USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Lana105 pages

San's going to jump up on top of the collapsed bookcase and get as far across the room that way as she can before the Agent will inevitably collapse it entirely...

Balder, might want to tap LA right now. Assuming you want to survive, of course.

Well then... here goes

3 - 4 gives initiative to them!

Agent L moves into the Mid-West aisle. The other two move to block the far side aisles.

By now someone should have told Balder to tap LA to live this turn. And so he does... and so he does... and so no-one can ever say I am not nice. The two Agents blaze away at him but he makes it up!

Melis has escaped from her foe, rather desperately.

Agent G is heading to the archway...

Oh, and that apears to be it for them.

Klez, you've been with Dallas too long. This plan is insane. You can't heft Melkor down here with that Osprey spraying you. even now, as you pick him up, it's too late. it's already begun it;s firing run and the two of you are caught out in the open. Even if you had time to run for cover, none remains. The bullets pluck their way towards you...

Heph, you pull the lever. From above, a bell rope unfurls.

Burn runs to the balcony of death, reloads and then unloads again into Agent C with Ten thousand Bullets, causing enough swerve to deprive it of its next action.

Barb joins Sirin in the copters. She just opened a box at random- big spear in there. Hmm.

San makes an MA roll. I am sure she means RUN up rather than jump up, as we described earlier, but she does indeed make it, assisted by Abundant Leaping- she runs sideways/diagonally up the collapsed bookshelf onto the cases above!

Helios kills the one he failed to kill before on his way out of the room.

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MONASTERY BATTLE: Turn 28

Rock garden

Barbarossa 28 (10/6/57) ( In Helicopters) DM CF SP JE PM ST BS[/b] HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (4/4)

Cloud 28 (8/48) (Step 7) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Klez 28 (4/9/42) (Step 4, far side) KW HL BB CC EE LR BT
Machine Pistols x2 (4/1) (4/1)

Sirin 28 (6/5/49) (In helicopter) CF DM ST LA HL HT DiM VG BB CC EE
H&K (1)

Agent C (5) (Step 3, far side): 7

Agent H (4) (Step 3, far side): 14

--

Library

Azrael 27 (9/7/21) (Mid-west aisle) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (1/2)
4 Light Pistols (6/6/6/6)

Fire 28 (7/6/13) (Far east aisle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*

Mirage 28 (Far west aisle) (9/7/15) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (5/8)

Ares 28 (10/50) (Far east aisle) PW HL CC EE LR BT 10B
MAC 10 (2/9)

San 28 (11/42) (Mid west aisle, on bookcases) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

Agent J (4) (Far west aisle): 0

Agent K (4) (Far east aisle): 0

Agent L (4) (Mid-West aisle): 0

Agent F (5) (South): 8

Agent B (5) (South): 29

--

N/S Corridor

Helios 28 (6/5/31) (West) ST KW BS HC VG HL HT LR BT/b] [b]SS SE
Glock 19s x2 (2/4) (3/4)

--

Balcony Room

Burn 28 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun (3/1)
Ingrams (0/6)

Hawk 25 (6/5/25) (Balcony) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*

Balder 28 (6/6/47) (Balcony) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/7) (1/7)
Nunchuks

SWAT x3 (Main room): 0

--

Connecting Corridor

Melis 28 (11/37) (East) CF DM ST LA SS BS SE HC HL HT VG LB

--

Clock room

Agent I (5) (East): 18

Agent G (6) (West): 0

--

Clock Tower

Mors 28 (8/4/28) (West) CF KW DM ST LA SS BS HC HT JE SP PM 2
Sais

Hephaestus 28 (8/21) (West) PW CF ST SE AL WW SC NO HL DiM VG HT

-----

Card- Joker! Refresh instructions from all please.

---

For some watchers, the whole thing is over in an instant. For others, it seems to happen in slow motion, the rocket lazing across the sky, a blazing trail behind it.

