Star Wars: The Force Unleashed.

Started by Bardock4247 pages

Originally posted by FistOfThe North
But how do you know what a $60 game's worth. According to the video games market, our most reliable barometer we can go by, (the short) games we're playing now are worth $60.

The games you want would probably cost more. Sure there's the obvious demand for longer, high quality games but you think they'll make those games and sell 'em @ $60 a pop, when they're already selling @ $60 a pop, subpar to that. Just like Ush said, tfu has sold bucketloads so far. Why fix (in this case adjust) if it ain't broke.

I agree, it's too bad but it's mostly business that's behind your problem.

They are worth 60$ the time they come out, they drop quickly usually, doesn't it?

Also, TFU is not an RPG, now is it?

Originally posted by General Kaliero
Game length cannot, cannot be limited by hardware capabilities. At any point, the console loads relevant data from the game disc. Not the whole thing. It's limited to one level, or even just one or two areas of a level at any one time.

The reason games are shorter is because developers are getting lazy and using graphics as a crutch.

Laziness, nah. Unless they want to lose their jobs to competition. How about trying to rush a game due to a deadline and or competition.

Case in point, games that turn into movies. Most of those games suck, why cause the try to make the game com out right at the moves release hoping that the name itself would sell the product no matter the quality. It's not laziness. It's partly greed and trying to make hat deadline so that they could capitalize.

if we're talking about regular games then you have those games trying to beat their comp by trying to rush a game out. Or launching early in order to avoid comp or an exclusive competitor. it all comes down business.

Originally posted by FistOfThe North
But how do you know what a $60 game's worth. According to the video games market, our most reliable barometer we can go by, (the short) games we're playing now are worth $60.

The games you want would probably cost more. Sure there's the obvious demand for longer, high quality games but you think they'll make those games and sell 'em @ $60 a pop, when they're already selling @ $60 a pop, subpar to that. Just like Ush said, tfu has sold bucketloads so far. Why fix (in this case adjust) if it ain't broke.

I agree, it's too bad but it's mostly business that's behind your problem.

Considering I can buy games like the ones that I want for $60 or less? Yeah, they will and do make them.

However, the market is flooded with short, sub-par games that studios are pushing out there quickly just to make a few extra dollars. And that is a problem.

I know people are going to scream "KOTOR!" but I'm interested in a KotOR/Mass Effect/Morrowind-ish game set in the Imperial era. Does anyone think that's possible?

Originally posted by FistOfThe North
But how do you know what a $60 game's worth.

Well Metroid Prime 3 cost $50 and lasted 20+ hours first time through. Twilight Princess was $50 and lasted 30+ hours first time through. Mario Galaxy cost $50 and lasted 20+ hours first time through.

Heck Ninja Gaiden II took me around 15 hours to beat the first time through. But it would seem that they did cut out content of the finished game (The Force Unleashed) to ship it out as soon as possible seeing as how quickly they've announced new download-able levels.

Originally posted by Bardock42
They are worth 60$ the time they come out, they drop quickly usually, doesn't it?

Also, TFU is not an RPG, now is it?

Soul Caliber 4 still about $50 to $60 bucks. GTA4's still about that price too. (and that came out half a year ago) Gears of War was $50-$60 bucks for almost a year.

And tfu's not an rpg but when final fantasy..., i forget which part it was but this was no less than 5 yrs ago, there was a retail cost of $70 for it.

It's a long game. A popular, high-selling series, fun to play, from what i've heard, and has really good graphics. I find rpg's mostly boring, to me, except KOTOR. But i do remember it (one of them) being priced that high.

Originally posted by FistOfThe North
Soul Caliber 4 still about $50 to $60 bucks. GTA4's still about that price too. (and that came out half a year ago) Gears of War was $50-$60 bucks for almost a year.

And tfu's not an rpg but when final fantasy..., i forget which part it was but this was no less than 5 yrs ago, there was a retail cost of $70 for it.

It's a long game. A popular, high-selling series, fun to play, from what i've heard, and has really good graphics. I find rpg's mostly boring, to me, except KOTOR. But i do remember it (one of them) being priced that high.

Umm...no. There was no FF game released in the past 5 years that was $70. Not unless there was some special edition for it.

