Smasandian
Smell the Ashes
I have no idea.
I assume both versions are identical.
They just said they had some worriesomes.
They talk about how each limb of the character has an corresponding mapped button and that was decision to make the player to be immersed in the experience and eas to remember, but the had qualms with it because they've noticed that some actions requires holding down numerous buttons and that the character on the screen wasnt obeying some of the commands.
They gave an example on how to bound building to building which requires holding to the RT button, A button and using the analog stick to move and jump. Also, they gave an example on how if you miss the jump, unlike some games on where the character automatically grabs the cliff, you have to hit the B button to grab the cliff while your falling.
Overall, they didnt know what to make of the game until the play it. I also feel the same way. If what they said is true, it seems to be a very complex game that doesnt look alot of fun. One thing I hate is very complex controls for no reason.
They could be wrong, but I'm going to wait until the reviews.