I think I've done this correctly. I wasn't sure what stat Read Runes goes off of as it wasn't listed, so I guessed Intelligence. And I have to pick a spell once those are listed as well.
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Ellothiel, Half Elf Thief
Stats
Strength: 2
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 1
Presence: 1
Skills
Mobility
Unarmoured- 2 (3/2) = 5, base is 25, +1 from level 1 Thief, total 26
Rigid Leather- 1 (3/1) = 4, base is 20, total 20
Chain- 1 (2/1) = 3, base is 15, total 15
Weapon
One-handed edged weapons- 2 (2/2) = 4, base is 20, +5 bonus for Lightning Reflexes, total 25
Missile Weapons- 3 (3/3) = 6, base is 30, +3 from level 1 Thief, +5 bonus from Lightning Reflexes, total 38
Thrown Weapons- 1 (3/1) = 4, base is 20, +5 bonus from Lightning Reflexes, total 25
General
Climb- 1 (3/1) = 4, base is 20
Ride- 1 (2/1) = 3, base is 15
Swim- 1 (3/1) = 4, base is 20
Subterfuge
Stalk/Hide- 4 (1/4) = 5, base is 25
Disarm Trip- 1 (2/1) = 3, base is 15
Magical
Read Runes- 1 (1/1) = 2, base is 10
Other
Perception- 2 (2/2) = 4, base is 20
Defensive Score- 3, base is 15, +5 bonus from Lightning Reflexes, total 20
Body Development- 3, base is 18, +5 bonus by default, +10 from Constitution, total is 33
Spell:
Background:
Money
Lightning Reactions- gives a +5 bonus (special) to all Combat rolls, and to your final Defence total
+1 to any stat, though you can only improve a stat once. (Strength)