As for how much damage you take take- you don't know, but it is in double figures; damage right now is light. However, how much they need to make a hole in the hll is another question...
Ok, Melis, you have a gun jam caused by the metal distorting. You can clear it in one turn.
Ares- ammo feed has buggered. Will take you a little bit.
Cloud- you are on your way... but in a basic answer to your question, only by going outside.
Gun switch- yes, but you do have to take the time to move.
The sentinels get blown off the Shez, but more keep on coming...
Dallas rolls four successes on his Info roll! Success!
Shez Cards: 5D, 8D, 7H, 8H
Percy Cards: 2C, KH
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SENTINEL ASSAULT, Turn 15
Scheherazade
Front Gun (12/0): Burn 15 (8/0)
Upper Gun Left (11XXX/0): Ares 15 (8/0)
Upper Gun Right (10/0): Mors 15 (4/0)
Lower Gun Left (8/0): Hawk 15 (5/0)
Lower Gun Right (10/0): Fire 15 (6/0)
Pilot: Sequel 15 (6/0)
Internal:
Dallas 15 (0)- Cockpit
Ariadne 15 (0)- Broadcast area
Enemies on scope:
12 o'clock: 2 sentinels High (3/0), 2 sentinels Low (2/0), 1 sentinel Mid (2/0), 1 sentinel High (2/0) 1 sentinel High (-/1) | Damage sustained to section: 0
3 o'clock: 1 sentinel High (2/0), 2 sentinels Mid (0/0), 2 sentinels Low (H/0), | Damage sustained to section: 2
6 o'clock: 1 sentinel Mid (3/0), 1 sentinel High (3/0) 1 sentinel Low (1/0) | Damage sustained to section: 0
9 o'clock: 1 sentinel Low (1/0), 2 sentinels High (1/0), 1 sentinel Mid (0/0), 1 sentinel High (0/0), | Damage sustained to section: 1
1 sentinel Vertical Dive (0/0)
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Persepolis
Front Gun (11XXX/0): Melis 15 (3/0)
Upper Gun (11/0): Barb 15 (6/0)
Lower Gun (10/0): Finn 15 (5/0)
Pilot: Marduk 15 (6/0)
Internal:
Cloud 15 (0)- Rear section
San 15 (0)- Engine room
Enemies on scope:
12 o'clock: | Damage sustained to section: 0
3 o'clock: 1 sentinel Low (2/0), 1 sentinel Mid (0/0), 1 sentinel High (0/0), 1 sentinel Low (-/0), | Damage sustained to section: 0
6 o'clock: 1 sentinel Mid (3/0),1 sentinel Low (1/0), 1 sentinel Low (H/0), 1 sentinel Low (E/0) | Damage sustained to section: 2
9 o'clock: 1 sentinel Mid (2/0), 1 sentinel Mid (1/0), 1 sentinel Low (H/0), | Damage sustained to section: 3
1 sentinel Vertical Dive (1/0)
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"Twist right and move up! yells Dallas.
"Of course! Closer towards them! Why not, now, eh?" says a near-gibbering Sequel.
"I can fix things!" reminds Ariadne, loudly.
EVENT- Sharp turn approaching, difficulty 5 (4 for Percy), incluidng increased difficulty for speed