USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Lana105 pages
Originally posted by RocasAtoll
Right now, I really need to know where to go. Anyone have any suggestions?

I'd suggest that you stick with Burn; Hawk should as well.

Hmm Rex I don't know we need to get on the other side of the aisle fast, can't we tap PW and throw the agent or does he have to be venerable to do that?

Back into the Clock room I go then..

To move him he has to be vulnerable.

And Burn, you mean the Clock room with the two Agents? You know, the ones you have to ditch before you go in there?

*Grumbles angrily*

Barb will choose an incoming Osprey, and fire the SAM at it.

(hihi spell check went fubar)

Hmm any other ideas except fighting the damn bastard till he reaches vulnerable state?

Okay...

Turn 26 - JE on SWAT.

27 - Switch to twinned swords, PM on SWAT.

28 - Tap PM on SWAT.

29 - Untap PM and SP, head to N/S Corridor.

Okie, Balder and Hawk, since Burn's decided to go back where the Agents are...I'd advise against following him at the moment. Though I'd still say you two should stick together.

Originally posted by Bespin Bart
Mors will not cut the sais, then. He'll just continue to climb.

You're at the top, the question is what to do to fend off the issue of being noticed.

Barb- more a matter of bulk than wirhgt, for you.

In his missed turn, Hawked hacked out all those SWAT, so forget about them.

Yes, its my only option..
Maybe we can lure them OUT of the clock room, and then push them over the balcony...

That means fighting them.

Can we get rid og them WITHOUT fighting them? (See I told you a SAM would be useful...)

Yes- lose them.

A SAM isn't going to be useful for you. 😛

We could...knock a bookcase on him...?

Klez keeps running down the stairs with Melkor.

OK..
Bit confused here..
How do we lose them? They are IN the Clock room, which we need to get into to get to the clock tower... Behind us is more agents... and deadly corridor...

Tricky, isn't it?

Yea..
A bit..
Ok well that will get sorted out on sunday...Ish..
Satuday is totally full of me doing stuff. Not much RPing for me that day.

Ok, let's see what we have.

San and Azrael are mounting different bookcases to get out of thewre. An Agent is going to try and stop one of you by smahsing out said bookcase from underneath you. Random roll says... San!

Wth a mighty shove, the bookcase gives way and you find yourself running in midair, San...

Melis is into the North/South corridor. Helios is back in the four door room.

Barb is the first in position to fire! Two successes gets you a kill... you roll four! The approaching Osprey takes a direct hit and explodes violently, raining debris everywhere.

Others are heading down the stairs. Berserker, Marduk is actually hiding with you.

Going to have to hurry others soon...

hmm Rex we need a bloody plan