The Official Dragonball Z: Budokai Tenkaichi 3 Thread

Started by Ultimate Hulk4367 pages

I know it'll never happen but I'd love to see them add a "What If" form for Broly where he becomes a gigantic monster because he's become so powerful but I wouldn't want him to be a mud monster or giant ape.

"What If... Broly became a SSJ4?"

Babidi will probably use magic/TK for attacks.

Also, they've changed the system... Now you can dodge upper body attacks by pressing a certain button at the same time they press their attack button.

The current estimate for character number by Atari is 150, which means there will be at least twenty more characters then in BT2.

SCREENSHOTS: http://www.thewiire.com/media/228/1/Dragon_Ball_Z_Budokai_Tenkaichi_3

Based on these... Babidi's primary form of attack will be wacking people with a crystal ball, and his specials are summoning Puipui and Yakon.

Originally posted by King Kandy
SCREENSHOTS: http://www.thewiire.com/media/228/1/Dragon_Ball_Z_Budokai_Tenkaichi_3

Based on these... Babidi's primary form of attack will be wacking people with a crystal ball, and his specials are summoning Puipui and Yakon.

...HAHAHAHAHAHA!

-Increase the cost of rapid fire energy spam moves

-Decrease the cost of beams

-Cutscene moves having more priority over charged moves needs to see a change

I think beams should have long charge times, cost the same amount or slightly less then rushes, but do 2-3 times more damage.

http://www.thewiire.com/media/228/1/Dragon_Ball_Z_Budokai_Tenkaichi_3
Now this is what a Dragonball Z HD game would look like. Imagine if the graphics were that detailed and smooth. I wish they'd make one of those for the PS3 or 360.

Disregard.

Disregard.

Couldn't see my post until I made it the fourth time, damn.

I'm just glad that Spopovich has finally made it into a game. I like his character, even though he didn't appear much in the actual series.

Originally posted by King Kandy
"What If... Broly became a SSJ4?"

Babidi will probably use magic/TK for attacks.

Also, they've changed the system... Now you can dodge upper body attacks by pressing a certain button at the same time they press their attack button.

It would be nice to see a "What If" SSJ4 Broly in a DBZ game but it probably won't ever happen.

He would be too powerful.

Originally posted by Yoshi Fanatic
He would be too powerful.

Indeed -_-, and too big 😛... possibly. Not even SSJ4 Gogeta could top him.

they post info about BT3 here :
http://www.ataricommunity.com/forums/forumdisplay.php?s=&daysprune=&f=630

Z-Burst Dash / Z-Counter :
http://www.ataricommunity.com/forums/showthread.php?t=592084

Blast Combo / Sonic Sway :
http://www.ataricommunity.com/forums/showthread.php?t=592078

ATM I have a topic there (under the name Satosa), where I'm talking about how some of the moves need toning down and some need beefing up and they're calling me noob 😆

No one called you a noob...

I think they need to keep realtime attacks, but have them do FAR more damage.

The only time I ever hit someone good with a realtime beam that was fully-charged was when he used a Rush but I was to far away and he stopped right in front of me.

Originally posted by King Kandy
No one called you a noob...

I think they need to keep realtime attacks, but have them do FAR more damage.

telling me I should l2p (learn to play) / get more "Skill" as they kept emphasizing, is the roundabout way of telling me I'm a noob (which is an attempt to discredit my input as a player of this game)...

it happens on world of warcraft forums all the time

player A : this skill is rediculous and needs to be looked at

player B : you just need more skill... L2P

Originally posted by King Kandy
The only time I ever hit someone good with a realtime beam that was fully-charged was when he used a Rush but I was to far away and he stopped right in front of me.

precisely... real-time fully charged usually takes 5+ seconds (way too long)... its not something you'd want to rely on when you're in a bad predicament

SaTsuJiN 313