In fact, the only main FF that HAS come out in the past five years, beyond DS/GBA remakes, was FFXII. Which came out two years ago. And the collector's edition was $60. The game itself was $50, as was standard retail price for PS2 games up until about midway through last year.

Hell, I don't think there's ever been any game that's retailed for that much, in recent years at least, unless it came with other things or was a special edition.

So obviously, you are remembering incorrectly.

Originally posted by Gideon
I know people are going to scream "KOTOR!" but I'm interested in a KotOR/Mass Effect/Morrowind-ish game set in the Imperial era. Does anyone think that's possible?

Imperial era...you mean Star Wars during the Empire or are you referring to an actual civilization?

Originally posted by FistOfThe North
Laziness, nah. Unless they want to lose their jobs to competition. How about trying to rush a game due to a deadline and or competition.

Case in point, games that turn into movies. Most of those games suck, why cause the try to make the game com out right at the moves release hoping that the name itself would sell the product no matter the quality. It's not laziness. It's partly greed and trying to make hat deadline so that they could capitalize.

if we're talking about regular games then you have those games trying to beat their comp by trying to rush a game out. Or launching early in order to avoid comp or an exclusive competitor. it all comes down business.


Normally this would be a good argument, but in this case one little fact undoes your entire point:

The Force Unleashed started development in 2004.

Originally posted by ESB -1138
Well Metroid Prime 3 cost $50 and lasted 20+ hours first time through. Twilight Princess was $50 and lasted 30+ hours first time through. Mario Galaxy cost $50 and lasted 20+ hours first time through.

Heck Ninja Gaiden II took me around 15 hours to beat the first time through. But it would seem that they did cut out content of the finished game (The Force Unleashed) to ship it out as soon as possible seeing as how quickly they've announced new download-able levels.

Those titles are bad examples.

The name alone on those games can carry it anywhere. All those game could be 5 hrs long and be priced @ $70 and still sell like hot cakes. Cause they're reputable or established, high quality games with a (mostly good) track record of delivering quality that have been around for a long time.

Try that with a unknown game..

Originally posted by ESB -1138
Imperial era...you mean Star Wars during the Empire or are you referring to an actual civilization?

lol

Star Wars.

Originally posted by Peach
Umm...no. There was no FF game released in the past 5 years that was $70. Not unless there was some special edition for it.

In fact, the only main FF that HAS come out in the past five years, beyond DS/GBA remakes, was FFXII. Which came out two years ago. And the collector's edition was $60. The game itself was $50, as was standard retail price for PS2 games up until about midway through last year.

Hell, I don't think there's ever been any game that's retailed for that much, in recent years at least, unless it came with other things or was a special edition.

So obviously, you are remembering incorrectly.

Wrong, i'm not remembering it clearly. Maybe it was a bit further back but not that far. But i do clearly remember a final fantasy game retailing that high. i remember being taken aback by the price and kidding with a friend whom happens to love FF, and i remember saying something like, damn, who would buy such a boring game at that price. Aren't games only $50 tops now? But that was my opinion.

And rock band and dance dance Rev cost $70 retail. The wii fit's what, $100?

Originally posted by FistOfThe North
Wrong, i'm not remembering it clearly. Maybe it was a bit further back but not that far. But i do clearly remember a final fantasy game retailing that high. i remember being taken aback by the price and kidding with a friend whom happens to love FF, and i remember saying something like, damn, who would buy such a boring game at that price. Aren't games only $50 tops now? But that was my opinion.

And rock band and dance dance Rev cost $70 retail. The wii fit's what, $100?

Nice to know you know how to read.

Hell, I don't think there's ever been any game that's retailed for that much, in recent years at least, unless it came with other things or was a special edition.

DDR and Rock Band, by themselves, are not $70. Wii Fit is $90 but comes with the balance board, which is an expensive little bit of equipment.

Also, games are, standard, $60 now.

So you are wrong.

Originally posted by Peach
Nice to know you know how to read.

DDR and Rock Band, by themselves, are not $70. Wii Fit is $90 but comes with the balance board, which is an expensive little bit of equipment.

Also, games are, standard, $60 now.

So you are wrong.

Nice to know you know how to be sarcastic and that i'm not wrong. Have you yourself've forgotten that I've already written in an earlier post that games are indeed $60 standard, sweetpeach..?

