Originally posted by BackFire349
story line is non existant. repetitive game play.
Story-line non existant?
You've obviously not been scanning everything into your log book Mr!
Each level you explore explains more and more of the story. It's pretty fun discovering all the clues and stuff.
Or if your too lazy to scan all of the stuff, the story summary in the booklet pretty much tells you everything. 😛
Repetitive game play?
I dont understand 😕
first of all, scanning monsters and items doesnt tell much of a story, it tells you about you're surroundings but not much more... and by repetitive i mean its just going in different "dungeons" and killing monsters, solving puzzles and defeating the boss, nothing really keeps me motivated to keep playing it, i usually need a story line of some sort to keep me playing. which i dont see in metroid prime.
Originally posted by Ushgarak
People that throw out 100% marks lose my confidence in their critical ability.
backfire; it can't have the usual type of story when it's a totally non-linear game; it just can't. instead, you make your own story, you reveal info about the world you're in, stories untold are revealed with scanning and finding stuff, you dig deeper into the true story of your quest.
Repetitive? That's just ridiculous.
"Going in different "dungeons" and killing monsters, solving puzzles and defeating the boss" Is the basic formula of every adventure game.
MP, as Mah said, is a non-linear game. That makes it even more interesting.
MP's story and 'repetitiveness' is on par with Mario, Zelda, Banjo-Kazooie etc, the only difference is no one gets kidnapped.😛