ride- 1 (2/1) = 3, base is 15, +1 from level 1 Thief, total 16
Swim- 1 (3/1) = 4, base is 20, +1 from level 1 Thief, total 21

Subterfuge

Stalk/Hide- 4 (1/4) = 5, base is 25, +2 from level 1 Thief, total 27
Disarm Trip- 1 (2/1) = 3, base is 15, +2 from level 1 Thief, total 17

Magical

Read Runes- 1 (1/1) = 2, base is 10

Other

Perception- 2 (2/2) = 4, base is 20, +3 from level 1 Thief, total 23

Defensive Score- 3, base is 15, +5 bonus from Lightning Reflexes, total 20
Body Development- 3, base is 18, +5 bonus by default, +10 from Constitution, total is 33

Spell:

Background:
Money
Lightning Reactions- gives a +5 bonus (special) to all Combat rolls, and to your final Defence total
+1 to any stat, though you can only improve a stat once. (Strength)

Name- Tenharien of Mirkwood/ Sindarin Elf: Played by Mace Skywalker

Warrior- A specialist in direct combat, normally good with a variety of weapons. Also not lacking in general skills. ‘Warrior’ is a broad term; Legolas and Boromir are both warriors but very different. Warriors are normally professional fighters.

Strength: +10
Agility: +15
Constitution:+10
Intelligence: +10
Intuition: +5
Presence: +15

MOVEMENT/MANOEUVRE SKILLS:
Unarmoured: (5/15/3/)-(1 development point +5)=28
Rigid Leather: (5/15/3/)-(1 development points +5)=28

WEAPON SKILLS:
One-handed edged weapons: (5/10/3/5)-(3 development points +10)=33
Missile Weapons: (10/15/3/5)-(1 development points +5)=38

GENERAL SKILLS:
Climb: (5/15/1)-(1 development point +5)=26
Ride: (5/5/1)-(1 development point +5)=16
Swim: (10/15/1)=26

SUBTERFUGE SKILLS:
Stalk/Hide: (15/15/2)-(1 development point +5)=37
Use Item: (10/10/2)-(1 development point +5)=27

OTHERS:
Read Runes: (5/10/1 )=16
Perception: (15/5/1 )=21
Stamina: (21/10/ 2)=33
Defensive score( / / /5)=
Spells: ( / / 2)=

8. Lightning Reactions- gives a +5 bonus (special) to all weapon skills, and your Defensive Score. used 1 point

3. An item of quality- superior Elvish blade or rope, or armour tailored to you, or quality boots that make no noise… regardless the item is worth +10 to a skill. Note that you cannot take a mount this way- horses etc. must be bought. 1 point not used

1. Money. Each point spent on money gives you ten gold pieces to buy stuff with. You start off eith only basic equipment if you take no money. used 1 point

Alright thats what it looks like now, unfinished because i still ahvnt picked out my special weapon or my shield.

Please help where its needed. Suggestions?

Err, that seems to be the old way.

*did not know there was LOTR game*

I'm tempted to try getting Talin back in action, but I always say that when something new pops up from this game.

This is a really great timing issue Ush.
I was JUST about to bug you about letting me re-do Palidan, who I never was PERFECTLY happy with...
I never even liked his name... But that will stay due to history and keeping of his character, which I have developed into rather than it developing..
So basically, I call the Noldor Mage...

Vera- ah, well, you see... there is an LOTR game!

Hopefully you will find this more accessible, tpt.

Talin always welcome, Rex!

Ugh, i always mess it up. Ok umm, let me try and read it all again. you can delete that post for me. Actaully can you hellp me out with this Ush, im just gonna mess it up anyway.

I'm sure you won't. But sure thing, I'll help. Just start with the first bit- pick a race anbd a profession, and just do your stats, We'll take it from there.

It's actually really easy...I only messed up because I didn't read everything through. Oops. Heh.

Tenharien, Sindarin Elf Warrior

Stats

Starting Stats

Strength: 2
Agility: 2
Constitution: 2
Intuition: 0
Intelligence: 1
Presence: 3

Skills

Mobility:
Unarmoured- 1

Weapon:
One-handed edged weapons- 1
Missile Weapons- 2

General:
Climb- 1
Ride- 1
Swim- 2

Subterfuge:
Stalk/Hide- 3

Magical:
Read Runes- 1

Other:
Use Item- 1
Perception- 3
Body Development- 1
Read Rune- 1
Use Item- 1

I have honestly tryied to figure this out. but i have no idea how to do the (0/0) skill/stat stystem thing. I got about this far while trying to decide what went where but im not sure i even did this right..*sigh* sorry.

Argentis LVL3 Warrior (that was what he was last time so I did it like this again)

Strength: 3
Agility: 2
Constitution: 1
Intuition: 1
Intelligence: 0
Presence: 0

Starting Skills

Unarmoured- (2/2)= 4. Base total is 20.
Rigid Leather- (1/2)= 3. Base total is 15.
Chain- (3/9)= 12. Base total is 60.
One-handed edged weapons- (3/7)= 10. Base total is 50 +5 from Lightning reactions, +9 from Level 3 Warrior’s combat roll bonus. Final total: 64.
Missile Weapons- (2/4)= 6. Base total is 30 +5 from Lightning reactions, +9 from Level 3 Warrior’s combat roll bonus. Final total: 44.
Pole-arms- (3/5)= 8.Base total is 40 +5 from Lightning reactions, +9 from Level 3 Warrior’s combat roll bonus. Final total: 54.
Ride- (1/11)= 12. Base total is 60 +3 from Level 3 Warrior’s combat roll bonus. Final total: 63.
Swim- (2/4)= 6. Base total is 30 +3 from Level 3 Warrior’s combat roll bonus. Final total: 33.
Perception- (3)= 3. Base total is 15.
Secondary skill (fluit)- (2)= 2. Base total is 10.
Body Development- (11)= 11. Base total is 99. +5 by default, +5 from Constitution. Final total is 109.
Body Development Value: 9

Background points
Money Option twice
Animal empathy (horse)
Lightning reactions
Pain resistance

I didn't increase Rigid Leather cause if I remember correctly I bought chain with the money we got from the last adventure Ush.

Sorry about the stats, seemed to miss out the improvements after Dwarf. They're in now; best tinker.

Mace- like I say, just do one bit at a time. Just do the stats first.

Btw what about gear I used to have this:

I have 60 gp and I buy the following:

-Lesser WarHorse: 20gp
-Chain Armour: 4gp
-Metal Helmet: 1gp (not necessairy wearing it all the time but handy to have one, should another major fight come up)
-Lance+5: 10gp
-Longsword+5: 10gp
-Normal Bow (Free of charge, With 60 arrows also Free)
-Shield (Free of charge)
-All the other free stuff

Leaving me with 15gp left

I quess I can`t play a character with name "Melkor" in this game......

Checked with Ush - Menelacar is fine as he is!

Yes, that might just get looked down upon, Melkor!

Err, compare to the new rules, Fire. I don't think Argentis has earned any significant money since the game started.

boooo 😛 well then I need to know what I do have (specially armor-wise), cause I might have to change my skills accordingly