For some again, the result is all light and noise and heat, blotting out their other sensors, but for others, it happens in silence, but for all, it happens with all the drama of divine intervention.

Regardless. One moment the Osprey is firing an endless chain of bullets to slice Klez and Melkor in half. The next, it is spinning into the mountainside, lacking its left wing and much of its side.

Atop one of the helicopters, Dallas uses his left hand to toss his hat into the air. The right hand and arm are busy carrying the shoulder-mounted Surface to Air Missile launcher. Dallas lets out a lonnnnnnnnnnnnnnnnnnng Texan whelp, almost a Rebel Yell.

"WHO'S NEXT!!?" he cries out.

Well, there's my question answered before I could even ask it!

I'll untap VG and keep running across the bookshelves.

Heph or Azreal...
Please hang up, I would like to talk to an Operator to see how the hell I can get out of where I am...

"Now that's what I'm talking about!" Cloud yells, running down the final step to the helis.

I shall untap LA and PM

Helios will continue towards the 4-door room.

Untap PW.

Is the Agent blocking it entirely? No slipping past type of blocking?

Not in that narrow aisle, no.

Klez almost forgets what he's doing as the flaming Osprey goes past, marveling at the spectacle and Dallas atop the helicopter before grabbing Melkor and making his way with all due speed down the steps again.

Klez untaps KW and EE, if he can.

Berserker looks up and says.
"I knew Dallas would be going for fireworks. WHOOOOOOOOOHOOOOOOOOO"

Heph will hang up with Ariadne and start heading up that rope!

Heph untaps PW, HL, and DiM.

Hmm...

Mors will climb up behind Heph.

Can Mors lift up the rope with him, or can he cut it with the sais at a certain point so that Agent G cannot pursue by climbing the rope or yanking it down?

And can I refresh PM? If not, I will refresh DM and SS.

Melis will untap DM while continuing down the connecting corridor.

Err, I seem to be a power short, so make that DM...

"I knew there was a reason I joined the Shez..."

Sirin will toss the spear aside and look for a box that seems it might be carrying pistols, perhaps being gun-shaped.

Untap LA, BB, CC. Swap DiM for LA.

Okay...

Fire, what's the plan?

Untap ST....

"F*CK YEAH!" Barb hollars as he peeks out the 'Copter at the carnage.

Then proceeds unloading the goods.

Ok, we're breaking out of combat time now as we break the situation down to each circumstance. However, I will bear in mind your damage levels and what is and is not untapped and/or loaded.

"Don't just stand around there!" yells Dallas downwards from atop the helicopter, to Sirin and co. "Dig out some more of these things!"

They are one shot jobs, you see, and there are another four Ospreys out there, including one coming straight for you guys now.

We know San is trying to bomb it across the bookshelves but we'll have to wait for Azrael's plan, and also to see if the phone becomes available for Burn- mind you, you aren't alone in neding guidance, Burn, and it's first-come first served around here. If you had all done it earlier of course...

Heph and Mors, you have shimmied up ASAP. Quick decision- you CAN cut the rope but that will mean no-one else will be able to use this route. Yay or nay? Btw, I am countermanding you hanging up with Ariadne as... you have no idea what to do and that would be a silly way to go out the game, stuck on top there wholst Burn takes up the phone.

One of the Agents by the balcony is Swerved Out. The other has turned and is dashing straight towards the copter where Dallas just fired from. So everyone there has a chance to move on safely, though someone needs to kill thopse SWAT.

Melis is heading through the corridor to the North/South route. Ladt we saw of helipos, he was way back and I dunno his plans.

So... take a few moments to breathe, and what's the plan?

Hmm I'll best think of a plan, sorry for the low activity but my mom's in the hospital having an operation atm so I'm a bit distracted by real life, I'll work on something later today Rex.

Well, I guess Barb will drag out two more SAMs. Climbing the 'Copter, He'll fork one over to Dallas. And fire one himself....