New teaser site: http://www.manofconviction.com/uk/
Click the bullet hole not still restricted, the other two will open on the 20th and 28th.
New teaser site: http://www.manofconviction.com/uk/
Click the bullet hole not still restricted, the other two will open on the 20th and 28th.
And then we suddenly get a lot of stuff.
E3 trailer: http://www.gametrailers.com/video/e3-09-splinter-cell/50012
Gameplay demo: http://www.gametrailers.com/video/e3-09-splinter-cell/50194
EDIT: There's a more detailed demo of the exact same mission as the one posted above here:
Part I: http://www.gametrailers.com/player/50114.html
Parti II: http://www.gametrailers.com/player/50137.html
This game is going to be incredible. I remember watching the first trailer they had way back like two years ago... and it sucked. It was Sam walking through some crowded streets and the developers were like "now watch as sam pushes this lady to the side"
but now, just wow
by the way i never beat double agent but I do remember someone saying there were two endings, a good and bad one. So how does this game fit in?
Originally posted by §P0oONY
Always thought the Splinter Cell games were balls. (Never liked sneaking around.)This looks better though. might give it a whirl.
You dislike the idea of stealthily ambushing someone from behind and breaking his neck?
I think this new renovation ruins the Splinter Cell franchise. A SC agent is an elite recon unit who uses covert tactics. The whole idea of a stealth-action game is to avoid drawing too much attention, or using firearms excessively. I only hope this game has features which enable someone to complete a mission without having to fire a single bullet.
Originally posted by §P0oONY
I find it more fun having a straight gun fight. I find stealth games dull. The idea of breaking necks would be cool if you didn't have to do it. Uncharted is as stealthy as a game should get IMO.
Well, I've never played Uncharted, so I can't comment on it, but I personally think it takes more skill to play a stealth game than it does an action shooter. Sneaking around isn't easy and it opens up a lot more strategies/tactics than your conventional shooters.
What do you mean breaking necks would be cool if you didn't have to do it? If you mean/think it's necessary to incapacitate an enemy to progress in Splinter Cell that is simply not true.
I guess it comes down to taste. I like gun fights too, but I find stealthy action far more intellectually challenging, with a greater degree of patience and sense of awareness.
Hopefully the story is less Tom Clancy and more...something else.
Been trying to become a fan of the franchise since the first game, and although I have enjoyed some elements it always manages to make me shrug and pass it. Only one I did finish was Double Agent and that was mostly because at the time I didn't have any good 360 games
Originally posted by Zack Fair
Hopefully the story is less Tom Clancy and more...something else.Been trying to become a fan of the franchise since the first game, and although I have enjoyed some elements it always manages to make me shrug and pass it. Only one I did finish was Double Agent and that was mostly because at the time I didn't have any good 360 games
Multiplayer is where the game shines. At least where it shined for Chaos Theory.
Originally posted by Morridini
Tried the demo, much better then I expected. Thought it was too actiony when looking at the trailers, but it still got the SC feel to it.
Yep. It's very much steeped in the classic SC vibe. Light and dark gameplay, sneaking past guards, distractions, that + the new take downs, new gadgets and a superior movement and cover mechanic.
I think the major difference so far is the NPC behaviour, guards seem more aware now overall and seem to guard entry and exit points now, as opposed to leaving those areas open for an easy sneak by. Also it helps that Sam always moves silently now, even while running.
Originally posted by Allankles
Yep. It's very much steeped in the classic SC vibe. Light and dark gameplay, sneaking past guards, distractions, that + the new take downs, new gadgets and a superior movement and cover mechanic.I think the major difference so far is the NPC behaviour, guards seem more aware now overall and seem to guard entry and exit points now, as opposed to leaving those areas open for an easy sneak by. Also it helps that Sam always moves silently now, even while running.
Sounds promising, except for the silent movement by Sam Fisher. Before you had to slow down to avoid detection. It sounds like they are making the game easier to play which is disappointing.