GOLDEN SUN (GBA)
Hmm, another one I worry about reviewing as this one has got such good press, and much anticipation about the upcoming 3rd game in the series on DS.
Ok, so... standard Rping time again, level up, kill stuff, etc. Back to an FF-style turn based battle system this time, but certainly one of the first things I noticed whilst playing was how fast and efficient it wa,s so it scores well there. Each of your characters is kinda locked into what they can do but that's alright, I still prefer that to the no-personality-at-all style of games like FFVII, where the characters are so customisable as to be completely interchangeable. Character advancment is mostly handled by the capturing and attachment to characters of 'Djinn', a process which is pretty well done.
You play Isaac, native of some important village place that champions the power of the four elements from which the powers of the characters come. A prequel section tells of how he loses his brother Felix in some kind of unexplained natural disaster, in fact caused by a raid on the nearby sacred Mount Aleph for its alchemical secrets.
The failed raiders return as the main storyline picks up- now accompanied by Felix, not dead but taken and raised by these powerful mercenaries instead. This time they breach the mountain's defences and force an intervening Isaac into giving over three of the four vital alchemical star thingies, which they then intend to take to their respective elemental towers around the world and unleash their power, or some such thing. The guardian of the elemental stars charges Isaac with going and stopping them. I'm abbreviating heavily here, of course.
So, you and your party go out after them, gaining badly needed power along the way. You are aided by the psychic powers you pick up, which allow you to manipulate game objects along the way, which is the game's major distinctive schtick. Basically you learn ways of pushing, pulling, lifting, swinging etc. various ingame objects which form puzzles to be solved either to advance in plot or get special items. It works... quite well but I am not as taken with it as some are. I eventually found the whole process rather tiresome.
The world map is nicely free of random encounters (with some very specific exceptions) but it is also free of... anything interesting at all, making walking across it an entirely tedious and pointless experience, especially as some journeys are lengthy and mazelike. This was one of the biggest negatives of the game for me. And the dialogue... sooo much pointlessly wordy dull dialogue...
The game in fact climaxes at only the second of the four lighthouses/towers, as you defeat the bad guy mercenaries but have failed to stop them activating the power of the two lighthouses so far, and apparently they have others still working on it all. The Guardian let it be known that if all four were opened, the world would end, or some such thing. Well, the story is picked up in the sequel.
This game was... ahh. It was ok. It's well put together but the whole experience seemed very uninspiring and much of it was tedium. I honestly cannot see what the fuss was about.
Sound was good though.
SCORE: 7/10
COMMENT: Fast paced and well-designed, especially for a handheld, But so generic in every other way it is almost painful.
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GOLDEN SUN 2 THE LOST AGE (GBA)
More of the above.
No, I mean it... this game has NOTHING new. Ok, although you can transfer your achievements over from the original (I had to do it via passcode, the most hideously dull thing I ever did as it was hundreds of characters log), you in fact play Felix this time as go along... ummm... well, Felix was kinda on the side of the bad guys in the original, though this time it tries to give him a sympathetic look, which I never bought for a single moment. I didn't give a shit about Felix at all and I found him an entirely unsympathetic character. You go around, kinda at the behest of others of the mercenary group from the original but kinda not, with those mercenaries keen to avenge their comrades killed by Isaac et al at the end of the first game... but kinda not. Motivation seems a bit vague.
This time the world map is much larger... to NO good effect. Just gives even more tedium of wandering around it getting bored for no gain. It irritated the crap out of me. Meanwhile, the game is morally irritating too, trying to make you sympathise with this bandit leader who you are forced to break out of jail even though I had not the slightest wish or desire for, him having launched murderous raids along the coast (his own society's need for materials very much NOT being an excuse).
In the end, I abandoned the game near the end. I met up with ym old party- only to be crashingly disappointed. The much more sympathetic Isaac is apparently easily defeated by the new bad guys, which sucks, and then it turns out that due to a faster levelling mechanic, my Felix party is more powerful than my Isaac one. That REALLY sucked. The the third kick to the crotch is when the game becomes freaking FELIX's game, with Isaac saying that we all work for him now, and Isaac's original quest to STOP the lighthouses being opened abandoned and replaced with trying to open them instead. This is presented as a plot twist, whereas in fact all it is is a virtually deus ex volte face rendering the whole vibe of the first game pointless/ This kind of thing REALLY pisses me off, and my motivation to finish the game died off shortly after.
So that was that. If you are not going to expand on the original game, at least put a brain into your plotline. Once again, the heaps of praise on these games baffles me.
SCORE: 6/10
COMMENT: Nothing new compared to the first, which was already deeply generic, and meanwhile managed to up the tedium and also be highly irritating to boot. Poor.
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My suspicion with both of these games is that the praise has come from reviewers who are console RP super-fans and have lost perspective in their reviewing. It might please the super-fans who just want more and more of the same, RP-wise, but objectively speakng these games, especially the second, do not deserve the praise they got. All the basics of RPing are done well on a handheld paltform but... it takes more than that!
There is nothing in the gameplay (which is pretty good but not legendary, and extremely dull in parts), plot (never more than average and with that godawful reversal in the sequel) or even presentation (which is very good for a GBA game, but doesn't do anyhting out of the ordinary for an RP and has long attack animations etc.) that makes these games deserve a higher mark. With the second game having bored and irritated me to the point of abandonment, I feel counter-comment on these games is needed.
So with game 3 coming on the DS... they had better DO something with it! I've played The World Ends with You now... I know what CAN be done with RP games if you make an effort. There's no excuse for being so amazingly... uninspired.