NINE HOURS, NINE PERSONS, NINE DOORS (DS)
For the first time, I got a DS game on import, because waiting for some Atlus titles in Europe is just ridiculous and the sequel was about to come out on the 3DS.
For those who don't know, this is a 'visual novel' rather than a traditional game and it is 3/4s illustrated book, linked by some 'escape the room' style puzzle sequences. These are competent but not very difficult. The other point of interactivity in the game is the choices you get to make which can bring the game in several different directions.
Being a mini-review makes it hard to give this game justice. In very Japanese style, the plot has you wake up trapped on a ship with eight other people and forced to play the game of some remote maniac named Zero who has placed explosives within each person on the ship which are linked to the bracelets they also wear; the explosives will go off if the bracelets are removed or the rules of the game are broken. The bracelets also have a role in deciding how the group splits and who goes where, forming many of your decision points. So, basically, your job is to solve puzzles, survive the game, and find out more about your fellow contestants. There's lots of death and suspicion and treachery and secrets and what-not, and you find out different things about people depending on what route you take, with multiple play throughs helping you form the bigger picture. The various routes all seem to end in you dying or, in one case, suddenly confronted with what seems to be a breakdown in continuity/reality.
And here in lies the clever nature of the game, as indeed there is a way out but it can only be found with information gained from multiple play-throughs. I am trying not to spoil much, but the super-clever bit here is that this isn't even some arbitrary metagame; this process actually forms part of the game plot, and the point you realise this is very powerful indeed. And again, past that, near the end, is another twist which makes you re-evaluate not just the plot of the game, but everything you have been doing and even, in a particular stroke of brilliance, the purpose of the two screens on the DS console throughout the game.
Now, some people would (and do) argue that this is not a game. Most of it is just reading text, which scrolls far too slowly and can only be skipped if you've seen it in a previous playthrough, and even then the skipping speed is a bit slow. I know skipping text the first time would destroy the game, but it scrolled out far more slowly than I could read it and this was an artificial lenghtening of the game. Regardless, is putting in some puzzles and branching points into a bunch of text and pictures actually enough to make this a game and not just a fancy story?
Personally- I don't really care about the distinction. What this game was for me was an awesome entertainment experience, so what exact sort of thing it was is less relevant. This game is a real signpost for how video games can be used as a storytelling medium that is simply not possible in other media. I know people like the stories in games such as Mass Effect, or even my old favourite Baldur's Gate, but in the end these are 'just' games with storylines kind of jammed in; they act as a complement to the game experience, which is great, but essentially limiting. It is THIS game that truly points to how games can expand our understanding of telling a story. This is not to say that the story itself is an amazing piece of literature- though it's not bad- but the means of delivery is brilliant and it really widened my ideas of how narrative can be experienced, and I am, and will be, very willing to argue that in a professional context in my academic career. The only thing I can really compare it to of late is Braid, and that's not really a story but a piece of artistic expression, albeit a very good one.
In short then- I loved this, but your love of it will depend very strongly on how much you are able to get into the story and whether you actually can find any enjoyment in the visual novel style. A 9 out of 10 from me, but it is a game very suited to my tastes.