Originally posted by General Zink
Oh, not fair!Heph will follow up his amazing display with a simple punch across the jaw.
(tap HT if attacked by the Agent)
You saying 'use HT if attacked by the Agent' kinda indicates you didn't quite get what I meant. I want your last turn re-submitted as your presumption for your VG attack was not there.
Meanwhile, Ush sez: Balcony = deathtrap
Fine one guy sneaking out, but... I'll say Burn, especially, as he has been in this kind of crap before, is not taken with the idea of climbing slowly down a wall with both an Agent down below AND one up above, following you because you are a crowd. That's a good way to be viced to death.
Oh, sorry, not quite awake when I wrote that. That was meant to be this turn, not last...
But last turn isn't much different. Instead of that colossal kick, Heph will have to simply punch the Agent because he lacks any untapped powers at the moment.
Then put that last post for this turn, with the 'HT tap if attacked' on it.
Originally posted by Ushgarak
Meanwhile, Ush sez: Balcony = deathtrapFine one guy sneaking out, but... I'll say Burn, especially, as he has been in this kind of crap before, is not taken with the idea of climbing slowly down a wall with both an Agent down below AND one up above, following you because you are a crowd. That's a good way to be viced to death.
Ush, how long until I get to the bottom?
I'll put it more plainly.
The balcony route was a good way for one person to sneak from one fight to another.
With everyone doing it now, the Agents are paying full attention; some of you will die.
You can jump down for ten damage if you want the privilege of being next to the Agent immediately. Or you can tap AL.
Ok, as it turns out, Heph's last blow achieves nothing so we can just move on.
1 - 5- their initiative!
Melkor's Agent attacks him with an Agent Attack. Melkor replies with an HT tap and makes a good roll for a solid blow, but to no avail. The Agent's fist drives hard into Melkor and smashes him into insensibility.
Agent C, with a smile, is simply waiting for the first balcony person to come his way.
Agent I catches one of his targets. As Helios performed a disengage he is safer. Agent catches Burn, and goes back into a melee.
Mors promptly finds himself with little Defence as his foe attacks him again. A solid blow on him, though not too bad.
Now you guys!
Balder- one more turn and you are down, but your quiet slipping away has been rather undone by so many other people coming back to the Balcony.
Ares, nope. Room is sparse, as described when people first went in.
Cloud, that's now, so you go for cover. You also see Melkor fall.
A rather beaten-up Mors goes vigorously for his Agenty foe again. You actually louse up your first attack- but the good news is that the second goes through, and cuts at the Agent's midriff. He is vulnerable!
I could be cruel and take Heph's turn as given, but I shan't, and will instead make his kick. But he should have specified that he would do that if the Agent were made Vulnerable! Agent G i finally manoeuvred out of the archway. Heph's kick sends the Agent staggering backwards into the north wall!
Hawk, you are at the top of the balcony. It does not look good and five grumpy SWAT guys just ruddles the whole area with bullets.
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MONASTERY BATTLE: Turn 25
Rock garden
Barbarossa 24 (10/6/57) (Step 7) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (4/4)
Cloud 25 (8/48) (Step 5, far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Klez 24 (4/9/37) (Step 6, far side) KW[ HL BB CC EE LR BT
Machine Pistols x2 (4/1) (4/1)
Sirin 24 (6/5/45) (Step 7, far side) CF DM ST LA HL HT DiM VG BB CC EE
H&K (1)
Marduk 24 (Step 3, Far side): 33
Dallas 24 (Helicopters): 41
SWAT x2 (Helicopters): 0
Agent C (5) (Step 4, Far Side): 7
Agent H (4) (Step 3, far side): 14
--
Study Room
Azrael 24 (9/7/21) (North) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (1/2)
4 Light Pistols (6/6/6/6)
Fire 24 (7/6/13) (Mid) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*
Mirage 23 (Mid) (9/7/15) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (2/9)
Ares 25 (10/50) (North) PW HL CC EE LR BT 10B
MAC 10 (2/9)
San 25 (11/42) (North) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Agent F (5) (South): 8
Agent B (5) (South): 29
--
Balcony Room
Hawk 25 (6/5/22) (Balcoyny) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
Balder 25 (6/6/44) (Balcony (climbing down)) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/7) (1/7)
Nunchuks
SWAT x5 (Main room): 0
--
Clock room
Burn 24 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun (3/1)
Ingrams (2/7)
Mors 25 (8/4/38) (West) CF KW DM ST LA SS BS HC HT JE SP PM 2
Sais
Helios 24 (6/5/25) (East) ST KW BS HC VG HL HT LR BT/b] [b]SS SE
Glock 19s x2 (1/5) (1/5)
Hephaestus 25 (8/21) (West) PW CF ST SE AL WW SC NO HL DiM VG HT
Melis 24 (11/30) (East) CF DM ST LA SS BS SE HC HL HT VG LB
Agent I (5) (East): 6
Agent G (West): Stunned
-----
Card- 10H
Originally posted by Lana
San's going to keep making her way across the room."You know where we're going, right?" she asks Azrael.
(How come Agent B has more damage? Not that I'm complaining, of course...)
"Of course!" Azrael says, grinning, "Good to see you brought some friends, too."
He proceeds to flee through the next door, grabbing up the phone as he goes.
"Finn, advice?"
Then, in turn 25, he follows that advice.