USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Newjak105 pages

Originally posted by Ushgarak
Ah! Any particular clothing feature pertinent to your character you want to make use of?
Well he wears a Black Leather Vest which is over another long sleeve shirt. He could also possibly cut off the piece of pants the Agent is holding like a little slice to make a hole there.

So I can`t save Berserker with my action?

Fun fun, here we go!

2 to 4 makes it their initiative. Oops!

I cocked up my last report. Agent C has in fact stepped in front of Melkor. That was meant to be a close combat engagement; it now happens this turn instead. A turn's grace for you there from a mis-report (although the turn update should have been a hint seeing as that Agent was next to Melkor and nowhere near Marduk). Melkor, I will hold your action and you can take both at once.

Melis, you attempt to pull away for your next move but you can't. When you turn to see why, you see the Agent has grabbed one end of your spear. Smiling, he bring up his other hand towards its centre, with great momentum...

Agent activates: Break

There is a loud, harsh snap as your weapon splinters into uselessness.

T'other Agent kicks off his fight by giving Helios a punch.

Other than some SWATing elsewhere- you know if you are in the firing line, check your damage to see if you got hit- that is all!

You guys.

Mors gets going with the Sais. The agent activates Agent Defence, which means Mors' attacks are reduced to three dice and useless. You need more pool!

Heph has the same problem, though he manages to get a light hit in.

Hawk promptly abandons his friends and leaves. Whoa! There are a load of SWAT in here. And a Balder beiung pursued by them. Balder just reached the balcony and can see the battle going on outside.

At this point he also notices that he can't possibly make that drop; it's insane. Not without AL or enough remaining damage. He'll have to climb.

Helios goes crazy-go-nuts at Agent I. It's a damn close run thing- with the defence these Agents are generating and with that parry, even the SS tap only just squeezes through. One success sees the manoeuvre succeed; Helios can disengage in safety! Of course, he's an All-Rounder, so that's the easy part. Burn has more issues. Still, a KW tap does the job! Burn runs away from the Agent, using KW to avoid the hit.

Melis, half out of shock, you back away and manage to disengage.

Meanwhile, on the other side of the Monastery... Azrael slides his phone across the room for future use and blasts down another SWAT.

San and Ares, Agents close behind, burst out into the study room and are surprised to run inton their friends there, who have completed three-quarters of a circle.

Fire and Mirage cut through the SWAT as they move forwards; the way is now pretty much clear.

Outside... Klez's gun attack can have helped keep Melkor's Agent off his back, but I won't tap BB on it.

Sirin charges forwards; takes out a SWAT.

Cloud goes AHHHHHHHHHHHHH into heavy cover but can't find any because it was blown apart earlier on that step. So he has to go AHHHHHHHH into light cover instead, but he can at least move forwards.

Barb's fire, at half pool due to reloading and lacking Eagle Eye, is ineffectual.

Dallas has grabbed another gun on his way forwards. He's nearly there. He looks behind him to check the situation. "That's better..." he says. You still can't work out what his criteria are; he seemed unhappy last time he looked back.

Then the Osprey comes, destryoing Clopud's cover, and Barb's, and catching Klez a packet.

It would also cut Berserker in half, but the moment before the strike, Berserker makes the cut of his life and slices through his coat where the Agent is holding him, dropping him to the ground. You see a look of extreme irritation on the Agent's face before he is bowled over by the gunfure.

-----

MONASTERY BATTLE: Turn 23

Rock garden

Barbarossa 22 (10/6/57) (Step 6, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (4/4)

Cloud 23 (8/48) (Step 5) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Dallas 23 (Step 7, far side): 41

Klez 23 (4/9/37) (Step 6) KW[ HL BB CC EE LR BT
Machine Pistols x2 (5/1) (5/1)

Melkor 22 (5/6/42) (Step 4, far side) DM ST SS HT DiM HL CC LR BT EE
H&K (3/0)

Sirin 23 (6/5/45) (Step 7) CF DM ST LA HL HT DiM VG BB CC EE
H&K (2)

Marduk 23 (Step 3, Far side): 33

SWAT x6 (Helicopters): 0

Agent C (5) (Step 4, Far Side): 0

Agent E (5) (Step 3, far side): 0

Agent H (4) (Step 3, far side): 9

--

Three-door corridor

Agent F (5) (West): 8

Agent B (5) (West): 29

--

Study Room

Azrael 23 (9/7/21) (Mid) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (2/2)
4 Light Pistols (6/6/6/6)

