USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (COMBAT)- 'The Real'

Started by Ushgarak50 pages

Time will be of the essence I am afraid.

I'm ready!

Well then!

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Encumbrance sizes work as follows:

Tiny: 0, but two Tinies count as a Small.
Small: 1
Medium: 2
Large: 4
Very Large: 8

Barehanded: Damage 1, Type- Barehanded

Knife/knives: Damage 2, Small, Type- Knife

Katars: Damage 2, Small, Type- Katar

Nunchaku: Damage 2, Small, Type- Nunchaku

Dual Staves: Damage 2, Small, Type- Twinned

Sais: Damage 2, Medium, Type- Twinned

Hook Swords: Damage 3, Large, Type- Twinned

Twinned Swords: Damage 3, Large, Type- Twinned

Staff- Damage 3, Large, Type- Spear

Sword- Damage 4, Large, Type- Sword

Spear- Damage 4, Very Large, Type- Spear

Light pistol (e.g. Glock 17)- Damage 1, Small, Ammo 6 (tiny clips)

Light Machine Pistol (e.g. Glock 19)- Damage 1, Small, Ammo 3 (tiny clips), Burst Fire

Machine Pistol (e.g. Uzi, Ingrams, Extended Glock)- Damage 1, Medium, Ammo 5 (tiny clips), Burst Fire

Large Pistol (e.g. Desert Eagle)- Damage 2, Medium, Ammo 3 (tiny clips)

Sub-machine gun (e.g. H&K MP5)- Damage 2, Large, Ammo 5 (small clips), Burst Fire

Shotgun- Damage 3*, Large, Ammo 8 (medium clips), bonus die pool at close range

Assault Rifle (e.g. M16)- Damage 3*, Very Large, Ammo 5 (small clips), Burst fire

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Let's hear it.

Mors jacks in to the Construct and moves to grab his things, then, as always.

1 Katana (4)
1 Hookswords (4)
1 Sais (2)

Let's get this show on the road.

Ares goes in!

MAC10 machine pistol (2)
20 machine pistol clips

Melis takes her staff (4) and her spear (8).

Katana (4)
3 Extended Glocks (6)
4 clips (2)

I think I'll switch up the loadout.
A Steyr Tactical Machine Pistol with the silencer (I don't care if it doesn't do anything in game, it looks cooler.) and 20 clips

San and Cloud, this includes you guys.

Twinned swords - Large and Small (6)
2 Glock 19s (2)
9 clips (4)

Okay.

Well, my loadout's the same as always anyway. Just two knives.

I'll try and catch Barb before he leaves and get his.

Barb will use the same loadout as last time -

Twinned Tachi Bladed Swords.
KABAR Combat Knife X 2.
DEagle.
Clip X 6

Same as always for me too please.

Ok!

Entry point is at a service phone in a small room outside the corridor along which a three person crew will pass by two minutes after you jack in.

The Osprey itself is out on a landing pad outside the small building you will arrive in, some three minutes away from the link-in point.

"Let's get this show on the road," Ares says, quietly, to the others.

I'm guessing we should lie in wait for the three-person crew. Are there any closets or side rooms we could hide in?

Well you are actually starting in a side room, but you may be able to find another hiding place if desired.

Would calling Dallas or Finn help us locate such rooms?

Assuming Dallas is acting as Operator, of course.

He is indeed! Isn't that fun?

Sure, call them up.

Ares gets Dallas on the phone.

"Any other rooms we could hide in?" Ares asks. "And are there any other bodies we should worry about in the area? Other than the crew."

"Doors, yes, that's right," says Dallas. "Err... which one of thse symbols means 'door' again?"