Red lights flashing all over, Burn!
Shez Cards: 4S, 2D, QS, KD
Percy Cards: 3D, 6C
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SENTINEL ASSAULT, Turn 13
Scheherazade
Front Gun (11/0): Burn 13 (8/0)
Upper Gun Left (10/0): Ares 13 (8/0)
Upper Gun Right (9/0): Mors 13 (4/0)
Lower Gun Left (8/0): Hawk 13 (5/0)
Lower Gun Right (8/0): Fire 13 (6/0)
Pilot: Sequel 13 (6/0)
Internal:
Dallas 13 (0)- Cockpit
Ariadne 13 (0)- Broadcast area
Enemies on scope:
12 o'clock: 2 sentinels High (1/0) | Damage sustained to section: 0
3 o'clock: 2 sentinels Mid (2/0), 1 sentinel High (1/0), 2 sentinels Low (0/0), 1 sentinel Mid (0/1), 1 sentinel Low (-/2) | Damage sustained to section: 0
6 o'clock: 1 sentinel Low (3/0)| Damage sustained to section: 0
9 o'clock: 1 sentinel Low (3/0), 2 sentinels High (3/0), 1 sentinel Mid (2/0), 1 sentinel High (2/0), 2 sentinels High (0/0), 1 sentinel Mid (-/2), | Damage sustained to section: 0
1 sentinel Vertical Dive (1/0)
----
Persepolis
Front Gun (10/0): Melis 13 (3/0)
Upper Gun (10/0): Barb 13 (6/0)
Lower Gun (10/0): Finn 13 (5/0)
Pilot: Marduk 13 (6/0)
Internal:
Cloud 13 (0)- Engine room
San 13 (0)- Engine room
Enemies on scope:
12 o'clock: 1 sentinel Mid (1/0) | Damage sustained to section: 0
3 o'clock: 1 sentinel Mid (2/0), 1 sentinel High (2/0), 1 sentinel Mid (1/0), 1 sentinel Low (1/0), | Damage sustained to section: 0
6 o'clock: 1 sentinel Low (3/0)1 sentinel Low (-/0), 1 sentinel Low (E/0) | Damage sustained to section: 0
9 o'clock: 1 sentinel Mid (3/0), 1 sentinel Low (H/0), 1 sentinel Low (LG/0), | Damage sustained to section: 1
-----
LG = attacking Lower Gun turret.
"Jesus..." says Finn as the Sentinel comes bearing across the ship towards him.
E = attacking Engines
H = cutting into hull
We have another lander on the Percy, and two on the Shez!
"Left... right... right..." mumbles Dallas to himself. "Speed. Increase engine power."
"We're at the safeties."
Dallas tells him what to do with the safeties.
And another coming in right on top of you! They've got a taste for that now.
-
"Tell me when we're going to lose somewhere..." says Marduk.
San, you know Marduk best. He's talking about ramming part of the ship into the walls. The reason he doesn't want to do it unless desperate is that that kills people too.
Oh yeah, the hull integrity alarms are going off in the Percy.
-
EVENT: Speed increase. Difficulty of all piloting rolls increases by one
Inaccurate orders are being given. Please specify your targets. Future ambiguous orders will lead to the wrong target or no target being attacked.
MALFUNCTION! Ares' gun stops working after the second burst
MALFUNCTION! Melis' gun stops functioning after the second burst
Shez Cards: 10C, 6H, 9H, 10H
Percy Cards: AC, 4S
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SENTINEL ASSAULT, Turn 14
Scheherazade
Front Gun (13/0): Burn 14 (8/0)
Upper Gun Left (12XXX/0): Ares 14 (8/0)
Upper Gun Right (8/0): Mors 14 (4/0)
Lower Gun Left (7/0): Hawk 14 (5/0)
Lower Gun Right (9/0): Fire 14 (6/0)
Pilot: Sequel 14 (6/0)
Internal:
Dallas 14 (0)- Cockpit
Ariadne 14 (0)- Broadcast area
Enemies on scope:
12 o'clock: 2 sentinels Low (3/0), 1 sentinel Mid (3/0), 1 sentinel High (3/0) 1 sentinel High (0/1) | Damage sustained to section: 0
3 o'clock: 1 sentinel High (3/0), 2 sentinels Mid (1/0), 1 sentinel High (0/0), 2 sentinels Low (-/0), 1 sentinel Low (H/2) | Damage sustained to section: 1
6 o'clock: 1 sentinel Low (2/0)| Damage sustained to section: 0
9 o'clock: 1 sentinel Low (2/0), 2 sentinels High (2/0), 1 sentinel Mid (1/0), 1 sentinel High (1/0), 1 sentinel Mid (H/2), | Damage sustained to section: 1
1 sentinel Vertical Dive (1/0)
----
Persepolis
Front Gun (12XXX/0): Melis 14 (3/0)
Upper Gun (12/0): Barb 14 (6/0)
Lower Gun (11/0): Finn 14 (5/0)
Pilot: Marduk 14 (6/0)
Internal:
Cloud 14 (0)- Engine room
San 14 (0)- Engine room
Enemies on scope:
12 o'clock: | Damage sustained to section: 0
3 o'clock: 1 sentinel Low (3/0), 1 sentinel Mid (1/0), 1 sentinel High (1/0), 1 sentinel Low (0/0), | Damage sustained to section: 0
6 o'clock: 1 sentinel Low (2/0), 1 sentinel Low (H/0), 1 sentinel Low (E/0) | Damage sustained to section: 1
9 o'clock: 1 sentinel Mid (3/0), 1 sentinel Mid (2/0), 1 sentinel Low (H/0), | Damage sustained to section: 2
-----
"Now... left then... uhhh...."
EVENT- Navigation roll required, difficulty 3. Amount failed leads to wasted turns
-
Meanwhile, we have cutters on the Shez...
Those of you who have already knackered your guns... we'll need Fix-It rolls to diagnose and repair.
Barb says cool this turn.
--
Okay, I really should not have to say to anyone to pay attention and give precise orders. That's something most of us should have learned over three years ago.
But I'll say it again as screwups can't be afforded at this point. Not that they ever could...but really. Pay attention to what is going on. Don't state actions that aren't clear. Don't waste bursts. Etc.
Seriously guys, I'm about to leave for four days, and if I come back and people have massively messed up and someone's died or a ship's about to fall apart or something like that...I'm going to be pissed. So just pay attention to what you're doing.