Fire 23 (7/6/13) (Mid) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*

Mirage 23 (Mid) (9/7/15) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (2/9)

Ares 23 (10/50) (West) PW HL CC EE LR BT 10B
MAC 10 (3/9)

San 23 (11/42) (West) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

SWAT x3 (mid): 0

--

Balcony Room

Hawk 23 (6/5/15) (East) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*

Balder 23 (6/6/44) (Balcony) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/7) (1/7)
Nunchuks

SWAT x6 (Main room): 0

--

Clock room

Burn 23 (10/25) (West) HL KW CC EE LR 10B StS
Shotgun (3/1)
Ingrams (2/7)

Mors 23 (8/4/33) (West) CF KW DM ST LA SS BS HC HT JE SP PM 1
Sais

Helios 23 (6/5/25) (West) ST KW BS HC VG HL HT LR BT/b] [b]SS SE
Glock 19s x2 (1/5) (1/5)

Hephaestus 23 (8/21) (West) PW CF ST SE AL WW SC NO HL DiM VG HT

Melis 23 (11/30) (West) CF DM ST LA SS BS SE HC HL HT VG LB

Agent G (5) (West): 25

Agent I (5) (West): 6

-----

Card- 3H

Melkor makes an acrobatic jump over the Agent, than throws himself again, channeling all his ability to end the maneuvre with powerful kick in Agent`s face, trying to break his balance.

I will be tapping Hands of Light and Sharpended Scales here for maximum attack pool. If I manage to get Agent off balance I will try to kick him down the stairs.

Well I take it Berserker is pretty much waiting for someone to come and carry him right.

Either way he is going to turn around and shout at the Agent that just got blasted
"HA just as planned you stupid Agent."

I'll swap PM for SS and run as fast as I can down to the next step. (Thankfully there's only that Osprey and the Swat in the Heli's between me and Dallas now 😄

Hmmm, at least no one should be targeting Berserker now. I think a member of team sissy, since half of them are damageless should be able to grab him on their way out.

Barb will head to the next step.

Originally posted by Barbarossa
Hmmm, at least no one should be targeting Berserker now. I think a member of team sissy, since half of them are damageless should be able to grab him on their way out.

Barb will head to the next step.

This only because Bersereker cleared a path for them 😛

San is going to just run straight through the room!

Azrael will tap StS, shooting down a SWAT, then retrieve his phone.

Hooray for cowardice! ermm

Hawk runs out onto the balcony and tears into a SWAT.

(SP tap, swap SP for JE)

Ares follows San, blowing apart a SWAT by nearly emptying the clip into him for overkill.

"Agents coming, time to go!" he announces to the others.

(swap PW for LR)

Melis drops the remains of her spear and turns and runs towards the door to the balcony room.

That could have been my arm... she thinks to herself, nearly out of her wits until she collects them. She looks over her shoulder as she runs and shouts at Agent I.

"Come on, then, going to let us get away that easy?"

Yes! Melis, Helios, Burn, just run. Helios, Burn, if you feel the need, give Agent I a volley or so just to annoy him, but otherwise, save the bullets for the SWAT in the next room.

Heph, just keep working on him...

Mors will swap ST for SS, then whisks his sais around in an attempt to make another attack on the Agent, slashing at the suited menace with all his might (tap SS, tap KW).

Hmm...

Heph suddenly reaches up and twists his arm around the Agent's arm and wrenches with all his might to throw him over Heph's shoulder and forcefully to the ground with a mighty crack! as the floor splits.

"Stop ignoring me, damn you!"

(tap PW for last turn's attack)

He then leaps into the air and brings his knee crashing down into Agent G, having finally snapped at being ineffectual in helping his First Officer.

(tap SE, swap SE for CF)

Then, next turn, as that will likely have made him vulnerable, Heph rises into the air with a furious cry and kicks Agent G across the room to the East.

(tap VG)

Melkor, I advise running. Lots of it.

Sirin drops down onto the step with Dallas, then puts a volley into a SWAT.

"Captain, I know you like keeping your plans to yourself," Sirin says, "but what are we doing?"

I advise running as well, Melkor. You can't possibly get him up to vulnerability!

Klez will spin to face down the steps as he lands, opening fire on a SWAT down by the helicopters.

Well, I wanted to do something cool at least.

Okay, I will run then.

I will remind people that Melkor is locked into close combat. Just telling him to run won't cut it.

Okay so I attack as described, then run.