So what do you mean "also".

Keep up.

😎

Originally posted by FistOfThe North
Those titles are bad examples.

The name alone on those games can carry it anywhere. All those game could be 5 hrs long and be priced @ $70 and still sell like hot cakes. Cause they're reputable or established, high quality games with a (mostly good) track record of delivering quality that have been around for a long time.

Try that with a unknown game..

How, in any logical sense, does the fact they are well-known games make them bad examples?

They are simply perfect examples that games can be much longer thsn TFU is. That has absolutley nothing to do with how well known they were beforehand- and as if Star Wars is some kind of obscure franchise!

Your refutation makes absolutely no sense at all- zero,. But if you DO want a less well known area of gaming that was a huge length action game- then it's Okami.

Sorry, there is no way in hell TFU's length is standard in the industry these days. it;s short. Just about everyone is commenting that it is short.

It's not necessarily BAD because it is short, but you will get nowhere simply trying to deny that shortness.

That's not what you said in the post I was replying to.

"Aren't games only $50 tops now?"

That's what you just said.

And yes, you are still wrong. Games are not that pricy unless they are packaged with something else.

Originally posted by Ushgarak
How, in any logical sense, does the fact they are well-known games make them bad examples?

They are simply perfect examples that games can be much longer thsn TFU is. That has absolutley nothing to do with how well known they were beforehand- and as if Star Wars is some kind of obscure franchise!

Your refutation makes absolutely no sense at all- zero,. But if you DO want a less well known area of gaming that was a huge length action game- then it's Okami.

Sorry, there is no way in hell TFU's length is standard in the industry these days. it;s short. Just about everyone is commenting that it is short.

It's not necessarily BAD because it is short, but you will get nowhere simply trying to deny that shortness.

TFU's length is standard...if it were a shooter.

Not for the sort of game it is, though, definitely not.

Considering how long it was in production and the fact that a bunch of levels were cut out of it...yeah. Really no reason for it to be so short.

Originally posted by Ushgarak
How, in any logical sense, does the fact they are well-known games make them bad examples?

They are simply perfect examples that games can be much longer thsn TFU is. That has absolutley nothing to do with how well known they were beforehand- and as if Star Wars is some kind of obscure franchise!

Your refutation makes absolutely no sense at all- zero,. But if you DO want a less well known area of gaming that was a huge length action game- then it's Okami.

Sorry, there is no way in hell TFU's length is standard in the industry these days. it;s short. Just about everyone is commenting that it is short.

It's not necessarily BAD because it is short, but you will get nowhere simply trying to deny that shortness.

Wrong. I never said it wasn't short. In fact i said it was short. A bit short. Shorter than a standard game definitely.

And it being a bad game because of it is your opinion. Am i entitled to mine, in saying that even though it was short, i still had fun with it or liked it? The answers yes. And i'll tell you you'll get absolutely nowhere telling me that i don't reserve that right.

So don't even waste your typing time.

Originally posted by Peach
That's not what you said in the post I was replying to.

"Aren't games only $50 tops now?"

That's what you just said.

And yes, you are still wrong. Games are not that pricy unless they are packaged with something else.

TFU's length is standard...if it were a shooter.

Not for the sort of game it is, though, definitely not.

Considering how long it was in production and the fact that a bunch of levels were cut out of it...yeah. Really no reason for it to be so short.

You must not've read the entire thing out of laziness. I said aren't games only $50 tops now, back when that FF game came out 5 or more years ago, before the new net gen systems, when they actually were $50? Meaning i said this back then. (get up, go back and read it.)

So you're wrong there. Go check the proof provided.

And secondly tfu is a fixed story. And it had it's determined length. We found out all we needed to know about the story and anymore would've been pointless.

Get over it.

I am confused a bit. The way you people talk about it it seems like TFU is like a better version of Jedi Knight (shooter/action), but the videos look more like a game á la Farenheit (button pressing cut scenes). Can someone clarify?

Very little is better than Jedi Knight. Twizzlers and sex come close. Sometimes.

The level design has yet to be matched, save perhaps for story-driven FPS's such as the Half-Life games or Bioshock. Even then, I only give that a maybe.

Haven't played TFU yet, but Bardock alluded to JK in others' posts, making me think there might be some embellishment going on. I just wanted to squelch it.

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